
Israfeli |
Greetings,
Longtime RP'er, but I am very new to PFS. So far I love it!
I am a level 1 halfling druid with a Roc for an animal companion in PFS. Naturally I would like to ride her, and since I'm guessing we will be flying in scary situations, combat riding seems a must. I was wondering how this is properly done in PFS, since "Combat Riding" includes six tricks (attack, come, defend, down, guard, heel). My assumption is I need to train all 6 tricks first, and then train the "Combat Riding" trick. This would require successful handle animal rolls after 7 PFS scenarios to be fully trained. Or can I just do one roll after one PFS scenario for "Combat Riding" and be done with it? I'm guessing the former, but the latter sure would make life easier.
I don't mind doing whatever is right by the rules, so whatever you experienced GMs come up with is fine with me. If this were a home campaign I would just spend 6 weeks in-game between adventures fully training her up.
Cheers,
Israfeli

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You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97–98 of the Pathfinder RPG Core Rulebook. A GM must observe your Handle Animal check, and must initial what tricks the animal gained in the "Conditions Gained" section of the scenario's Chronicle sheet. The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario. Alternatively, you may train one animal for a single purpose as long as you have enough ranks in Handle Animal to train the animal in each trick learned as part of that purpose. You may take 10 on Handle Animal checks to teach an animal companion tricks.
Once per session, you can train your animal companion in one of the following ways:
- Make a number of training attempts up to your ranks in Handle Animal. Each successful attempt teaches your animal companion a new trick.
- Make a single training attempt to train your animal companion for a single purpose, such as combat training. The animal companion learns all tricks that are part of the purpose. You do not need to know the tricks first; training for a specific purpose is a package deal that allows you to train multiple related tricks faster than one at a time.
Your animal companion is still limited to knowing a maximum number of tricks equal to its Intelligence*2 + bonus tricks provided by the animal companion ability. If the roc is your original animal companion, it probably is already combat trained (it starts knowing 7 tricks), unless you selected different tricks for it.
Do note that if this was your character's original animal companion, it should already know its maximum number of tricks. Replacement animal companions in PFS start only knowing a number of tricks equal to your bonus tricks, and must be trained using the above rules at the end of sessions.

Israfeli |
Sorry it's not in the PFS forum ... I didn't see it. :(
Wow thanks for that quote. I had read that several times but missed the most important part for druids!
"The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level."
In my case that will be 7 tricks I think (which is what Hero Lab told me too).
Thanks again!
Israfeli

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Combat Riding itself isn't a trick, it is a general purpose (a way to combine several tricks into one group for ease of training in normal campaigns) so it is only 6 tricks (attack, come, defend, down, guard, heel). Now, that being said, make sure you pay attention to the attack trick, you'll want to train it in attack again so that it will attack "unnatural creatures" otherwise it will only attack humanoids (including giants which are a subtype of humanoid), animals, and monstrous humanoids.

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Sorry for reviving a dead thread on this, but I didn't want to make a new one when one existed.
I've read the above posts and I understand how training tricks work. But how do you work out how many tricks an animal companion (or in my case, plant companion) starts with? Is there a table that defines it? I knew they get one bonus trick from being an animal companion, do they get any more than that at the start?

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Hello, and welcome to druids local 704. Please see the bylaws here.
PFS guide to animal companions
Violations will be met with pointy sticks.

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...The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. ...
OK then. I like this bit a lot, but I cannot find the reference in the Core Rule Book. Where is this information to be found please? I need to convince a DM this is the way it is, but I don't want to point to a random message board post.
A little help?

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WRoy wrote:...The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. ...OK then. I like this bit a lot, but I cannot find the reference in the Core Rule Book. Where is this information to be found please? I need to convince a DM this is the way it is, but I don't want to point to a random message board post.
A little help?
Thats in the PFS faq.
Most DMs let an animal start trained: since you didn't acquire your the day before you hit first level you've had time to train it.