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Hi! I'm GMing Jade Regent at the moment and we are in the end of Tide of Honor having a blast. Tomorrow me and my fellow players will begin a 4-day RPG marathon playing the AP and having a good time, in which we will probably come drastically closer to reaching the climax of the AP.
A little while ago when one of my five players made a new PC he wished that she'd be allied to the Jade Regent. He had this idea that in the last fight against the Jade Regent (I've only spoiled to him that they're indeed fighting him in the end) his PC would turn against her fellow friends and declare her betrayal. Me, who found this to be an interesting climactic element, allowed this idea and began working with a fitting background story along with the player. The PC, a female Human Ranger (Beast Master) named Catherine, had been previously working as a wandering bounty hunter and recently got hired by the Jade Regent (kinda like how it was with Notori, the Raven Prince) to infiltrate and gain the trust of the scions and protectors of the last Amatatsu. We also filled the story gaps and such, so the twist was pretty much water-proof.
At this point it's still working fine (the two of us find it quite amusing that the other PCs suspect nothing), although the problem I'm thinking of right now is the difficulty of the upcoming final fight. It will basically be the Big Four and Catherine against Bink (Gnome Alchemist), Mokrok (Half-orc Sorcerer/Dragon Disciple), Wellme (Human Cleric w/ Healing and Light domain), Antal (Halfling Rogue) and Ameiko. I'm getting the feeling that the party is going the get wrecked by the enemies with the help of one of their former members, although I don't know how easy/hard the Big Four are to start with.
Please help me people who've ran the final encounter. Is the smartest thing to do to add more NPCs like Sandru or Koya? Or to decrease the bosses levels? Or even make things even harder? I have no clue what to do, please enlighten me what to do. :)
Many thanks, Lambsteak

magnuskn |
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The NPC's are supposed to all accompany the party during all of the last module, as it says in the beginning of the adventure. If you've leveled the NPC's up to two levels behind the party ( which is how the AP supposes they should be ), they should even the fight out, more or less.
The four antagonist NPC's do not seem so tough to me, anyway, but that is coming from a wholly other perspective, where I got six PC's + the four main NPC's coming along for that fight. I'll have to beef up the opposition substantially for the fight to be any kind of interesting. Not sure yet on what to do in that regard.