Major Boss Battle (Strategy Advice)


Advice


I'm trying to set up a final battle for a campaign I'll be running and Have decided so far that the fight will include a Magus/Duelist for DPS, a Battle Herald/stalwart defender for Buffing and the ability to keepthose behind him safe. The Magus will run out in front and fight while the BH buffs. What I'm now trying to figure out is what the NPCs behind the BH will be. Any Ideas? The Characters will be LVL 20.


What is the party made of?

Grand Lodge

A Sorcerer for pure damage can be quiet deadly


@wraithstrike- The campaign is in development stages right not, so there isn't a party yet.

@Lobo- I'm a little wary of full-spellcasters for this battle for story reasons. I wanna go a little more martial.

Scarab Sages

Level 20 zen archer can be downright lethal if the party doesn't have wind wall. Even If they do, a ZA can shoot around it for 3 ki points a round.

Grand Lodge

Well what does your story allow for in terms of ranged/magic DPS?

(also check the Armiger class for a tanky bady)
http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/armige r


The campaign will have all sorts of magic characters, but this battle shouldn't involve wizards, sorcs, oracles, witches, or clerics.


Ninja with Invisible Blade and Flurry of Stars with bane and greater limning on the shuriken. Have him dart around lighting up the PCs doing big SA damage and adding +4/+6 for all his allies. Anyone without See Invisible on will have a bad day...

Also, +1 the Arminger. I have one in my campaign and he's next to impossible to hurt seriously, plus he's really good at protecting anyone squishy.

Liberty's Edge RPG Superstar 2011 Top 32

Druid

Feats: Spell Focus (Evocation), GSF (Evocation), Elemental Focus (fire), GEF (Fire), Dazing Spell, Quicken Spell, Maximize Spell, Spell Perfection (Firesnake), Improved Init

With a 28 Charisma, which isn't much of a stretch at this level, you can toss out a DC 31(10 base + 5 spell + 8 feats +8 ability score) spell for damage and a Reflex save vs. a medium duration (5 round) debilitating condition. There are not a ton of top tier classes with decent reflex saves, and, more importantly, few that are tough against a the magus or bodyguard character.

Plus, as a druid you can rock a huge AC, tons of maneuverability, and a crazy will save. You also can cast heal, which is a great spell. Bsically, gib the party with daze, the summon to fill the battlefield with bodies.

Grand Lodge

I would highly recommend Magus, BH, Arminger,Gunslinger/alchemist, Monk/Druid. This way you not only have a balanced party (one tank, one melee dps, one healer/buffer, ranged dps, then monk/druid for support/more dps) This way you can have a Anti-party that will synthesize well against a party of PCs.

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