Whirlwind Attack - worth it ?


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Grand Lodge

Tarantula wrote:

Couldn't he immediately follow the fast dismount with a fast mount and then take his full-attack action (assuming the fast-mount was successful)?

If it did not succeed he would spend a move getting back on, and then only be able to take a standard attack.

It sounds ridiculous, but it seems like it would work. More for personal reference, can you tell me in what part of the mounted combat rules does it say what your reach/what squares you occupy when mounted? I'm the the MC section and can't find it.


"A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat."

Grand Lodge

Thank you

Silver Crusade RPG Superstar 2014 Top 16

Tarantula wrote:
"A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat."

Which is really broken with a reach weapon (like a lance), since it effectively gives you both 5' and 10' reach from 4 squares.


Zahir ibn Mahmoud ibn Jothan wrote:
Tarantula wrote:
"A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat."
Which is really broken with a reach weapon (like a lance), since it effectively gives you both 5' and 10' reach from 4 squares.

Uhh, no it doesn't. You'd calculate the 10' reach from the 4 squares. 5' reach would not able to be attacked into.


Ravingdork wrote:
Lemartes wrote:
So how does that work with initiative?

Bad guys win initiative: They surround you in flanking positions and each get an attack. PROVIDED you survive, you may use whirlwind attack.

You get initiative: You run into a mob of enemies, possibly provoking, and attack one. Then on your NEXT turn after they have surround you in flanking positions and each gets an attack, you can make a single attack against all those within reach IF you are still alive.

Notes: It's generally better to delay and let multiple enemies come to you and then bop all of them with it. If they don't conveniently get into position for you, you can still take your turn to do something useful later in the initiative round.

I happen to have an amazing trip/reach build that trips everyone within his reach. Tripping his foes also gives him bonus attacks against each one (which I sometimes use to disarm them just for kicks). It's an awesome mass debuff in the right situation.

Thanks. Much crappier than I imagined.

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