| Strannik |
Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.
That means that if you aren't using the movement action to spot a trap, you won't notice it. The exception would be a trap w/ observable moving parts (perhaps a swinging blade on a rope?) but those are very uncommon, in my experience. You might get a perception check (as a reaction) if someone stepped on a pressure plate, but that typically means the trap is sprung and it's too late anyway.
Also, the rogue talent Trap Spotter would be useless if you didn't have to actively search for traps.
| Lamontius |
The 'Just So You Know' item on this page right here should clear things up.
The original quote can be found here.
| Cigaw1 |
Now to get into the the heart of the matter for me anyways. Why is it when I am in a dungeon (dangerous unexplored area) announcing trap search is critical and not common sense?
I will always get from my GM you didn't say you were looking for traps. I feel like my character turns into the pathfinder version of Helen Keller and I am force to cautiously steer them down a hall way like a mother at a super-market