
Brother Faust the Elder |

Go here to revel in the forthcoming 7th edition of the classic Call of Cthulhu!
Note the tasty, tasty goodies ... the promise of carnage, foolishness, madness, mayhem and violence upon the bodies of hapless investigators as they attempt to thwart the heinous acts of Mythos cults and entities!
Pledge your support ... and grovel before the Greater Evil. 'cause settling for the lesser evil just doesn't cut it anymore. ;)
~squiggle~

Brother Faust the Elder |

The primary mechanics for combat are getting a substantial overhaul, for example. Not sure beyond that. Guess they don't want as many investigators getting off the hook with mere death at the hands of mooks so that they can properly lose their marbles and wind up gibbering in an asylum or eaten by Things Man Was Not Meant to Know About.
~squiggle~

Tigger_mk4 |

It will differ from 6th how? Which let's face isn't hugely different from 3rd. The Great Ones made it already a great game. Why a Kickstarter?
There's quite a few changes.
Skills now have a "pass", "improved pass" , "critical" mechanic.
Characteristics are tweaked.
Luck can now be spent on dice rolls
Combat is more deadly
Spellcasting is changed
There are new scenarios
There is more advice for beginning GMs & players
So, its a definite revamp. If you need more info, pop over to yog-sothoth.com, where its pretty much discussed to death, and the authors come online to answer questions.

Drejk |

Stefan Hill wrote:It will differ from 6th how? Which let's face isn't hugely different from 3rd. The Great Ones made it already a great game. Why a Kickstarter?There's quite a few changes.
Skills now have a "pass", "improved pass" , "critical" mechanic.
Characteristics are tweaked.
Luck can now be spent on dice rolls
Combat is more deadly
More deadly? Will it be "opponent sneezed, you're dead!" "opponent looked at you maliciously, you're dead!" "opponent appeared, you're dead"
Spellcasting is changed
I hope they don't go too much in the side of RQ. While RQ has great magic for a fantasy setting I was quite enjoying Cthulhu magic.

Zombieneighbours |

As a very long term Call of Cthulhu fan, who was involved in the play test for a lot of the 7e material, I can only say that I am very glad that the system is getting a new coat of paint.
Treating 7e like D20 Cthulhu would be deeply unfair. At a fundimental level, 7e is still Call of Cthulhu, which D20 Cthulhu most certainly was not.

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I can only say that I am very glad that the system is getting a new coat of paint.
Granted, I did not participate in the play test, but from what has been said so far about 7th edition (mainly on YSDC), it sounds like it is getting more than a new coat of paint... From what I've read and heard, it sounds more like the old house is getting a fresh coat of paint, a totally redesigned master bedroom, and a brand new downstairs bathroom...

Zombieneighbours |

Zombieneighbours wrote:I can only say that I am very glad that the system is getting a new coat of paint.Granted, I did not participate in the play test, but from what has been said so far about 7th edition (mainly on YSDC), it sounds like it is getting more than a new coat of paint... From what I've read and heard, it sounds more like the old house is getting a fresh coat of paint, a totally redesigned master bedroom, and a brand new downstairs bathroom...
To borrow your metaphor...
While this maybe a renovation, it is still the same house.
We are not talking about them knocking the whole thing down, and building a new house with the same name, and some vague asthetic similarities, like 4E dnd did.
A lot of the changes that where being proposed in the play test, really just formalized stuff that was already taking place at many tables, stuff like degrees of success, and polishing those elements.
The best example form the early play test was Idea.
Seriously, I've been playing and running Cthulhu for more the 15 years now, and I don't think I have ever seen a game where the PC haven't hit a read block in their investigation, and Idea didn't act as the solution. What 7e has said is, we know this happens, so lets make it interesting, you do it, you risk the keeper adding complications to the story.
The change to luck is probably most extreme change, but honestly its good. Regain is tied to important things in the characters lives. It gives reasons for the investigators to not be islands, which in turn means that the keeper has more routes to slowly but surely destroy the investigators lives for doing something stupid, like investigating the mythos.

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While I will not participate in the Kickstarter, I'll probably get the rulebook once it becomes available to the GP and look over the rules before making a final judgment...
But I have to say, after reading that Sandy Peterson did not contribute to the rules, was not even asked to contribute to them, and that he claims that after reading the proposed rules, says that it's not something he would enjoy playing... Well, let's just say that this does not entice me to rush out and embrace this new edition at all...

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While I will not participate in the Kickstarter, I'll probably get the rulebook once it becomes available to the GP and look over the rules before making a final judgment...
But I have to say, after reading that Sandy Peterson did not contribute to the rules, was not even asked to contribute to them, and that he claims that after reading the proposed rules, says that it's not something he would enjoy playing... Well, let's just say that this does not entice me to rush out and embrace this new edition at all...
Pretty much this and that on the forum talk is that the Kickstarter is nothing more than a very expense way to pre-order the books(s).
Perhaps someone can correct me if I'm wrong, but 2 books (players & GM's)? All other CoC required only one book. It does look a little like making money off Sandy's good name and double dipping (two books really required?). Might be a great game but it philosophical rubs me the wrong way.

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Perhaps someone can correct me if I'm wrong, but 2 books (players & GM's)? All other CoC required only one book. It does look a little like making money off Sandy's good name and double dipping (two books really required?). Might be a great game but it philosophical rubs me the wrong way.
Required? No. Nor were two books really REQUIRED for AD&D. They could have shoved the Player's Handbook and the Dungeon Master's Guide into one large book. It's not like separating out the GM book and the player book is some newfangled moneymaking scheme that Chaosium has just discovered with this kickstarter. It goes almost all the way back to the beginning of the hobby.
And for players who don't GM, it's actually more of a money SAVER...they can just buy the somewhat cheaper player's book, instead of having to buy the more expensive all-in-one tome.

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Stefan Hill wrote:Perhaps someone can correct me if I'm wrong, but 2 books (players & GM's)? All other CoC required only one book. It does look a little like making money off Sandy's good name and double dipping (two books really required?). Might be a great game but it philosophical rubs me the wrong way.Required? No. Nor were two books really REQUIRED for AD&D. They could have shoved the Player's Handbook and the Dungeon Master's Guide into one large book. It's not like separating out the GM book and the player book is some newfangled moneymaking scheme that Chaosium has just discovered with this kickstarter. It goes almost all the way back to the beginning of the hobby.
And for players who don't GM, it's actually more of a money SAVER...they can just buy the somewhat cheaper player's book, instead of having to buy the more expensive all-in-one tome.
But AD&D and the D&D's that followed were repeating history. Pathfinder broke that tradition but in fairness they are Pathfinder not D&D.
Chaosium's line of CoC core roleplaying books since after the boxed set were one book. If they had made a boxed set containing 96 or 128 page soft covered books perhaps I could laugh it off. But it 'seems' like they have seen the light$ of splitting books. I'm trying to think of a Chaosium product I have prior to 7th CoC that does this. Pendragon, nope; Stormbringer, nope; Elric, nope; Basic RP, nope. Not much of a track record (please correct me with examples if I am in error). Actually I just thought of the Games Workshop release of RuneQuest with was Basic, Advanced, Monsters - still they weren't Players / GM.
Some would argue that due to share size that the Pathfinder core should be two books, so unless the total number of pages of non-repeated information in the Players and GM's CoC books exceed the page count of Pathfinder Core I'll call a fish a fish...

Zombieneighbours |

Everything you really need to play can, I believe still be fit into the same space as 6th. That being two A4.
Just like previous editions, large chunks of each book will be devoted to essays.
The move to two books is great, it means that finally all my players can have a copy of the rules, but without having stats for every Mythos horror and spell to hand.
In other news, My partner and I are going through financial troubles, as she was just made redundant. As such, I wasn't going to be able to get it. I was told last night that my Cthulhu gaming group just bought me a copy of the player's guide and DM's guide.

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Everything you really need to play can, I believe still be fit into the same space as 6th. That being two A4.
Just like previous editions, large chunks of each book will be devoted to essays.
The move to two books is great, it means that finally all my players can have a copy of the rules, but without having stats for every Mythos horror and spell to hand.
In other news, My partner and I are going through financial troubles, as she was just made redundant. As such, I wasn't going to be able to get it. I was told last night that my Cthulhu gaming group just bought me a copy of the player's guide and DM's guide.
Sorry to hear about your partner and awesome kudos to your gaming group! Gaming people, even for all our internet warring, are just some of the nicest people you could hope to deal with!
Luck with the future.

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According to my understanding, You only need the keepers book to play the game. The investigators book expands the players options and repeats some of the rules so that players have their own references.
Hope they make that clearer, not really something that comes across on the Kickstarter.