Captain Sir Hexen Ineptus |
Working in an interesting little race and thought something like this weakness would be appropriate. What RP value do you suppose this is worth, if any.
Unnatural and Isolated (-1 or -2 RP?)
Prerequisites: None.
Benefit: Members of this race unnerve normal animals. Members of this race take a –8 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals' starting attitude toward members of this race is two steps worse than normal.
Thank you,
-Hexen
Da'ath |
I'd set a base-line and work up from there. Worked this up real quick.
Unnerving (-1 RP)
Prerequisites: None.
Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race unnerve the selected subtypes or type. Members of this race take a –4 penalty on all Charisma-based skill checks to affect creatures of the selected subtypes or type. The selected subtypes' or type's starting attitude toward members of this race is one step worse than normal.
Hope it helps.
+5 Toaster |
Working in an interesting little race and thought something like this weakness would be appropriate. What RP value do you suppose this is worth, if any.
Unnatural and Isolated (-1 or -2 RP?)
Prerequisites: None.
Benefit: Members of this race unnerve normal animals. Members of this race take a –8 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals' starting attitude toward members of this race is two steps worse than normal.Thank you,
-Hexen
so, unnatural but with more severity, and no benefit. To be honest, yours makes more sense.
Captain Sir Hexen Ineptus |
Captain Sir Hexen Ineptus wrote:so, unnatural but with more severity, and no benefit. To be honest, yours makes more sense.Working in an interesting little race and thought something like this weakness would be appropriate. What RP value do you suppose this is worth, if any.
Unnatural and Isolated (-1 or -2 RP?)
Prerequisites: None.
Benefit: Members of this race unnerve normal animals. Members of this race take a –8 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals' starting attitude toward members of this race is two steps worse than normal.Thank you,
-Hexen
Thanks, however is it worth a negative RP though?
+5 Toaster |
+5 Toaster wrote:Thanks, however is it worth a negative RP though?Captain Sir Hexen Ineptus wrote:so, unnatural but with more severity, and no benefit. To be honest, yours makes more sense.Working in an interesting little race and thought something like this weakness would be appropriate. What RP value do you suppose this is worth, if any.
Unnatural and Isolated (-1 or -2 RP?)
Prerequisites: None.
Benefit: Members of this race unnerve normal animals. Members of this race take a –8 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals' starting attitude toward members of this race is two steps worse than normal.Thank you,
-Hexen
nope 2 rp, which is bs.
Captain Sir Hexen Ineptus |
Captain Sir Hexen Ineptus wrote:nope 2 rp, which is bs.+5 Toaster wrote:Thanks, however is it worth a negative RP though?Captain Sir Hexen Ineptus wrote:so, unnatural but with more severity, and no benefit. To be honest, yours makes more sense.Working in an interesting little race and thought something like this weakness would be appropriate. What RP value do you suppose this is worth, if any.
Unnatural and Isolated (-1 or -2 RP?)
Prerequisites: None.
Benefit: Members of this race unnerve normal animals. Members of this race take a –8 penalty on all Charisma-based skill checks to affect creatures of the animal type. Animals' starting attitude toward members of this race is two steps worse than normal.Thank you,
-Hexen
Wait what benefit are you getting from this? All it does it makes animals attack you. It can't POSSIBLE be worth any RP cost, but if anything grant you points back.
Da'ath |
Wait what benefit are you getting from this? All it does it makes animals attack you. It can't POSSIBLE be worth any RP cost, but if anything grant you points back.
He's talking about the ARG version, which is essentially a wash on RP, but costs 2 rp.
For your version, I'd think it'd be -2 RP.
Captain Sir Hexen Ineptus |
Captain Sir Hexen Ineptus wrote:Wait what benefit are you getting from this? All it does it makes animals attack you. It can't POSSIBLE be worth any RP cost, but if anything grant you points back.He's talking about the ARG version, which is essentially a wash on RP, but costs 2 rp.
For your version, I'd think it'd be -2 RP.
Ah thanks. That is what I was looking for.
Turin the Mad |
Unnatural gives a +4 dodge bonus to AC against animals in trade for the generally nasty attitude animals will give them.
Dropping the dodge bonus while keeping the check penalty and starting attitude penalty sounds like it works out at a -1 RP weakness.
A -2 RP version would, at a guess, default to a starting attitude of hostile with a -8 penalty on the pertinent checks towards animals.