Crossbow feat allowing to add dex to damage


Advice


I have a player who elected to go with flavor over optim. He has a ranger crossbowman. He is currently lvl6, going 7 soon. I am aware of the focused shot feat but frankly, as written, it sucks I am thinking of allowing him to take a feat for crossbow only that would allow dex to damage within 30 feet, same restrictions as sneak attacks.

Focused Shot (Combat):

Your anatomical insight adds deadliness to your shots.

Prerequisites: Int 13, Point Blank Shot, Precise Shot.

Benefit: As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.

Special: Starting at 2nd level, a ranger with the archery combat style may select Focused Shot as a combat style feat.

My new feat:

Line the sights (Combat)

Your anatomical insight adds deadliness to your shots.

Prerequisites: BAB+6, Point Blank Shot, Precise Shot, Improved precise shot.

Benefit: When shooting with a crossbow, you add your dexterity modifier to damage. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.

Special: Starting at 6th level, a ranger with the archery combat style may select Line the Sight as a combat style feat.

Would you consider that overpowered?. If you do, why? What would you change about it?

I personally think that the crossbow gets no love in DND. It was a fine weapon IRL. I know its a simple weapon but its so much more feat heavy to be good with a crossbow in D&D. Between the reloading feats and the regular range feat, its a tough life to shoot a crossbow. I think a feat like this could help making the crossbowman a viable choice.


Those are good enough and i don´t believe those are OP!!
Sugestions:
- dex 15 or 17 in Focused Shot and maybe upper (lvl 6th+) for Rangers

the second one is perfect for me.


My GM sees stuff like that being ok

For instance Dervish Dance allows you to use Dex for damage with a scimitar, but you have to use it one handed, and it has a skill and feat prerequisite.

My GM allows us to make up certain feats, with his approval, that do the same thing if we make it similar.

I had a dagger wielder that got dex to damage, but I had to have 3 ranks in perform, weapon finesse, the new feat, a dex of at least 15 (duh), and at least a 13 Int.

All of those were no biggie for my character to meet but he sees feats more generalized, so if one feat allows something for a specific weapon, one should be able to do the same thing with similar types of weapons, or make a unique story reason for it.

Getting dex to damage on a crossbow I don't think is that big a deal...I would personally make (or use a pre-existing) archetype and throw it in as a class feature instead, kinda like gun training for gunslingers. That way its less a feat and something they have to work towards.


@ Drakkiel I like the archetype suggestion and will mull it over, its very powerful as a "free" feature.

@Judas The min Dex suggestion is also a very good idea, *smacks forehead for not thinking of it*. FYI the Focused shot feat is a copy paste from a feat that is in the Advanced players.

I do believe I should have posted this in Suggestion/homebrew... oh well

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