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1 person marked this as FAQ candidate. |

I need clarification on the rules for double barreled firearms.
Pistol, Double-Barreled: This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot at once with the same action. If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.
Take an example 11th level gunslinger, who's full attack routine is: +11/+6/+1.
If this gunslinger uses a double barreled pistol with Rapid Reload and alchemical cartridges for a free action reload, does the full attack routine become:
+7/+7/+2/+2/-3/-3?
or
+7/+7/+6/+1
my reading would indicate the former, but it seems a tad too powerful to be able to double your attacks for a mere -4 penalty. This becomes important because one of my PCs has decided to pick a fight with a gunslinger NPC, and I want my stats for the NPC to be 110% legal for fairness.

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I need clarification on the rules for double barreled firearms.
prd wrote:Pistol, Double-Barreled: This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot at once with the same action. If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.Take an example 11th level gunslinger, who's full attack routine is: +11/+6/+1.
If this gunslinger uses a double barreled pistol with Rapid Reload and alchemical cartridges for a free action reload, does the full attack routine become:
+7/+7/+2/+2/-3/-3?
or
+7/+7/+6/+1
my reading would indicate the former, but it seems a tad too powerful to be able to double your attacks for a mere -4 penalty. This becomes important because one of my PCs has decided to pick a fight with a gunslinger NPC, and I want my stats for the NPC to be 110% legal for fairness.
It doubles the number of attacks but it isn't just a -4. It is also the limitation that the attacks have to be paired at the same target (even if you know that is going to be a waste) and an additional increase in misfire chance. Assuming Rapid Reload and Alchemical Cartridge, you have have less than a 37% chance of not misfiring during that routine, ending the routine when it happens and preventing you from doing it in the following round.

awp832 |

nothing I can see actually says he *has* to stop his attack routine on a misfire, just that that singlular attack automatically misses regardless of bonuses. It also might be a *good idea* to stop so that you can quick clear your weapon and not risk an explosion.
The Lucky property vastly reduces the chance to misfire, definitely something an 11th level gunslinger would probably have on his weapon. Or if he's rolling in the gold, the Figurine of Wondrous Power (Slate Spider) and he will never misfire.
Anyway, yes, that is the RAW. Personally I do feel it's too powerful, and wouldn't allow it with Alchemical Cartridges + RR. I'm fully aware it's a house rule at that point, but I say it's always at least a move action to reload your gun with a double-firearm.

Xaratherus |

Your first example is RAW. Personal opinion, I don't see that it's too powerful to allow this; a meleer with the appropriate two-weapon fighting feats can get to much the same point and potentially do as much damage. The gunslinger can do the same thing, but he runs much greater risks.
A misfire would not halt the routine. It would apply the 'broken' condition to the gun, incurring an additional -2 penalty to any further attacks and increasing the gun's misfire range to a natural 1-7 (ouch). And at that point, there's a good chance that if it happens on one of the earlier shots, the gun's going to go boom at some point during the routine.

cnetarian |
It should probably be written (+7/+7)/(+2/+2)/(-3/-3) to indicate that the attacks must be paired, and it is RAW.
A FAQ clarified that a character can make all the attacks from one weapon then make all the attacks with the second weapon, which opensroom for abuse. Potentially a TWF double pistol wielding gunslinger can break the action economy by making all the attacks with one double pistol, drop it, draw a second weapon (recover from weapon cord) and make all the attacks with the second pistol, especially the pistolero archetype which lowers then ignores misfires with pistols. As long as the player is only using one pistol it isn't overpowering but let the player know that you reserve the option to limit free actions (reloading) if s/he TWFs double pistols and becomes too strong.

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Your first example is RAW. Personal opinion, I don't see that it's too powerful to allow this; a meleer with the appropriate two-weapon fighting feats can get to much the same point and potentially do as much damage. The gunslinger can do the same thing, but he runs much greater risks.
A misfire would not halt the routine. It would apply the 'broken' condition to the gun, incurring an additional -2 penalty to any further attacks and increasing the gun's misfire range to a natural 1-7 (ouch). And at that point, there's a good chance that if it happens on one of the earlier shots, the gun's going to go boom at some point during the routine.
True it does not technically halt it. But given the now enormous chance of having the weapon explode, the reduced chance to hit, and only doing 2x crit it will effectively stop it for all but the most dire circumstances.