Next Week's Dev Blog: FAQs


Pathfinder Online

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Goblin Squad Member

These forums will need to be expanded significantly if they're going to be the official game forums. One giant threadlist works at this point because everythign is basically general discussion, but once the game is more fully formed, we'll want subforums for things like skill discussions, or Settlement/CC recruitment, or any of a dozen other things that are just a headache when it's all lumped into one pile.

Goblin Squad Member

What I want to have is a Facebook-style social network tool that features characters instead of people. That tool will replace things like forums. It will be accessible everywhere you can make a web browser run, and have calendars, reminders, notifications, chat, etc.


A facebook tool is all well and good but is not much good frankly for discussions, I do not see it as a replacement for forums. Nor does it cater to those that can't stand and won't use the facebook style things.

If goblinworks do not provide Forums then they will find some fansite will do and that become the defacto official forums and Goblinworks will have no control over what is posted there.

Goblin Squad Member

First, I don't think Ryan meant to imply that would be part of the minimally viable product.

Also, I believe the plan has always been to provide forums on the goblinworks.com site at some point in the future. I'm hoping this forum gets ported over when that happens. At the moment, I don't see any real need for them yet. There was a lot of activity during the Kickstarter, but since then they've settled back into a much more manageable pace. At least, I'm able to keep up with all the threads now and I wasn't during the Kickstarter.

Goblin Squad Member

I know we will just have the core races at the start of the game. But as a lover of Tieflings and Dragonborn, I'd like to know when we can expect to see them added to the games roster.


@Nihimon

I tend to agree we don't need forums yet but come early enrollment I think they would certainly be useful to have. There will be huge amounts of discussion I hope at that point and being able to segregate it into sensible subforums would be a huge advantage.

Implementing forums that work well should not be a huge issue as there are lots of very good off the shelf products that make this a breeze to do and require little time to set up.

Goblin Squad Member

Moridian wrote:
I know we will just have the core races at the start of the game. But as a lover of Tieflings and Dragonborn, I'd like to know when we can expect to see them added to the games roster.

I don't think Dragonborn will ever be in the game as it's WotC IP, and not in the OGL.

As for featured races I think it'll be about a year later after EE, and uncommon races about another 2 years after that.

Goblin Squad Member

Moridian wrote:
I know we will just have the core races at the start of the game. But as a lover of Tieflings and Dragonborn, I'd like to know when we can expect to see them added to the games roster.

I think it's safe to say tieflings will show up at some point after OE, but I'd be really surprised to see Dragonborn. I don't think they're a pathfinder race, and I'm fairly sure WotC owns the copyright.

Goblin Squad Member

Dario wrote:
Moridian wrote:
I know we will just have the core races at the start of the game. But as a lover of Tieflings and Dragonborn, I'd like to know when we can expect to see them added to the games roster.
I think it's safe to say tieflings will show up at some point after OE, but I'd be really surprised to see Dragonborn. I don't think they're a pathfinder race, and I'm fairly sure WotC owns the copyright.

Then I change my question! :P

When can we expect to see some of the advanced races added to Pathfinder's roster?

Goblin Squad Member

Featured races I think it'll be about a year later after EE, and uncommon races about another 2 years after that.

Scarab Sages Goblinworks Executive Founder

For those of us who are Alpha backers, when will Alpha start?

Goblin Squad Member

Blaeringr wrote:
Stealth.

+1

It's now confirmed we will have rogues from the very beginning. How will stealth and perception work in PFO?


Animal Companion wrote:
Even if an animal's Intelligence increases to 3 or higher, you must still use the Handle Animal skill to direct the animal, as it is a smart animal rather than a low-intelligence person (using awaken is an exception—an awakened animal takes orders like a person). The GM should take the animal's Intelligence into account when determining its response to commands or its behavior when it doesn't have specific instructions. For example, an intelligent wolf companion can pick the weakest-looking target if directed to do so, and that same wolf trapped in a burning building might push open a door or window without being told.


Not meant to be a controversial question, however, with the release of new consoles and the increasing number of MMO's available on console systems, are there any plans to release the game on PS4 and/or Xbox One?

Had to ask, since his must have come up in planning.

Goblin Squad Member

Will players in EE have to sign a non-disclosure agreement?

Goblin Squad Member

Wurner wrote:
Will players in EE have to sign a non-disclosure agreement?

There won't be an NDA during Early Enrollment. Part of the process is getting lots of community feedback and we couldn't get that if people couldn't talk about the game.

There's very little we consider "secret" about Pathfinder Online!

Goblin Squad Member

Eldurian Darkrender wrote:
Blaeringr wrote:
Stealth.

+1

It's now confirmed we will have rogues from the very beginning. How will stealth and perception work in PFO?

More specifically, will there be player vs player pick pocketing?

Goblin Squad Member

Bluddwolf wrote:
Eldurian Darkrender wrote:
Blaeringr wrote:
Stealth.

+1

It's now confirmed we will have rogues from the very beginning. How will stealth and perception work in PFO?

More specifically, will there be player vs player pick pocketing?

I freaking hope not.

Otherwise all the griefers will take rogue and pickpocket the crap out of players, especially the newbies, and NPCs if they can.

Goblin Squad Member

Considering the new Dev Blog:

Why wouldn't GW just wait before entering Open Enrollment, until all Core Races and Class Skill Tress are in place?

There has already been a concern expressed by PFRPG fans, that PFO is not Pathfinder enough for their taste. Not even including inch the core races and classes seems to me to be a misstep in the pacing of the game's development.

Goblin Squad Member

Azure_Zero wrote:
Bluddwolf wrote:
Eldurian Darkrender wrote:
Blaeringr wrote:
Stealth.

+1

It's now confirmed we will have rogues from the very beginning. How will stealth and perception work in PFO?

More specifically, will there be player vs player pick pocketing?

I freaking hope not.

Otherwise all the griefers will take rogue and pickpocket the crap out of players, especially the newbies, and NPCs if they can.

What exactly is a Rogue to do in your opinion? Don't they steal in PnP? Doesn't the DM make a secret perception roll to see if you detect it? Same system could and should be in PFO.

Goblin Squad Member

Bluddwolf wrote:

Considering the new Dev Blog:

Why wouldn't GW just wait before entering Open Enrollment, until all Core Races and Class Skill Tress are in place?

There has already been a concern expressed by PFRPG fans, that PFO is not Pathfinder enough for their taste. Not even including inch the core races and classes seems to me to be a misstep in the pacing of the game's development.

Because of the animations and graphics required = hours = dev time and cost both go up.

It's part of the Systems > Content strategy.
How they retcon (?) these back in is the obvious next question Eg

1. Race polymorph permanently to new race?
2. Return skill-points spent into skill-points credit to respend?

I think that's fair-enough and in the meantime we get to play some PFO sooner!

Agree above, "some" pickpocketing is a good thing for rogues surely: "Queue on this side; Rogues on THIS side!" :)

Goblin Squad Member

I got two questions if I may!

1
What kind of devinities can we expect to see in the game? I have no doubts the fan favorites like Sarenrae will be represented in one way or another. But how about the more exotic clerics who lean towards gods such as Lamashtu and Rovagug?

2
It has already been mentioned that some of the monsterous forces will be worshippers of Lamashtu. So my question is, if I am a cleric of Lamashtu, is it possible for me to allie myself with them in some way?

Goblin Squad Member

Bluddwolf wrote:
Azure_Zero wrote:
Bluddwolf wrote:
Eldurian Darkrender wrote:
....
More specifically, will there be player vs player pick pocketing?

I freaking hope not.

Otherwise all the griefers will take rogue and pickpocket the crap out of players, especially the newbies, and NPCs if they can.

What exactly is a Rogue to do in your opinion? Don't they steal in PnP? Doesn't the DM make a secret perception roll to see if you detect it? Same system could and should be in PFO.

While true that Rogues are the thief, I think the pickpocket function should be restricted to specific targets, or PVE only.

As I can see a lot of Griefing coming from Griefers who'll be jerks and pickpocket anything that is not bolted down.

Heck for kicks they'll strip the NPC shop Keeps and NPC guards to their Birthday suits, Skyrim is a good Example.
then cause an event (likely with the stolen weapon for irony) where the stripped guard come to arrest them no wearing not a thing, and where they can't kill the Griefer.

Goblin Squad Member

Azure_Zero wrote:
While true that Rogues are the thief, I think the pickpocket function should be restricted to specific targets, or PVE only.

PFO will be an Open-PvP game. I don't see why this particular aspect of PvP should be restricted.

Azure_Zero wrote:
As I can see a lot of Griefing coming from Griefers who'll be jerks and pickpocket anything that is not bolted down.

So, kill them until they stop.

Goblin Squad Member

Nihimon wrote:
Azure_Zero wrote:
While true that Rogues are the thief, I think the pickpocket function should be restricted to specific targets, or PVE only.
PFO will be an Open-PvP game. I don't see why this particular aspect of PvP should be restricted.

Just because it exists does not mean it should be used freely.

Example 1:
one - on - one duel, things are going fair, then Griefing A-Hole quickly moves behind one
and strips them of everything leaving them in a b-day suit.

Example 2:
Guild leader give a speech in his nice gear, Griefing A-Hole quickly moves behind strips him to his B-day suit and has a friend record it for You-tube.
And this one will encourage more griefing by Pickpocket, I know it'll be gamed like crazy by griefers

Nihimon wrote:
Azure_Zero wrote:
As I can see a lot of Griefing coming from Griefers who'll be jerks and pickpocket anything that is not bolted down.
So, kill them until they stop.

Level 100 Griefer vs Level 1 Newbie, Who'll always win?

Answer:
Griefer

Goblin Squad Member

Azure_Zero wrote:
Nihimon wrote:
Azure_Zero wrote:
While true that Rogues are the thief, I think the pickpocket function should be restricted to specific targets, or PVE only.
PFO will be an Open-PvP game. I don't see why this particular aspect of PvP should be restricted.

Just because it exists does not mean it should be used freely.

Example 1:
one - on - one duel, things are going fair, then Griefing A-Hole quickly moves behind one
and strips them of everything leaving them in a b-day suit.

Example 2:
Guild leader give a speech in his nice gear, Griefing A-Hole quickly moves behind strips him to his B-day suit and has a friend record it for You-tube.
And this one will encourage more griefing by Pickpocket, I know it'll be gamed like crazy by griefers

Nihimon wrote:
Azure_Zero wrote:
As I can see a lot of Griefing coming from Griefers who'll be jerks and pickpocket anything that is not bolted down.
So, kill them until they stop.

Level 100 Griefer vs Level 1 Newbie, Who'll always win?

** spoiler omitted **

Azure Zero,

You need to read a little but more about item threading and looting. Also the differences Berwyn a level 20 player and a Level 1 player are not as extreme as you might think. There are no level 100s BTW, 20 is the current maximum.

Goblin Squad Member

@Bluddwolf
Level 100 was a metaphor for max level, And a power gap is still a power gap. That and experience is also in play here

True I did forget about the item threading part, but who's to say a high level pickpocket skill can cut the thread and allow the stealing of it.

Goblin Squad Member

Oh, good. We get to have the pickpocketing arguments again.


I'm not sure if this has been brought up in a previous blog or even in this thread, as I skimmed through all of them. But I would like to make the following inquiries toward the chat system.

CHAT FUNCTIONALITY

Chat Bubbles:
Will chat bubbles be included in the game?

The absence of chat bubbles in past MMOs has made roleplaying difficult. Not impossible, but picture this. You are in a crowded inn, bustling with all sorts of RPers, yet you are only roleplaying with two of them in the corner. In my experience, with out the use of chat bubbles, it could be difficult to discern whether the two I am focusing on give a reply, as it could be lost in the flood of general chat spam and RP banter. With out chat bubbles, my eyes are more glued to the chat window than the environment around me, and I tend to miss replies that way.

Custom Emotes:
Will there be an emoting system in the game, and if so, will we be able to type custom emotes?

Another essential for RP functionality in my opinion. More so than chat bubbles.

Chat Ranges:

<> short range speech
Will basic chat speech extend only to those say 30 meters away from me, or will everyone in the whole damn hex hear the semi-embarrassing serenade of a bard singing to a pretty lass on the side of the road?

<> Wilderness "Local chat"
Finally my questions begin to branch outside of RP. Will there be a system in place to speak out to everyone in a certain range of hexes in wilderness territory?

<> Settlement Chat
Similarly, will there be a generalized chat system in place for a kingdom so that the citizens and allied travelers have a way to communicate with one another from one end of the outlying territory to the other?

Goblin Squad Member

Azure_Zero wrote:

@Bluddwolf

Level 100 was a metaphor for max level, And a power gap is still a power gap. That and experience is also in play here

True I did forget about the item threading part, but who's to say a high level pickpocket skill can cut the thread and allow the stealing of it.

Except using that line of reasoning, a 'level 100' should not be able to attack a newbie either. After all, a griefer can just kill the newbie and take some of their gear.

I would also strongly suspect GW would not allow threaded items to be stolen if you can't even get them from a corpse.

As Dario pointed out, this has been discussed before with the major argument against being that there are no real defences that can be used against Sleight of Hand other than a high perception. This makes it a passive defence rather than something the character player can actively be involved in.

This is a fair argument - and this is coming from someone that has religiously played Rogues for the last twenty years.

Goblin Squad Member

Some questions on light...

Will special vision be implemented for dwarves, elves, etc? Lowlight and/or darkvision? Will characters encounter dark areas (caves, dungeons) requiring special vision, torches, lanterns or spells to see properly? Will night be dark enough to require external light (assuming one is far enough from a brightly lit settlement).

Goblin Squad Member

Dario wrote:
Oh, good. We get to have the pickpocketing arguments again.

You took the words right out of my pocket.

galderon wrote:

Some questions on light...

Will special vision be implemented for dwarves, elves, etc? Lowlight and/or darkvision? Will characters encounter dark areas (caves, dungeons) requiring special vision, torches, lanterns or spells to see properly? Will night be dark enough to require external light (assuming one is far enough from a brightly lit settlement).

Visibility will always be on. This is a result of players being able to fiddle with their monitors to see, so any gameplay involving visibility is compromised, unfortunately as it could be a great atmosphere builder. There will be darker areas in dungeons however and light-sources so some atmosphere if not functionality will be saved. I'll see if I can dig up the original conversation on this. I found out about this on these forums.

Scarab Sages Goblinworks Executive Founder

AvenaOats wrote:
Bluddwolf wrote:

Considering the new Dev Blog:

Why wouldn't GW just wait before entering Open Enrollment, until all Core Races and Class Skill Tress are in place?

There has already been a concern expressed by PFRPG fans, that PFO is not Pathfinder enough for their taste. Not even including inch the core races and classes seems to me to be a misstep in the pacing of the game's development.

Because of the animations and graphics required = hours = dev time and cost both go up.

It's part of the Systems > Content strategy.

This is where GW should take a page from inExile and Wasteland 2 or further pave the path, where they asked for the community to submit art assets, etc. With the flexibility of Unity they could crowdsource art and animation to help them build the game bigger, better, faster, and more flavorful.

Link about Wasteland 2 crowdsourcing art

Unity page about the same

Goblin Squad Member

Will there be support for Mac users? I'm and early enrollee (slated for the first month) and I hate the idea of having to boot up windows to play the game.

Warder

Goblin Squad Member

Blackwarder wrote:

Will there be support for Mac users? I'm and early enrollee (slated for the first month) and I hate the idea of having to boot up windows to play the game.

I believe that was one of the perks of switching to the Unity engine...so unless anything has changed, the answer is....yes? Check out the January development blog posts.

Goblin Squad Member

Stairway To Heaven, Jan 9, 2013 wrote:
We announced on Monday that we're going to support OS X. That's huge, because the Mac gaming community is growing by leaps and bounds, and a lot of folks at Goblinworks and Paizo Publishing, including yours truly, are dedicated Mac users!

Goblin Squad Member

What kind of grouping mechanics(as in party/raid) are you planning on implementing?

Goblin Squad Member

No hard feelings if this is too late:

1: Will there be Dedication bonuses for non combat professions/roles such as Merchant, Crafter, Gatherer, Administrator that will have their own skill path?

2: The term "Merchant" and "Crafter" were used as though they were the same thing in Gobbocast #9. Will the dedicated role of Merchant have different skill trees than Gatherer and/or Crafter?

3: "Bandits" get hideouts (etc...), "Assassins" get masks (etc...). They are not in the "Archetype" list. Will those "Professions" get skill trees and Dedication bonuses?

If you can get those in, My thanks. :)

Goblin Squad Member

Just to /bump:

Q: When will we get our hands on the "pit-fighter tool"?

Milestone 1: Hexes
Milestone 2: Escalations
Milestone 3: [...] type of question?

I guess one of these Milestones will be releasing the pit-fighter tool?!

Goblin Squad Member

Tab-targeting, cross-hair(neverwinter style), (no-target-)hit-box(aoe, cleave, friendly fire). I'd like to hear about these.

Goblin Squad Member

AvenaOats wrote:

Just to /bump:

Q: When will we get our hands on the "pit-fighter tool"?

Milestone 1: Hexes
Milestone 2: Escalations
Milestone 3: [...] type of question?

I guess one of these Milestones will be releasing the pit-fighter tool?!

I should expect it would be sometime after the start of alpha.

Goblin Squad Member

Being wrote:
AvenaOats wrote:
Q: When will we get our hands on the "pit-fighter tool"?
I should expect it would be sometime after the start of alpha.

Pit Fighter will be released this Fall.

We just announced a special combat testing tool that will be available in Fall of 2013!

I don't expect Alpha to be going on that early. I expect Alpha will actually have people running around in the wilderness, with mobs to kill and maybe even some basic crafting. Pit Fight should be available well before they're at that stage.

Goblin Squad Member

My thought was they would surely wish to test it before releasing it to the open world.

Goblin Squad Member

1 person marked this as a favorite.

I think the "thief" and more specifically, PvP stealing still needs to be addressed.

It has now been settled that a Rogue is one of the four archtypes of classes in PFO. The Devs have said that they intend to have a "Thief Flag" and player looting.

Question is, will theft be limited to looting after killing someone?

The lore of the River Kingdoms makes a differentiation between bandits, who fight to steal, and thieves who use stealth to steal.

So, will theft be limited to after combat, or will it also occur through the use of stealthy means (pickpocket, burglary)?

Will stealthy theft be limited to PvE, or will it include PvP opportunities?

Goblin Squad Member

I thought they had said outright no pickpocketing?

Goblinworks Executive Founder

Let's not try to answer questions here; it's still the place to ask them.

Goblin Squad Member

It has been made clear that possessions in settlement storage will be at risk when a settlement falls.

What will happen to a character's possessions when he is: a. evicted by the leadership, b. evicted because of alignment conflict?

What type of storage options will be available for a settlement to build? Could it be increased with Goblin "Currency" or for sale by the settlement itself?

Goblin Squad Member

Bringslite wrote:

It has been made clear that possessions in settlement storage will be at risk when a settlement falls.

What will happen to a character's possessions when he is: a. evicted by the leadership, b. evicted because of alignment conflict?

What type of storage options will be available for a settlement to build? Could it be increased with Goblin "Currency" or for sale by the settlement itself?

As I asked in the Gobbocast round table, I'm wondering if a bank or auction house can be raided during a settlement siege?

Goblin Squad Member

It seems almost surreal. Thinking of breaking through the walls, then a mad dash (for the looter types) to the bank vaults. Every vault having a possible "mother-load". Or would it just be 2-3 items and the rest destroyed?

Goblin Squad Member

Bringslite wrote:

It seems almost surreal. Thinking of breaking through the walls, then a mad dash (for the looter types) to the bank vaults. Every vault having a possible "mother-load". Or would it just be 2-3 items and the rest destroyed?

Maybe it could even be a percentage of the coin value, and all if the items are destroyed.

EvE's economic system added a regional average value to container contents a few months back.

I know GW seems to be hung up on limited and random looting, but a bandit can dream can't he?

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