Velriana Hypaxes

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23 posts. Alias of cdglantern.


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No. 1 Higher. but they are cooler...


Or... Aranea are CR 4. They have innate sorcerer spells for Growth when you need it.


Lawhead's Taliesin was good when I was 13. I have not read it since. It might hold up and it might not.


How do I make this have 10 players?


Yes. I think that they should as well. And assuming that they do, what information would you want to get from players before starting to plan the campaign?


Our group has many members. We are about to start a new campaign and are not sure yet who will be running. We want input from all about the new campaign.

We generally create our own worlds, maps, etc.

So my question is...

What questions should a round table group consider to help potential GM's plan for the next campaign?

Here are some examples..

Do you want the campaign to be…

a. Low powered
b. Medium Powered
c. High Powered

Do you want magic/the force to be...

a. Common
b. Not Common
c. Rare

Do you want magic items to be…

a. Common (Magic Item Shops available)

b. Not Common

c. Rare

d. Non existent

Do you want our heroes to be…

a. reluctantly pulled into the story

b. Actively Seeking Adventure

c. Not heroes but merc’s, assassins, spies etc.

d. Not heroes but villains

_____________

Other options are appreciated!


The class column seems to suggest this character has access to other classes built into their own progression? If so, this class is waaaaaay overpowered.

Assuming I am mistaken, the Draconic Power feature is way overpowered. A real mature adult red casts as a 9th level sorcerer.

This class gets almost everything by level 18. My guess is the player will multiclass one level of cleric and one level of sorcerer. Now you have a mature adult dragon not casting as a 9th level sorcerer, but instead casting as an 18th level sorcerer/18th level cleric. In addition if the CLASS column means they get another class' abilities as well, they take all fighter and are now a dragon 20/ Sorcerer 18/Cleric 18/Fighter 13

If I were another player in this group, I would feel out gunned.

That ability alone is issue. The ability to have another class built within is strange. Why do the dragons racial abilities improve on the levels that the dragon is gaining class levels?

This class pretty much gives a gestalt class of dragon/whatever/cleric/sorcerer.

Unless you go back and let the others make racial classes to go alongside regular classes as well, this is way too much, in my humble opinion.


Lord Pendragon wrote:
revloc02 wrote:
Maybe I should take a different approach altogether, just let him have it (powers from both bloodlines) if he ever gets a wish. He's 9.
Go with this. 20 years from now he won't remember any of the rules and probably none of the adventures. He'll just remember how much fun he had with his Dad.

This is very very very true. Some of the wisest words I've read on these boards recently.


What about a mix. The defenders roll the first time they attempt to defend and that number becomes their AC for the round.


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Zelazny described it well. Spells take a long time to cast. But instead of completing them, you can "hang" them in your mind with only needing the last few words and or actions for them to trigger.

This makes sense to me. With that in mind I would like to see spells take much longer to prepare, perhaps based on level of spell or level of spell and caster level. Then Perhaps set a limit on total spell level that one can hang at any time. So you still have specific spells prepared, but have more leeway with levels.

I however want only my prepared casters to cast this way. I would prefer my spontaneous casters utilize an entirely different system, with more control during actual casting, an entirely different spell list or effects, and with a completely different feel.

The two systems in one world would be much cooler than two casters coming to a spell from two opposite directions and yet the spell, for each, does the exact same thing.


Thank you TOZ


Quandary wrote:
Plenty of game systems already don't use classes to begin with, why not use them?

I would and so would 2 others of the 9 I play with. This type of a thing could be our agreed solution or could act as a way to get us all more comfortable with a classless system.


does anyone else play under rules similar to these.


DungeonmasterCal wrote:
I have one for PF that a fellow board member created--Kirth Gersen, I think is his handle. It uses XP gained through adventuring to purchase abilities, hit points, etc. I'd love to switch to it, but my group doesn't want to.

Where is it available? Do I just email him?


Thank you. This is exactly what I wanted to be able to compare to. I just much prefer the idea, as stagnant classes bug me.


Has anyone here ever toyed with or worked on a classless version of Pathfinder. One in which you do not label yourself, but simply pick level appropriate "abilities" as you gain levels.

______

I only ask because I started one, and it is difficult. I have started to try and rank abilities 1 - 5 in usefulness so that I can adjust the cost. For instance, 9th level wizard spellcasting is a 5, so I separate it into 5 "Feats" and you can choose to purchase 1, or, 2,3,4,5.

Writing out all the options has grown tedious and I was finding that I was needing to make-up some more super powered "feats" for the martial type of concept.

The benefit here is that you can build what you want, the negative, some serious min-max issues.

I also include "feats" to increase HP, Base Attack, saves, and skills per level.

____

Alternatively if I could make a list of class abilities and their value 1 - 3 or 1 - 5, you could simply use this list to pick a class, but then trade out appropriate abilities as you see fit. So if consensus stated that 9th level divine casting is exactly equal to 9th level arcane casting, then you could play a cleric to the god of magic and trade spell lists.

___

So what systems already do this? Has anyone pathfinderized anything like this?


How is Natural Armor handled? If it is the same then AC really isn't touch AC.


Hi everyone!

I have been reading through all the Simulacrum threads and I have had a lot of questions answered.

I still have questions about items.

When a character makes a Simulacrum I assume the Simulacrum is made with mundane items, if at all.

Nothing should stop you from giving a Simulacrum some magic gear right?

What about those outsiders that list magic weapons in their stat block?

My assumption is that they get a mundane version.

I was hoping to hear a few others thoughts.

Thank you everyone! *waves*


please!


When someone w/ antimagic comes close to a gem holding a trapped soul is it released?

What about a jar holding a one inch tall person who was the subject of a binding spell?

I assume I know that it suppresses Baleful Polymorph. For this and the other two, do things go back to normal when they leave? Thus the soul goes back into the gem/ the guy turns back into a frog/ the other guy gets sucked back into the bottle?

Thanks in advance!

Ciao


Merlin could be an Oracle of Nature as well. That being said, you want a druid. I think druid could work well. Others have already stated some good ideas.


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Gandalf is an outsider. Like many outsider's; he is proficient in martial weapons, he is highly skilled, he is long lived, he can use spell-like abilities, he has the ability to cast spells.

Now for me the question would be, "Does he cast spells from the arcane list or divine list?"


You should be a female Human Werebear who is a 1st Level Inquisitor of Sarenrae. ohhh or even better, Shelyn. Kinda a beauty AND the beast type of girl!