
Courtney D |

Has anyone here ever toyed with or worked on a classless version of Pathfinder. One in which you do not label yourself, but simply pick level appropriate "abilities" as you gain levels.
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I only ask because I started one, and it is difficult. I have started to try and rank abilities 1 - 5 in usefulness so that I can adjust the cost. For instance, 9th level wizard spellcasting is a 5, so I separate it into 5 "Feats" and you can choose to purchase 1, or, 2,3,4,5.
Writing out all the options has grown tedious and I was finding that I was needing to make-up some more super powered "feats" for the martial type of concept.
The benefit here is that you can build what you want, the negative, some serious min-max issues.
I also include "feats" to increase HP, Base Attack, saves, and skills per level.
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Alternatively if I could make a list of class abilities and their value 1 - 3 or 1 - 5, you could simply use this list to pick a class, but then trade out appropriate abilities as you see fit. So if consensus stated that 9th level divine casting is exactly equal to 9th level arcane casting, then you could play a cleric to the god of magic and trade spell lists.
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So what systems already do this? Has anyone pathfinderized anything like this?

Rynjin |

Lord Mhoram |

There are a couple of books floating around with that idea - both 3.x but easily used in PF. Complete Control is one, and the Class Construction engine is another. The first is a full point buy idea, and the second lets you build classes with a budget - but it is easily modified to have "have this many constructino points this level - go to town" - I've done that for a few characters. Pretty cool.
Edit - I am a 29 year HERO system veteran, and I found the Complete Control pretty detailed, and complex.

Kirth Gersen |

As a warning, the document I did for a classless Pathfinfer has a few caveats that potential users should beware of:
Mostly, that document was an effort to put down on paper the idea of how such a system could be constructed. I'd intended on playtesting and developiong it in the years since it was produced, but demand for a class-based system forced me to abandon that project (the "Kirthfinder" rules grew from there).

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
I could make a list of class abilities and their value 1 - 3 or 1 - 5, you could simply use this list to pick a class, but then trade out appropriate abilities as you see fit.
I essentially do this. I use packages of equivalent class features as points of reference when designing new archetypes.