
kmal2t |
kmal2t wrote:This is solved by asking for Knowledge checks and telling players that they cannot use their player knowledge for things covered by checks that fail.This is another issue for me as well...
players using their experience and knowledge from having played 8 characters who've advanced to 20th level...with their 1st level noob ass character.
I gaurantee this would lead to a b@!%!-fest by some people saying you're stimying their creativity and ability to play their own character.

kmal2t |
Me either and I don't find it unreasonable to make them have to make knowledge checks or let them know not to use personal knowledge. Most of the players I play with would try to check themselves after that and realize their mistake...but I've seen a number of players who think this is perfectly acceptable and get butthurt if you challenged their decision. ...thus my issue with players doing this.

Arturick |
This is another issue for me as well...
players using their experience and knowledge from having played 8 characters who've advanced to 20th level...with their 1st level noob ass character.
But my character grew up hearing the bards sing songs and tell tales about the mighty heroes who saved the land from the Eight Great Darknesses...

kmal2t |
kmal2t wrote:But my character grew up hearing the bards sing songs and tell tales about the mighty heroes who saved the land from the Eight Great Darknesses...This is another issue for me as well...
players using their experience and knowledge from having played 8 characters who've advanced to 20th level...with their 1st level noob ass character.
Already beat you to it
Oh don't forget about backstory..
...well actually my character lived in FightsaLotistan and has been in 8 wars so he doesn't need a knowledge check.

Arturick |
@kmal2t: No, you gave a dumb, hyperbolic example. I suggested the possibility that the exploits of the world's greatest heroes might have entered the common conciousness, and events related their exploits might then be considered basic knowledge a person of their world would have.
"My kingdom has been at war with the goblins for centuries."
"Give me a Knowledge: Monsterology check to know what a goblin is."
"What?"
Obviously, this does not apply to characters from different campaign settings.

Orfamay Quest |

@kmal2t: No, you gave a dumb, hyperbolic example. I suggested the possibility that the exploits of the world's greatest heroes might have entered the common conciousness, and events related their exploits might then be considered basic knowledge a person of their world would have.
The downside of that is that the bards' versions of those exploits usually have nothing to do with actual events, and trying to emulate them will get you killed.
Look at how Hollywood treats bullets, for example. Common consciousness suggests that cars will explode when you shoot them in the gas tank, but that if you crouch behind a car door, you are safe. Mythbusters has, in fact, made a career out of showing how basic knowledge is wrong.
Which, in turn, suggests that a Knowledge check would in fact be an appropriate way to figure out what you actually, you know, "know" from those legends. If your character grew up paying attention to the tales of the Eight Great Heroes, that sounds like a reason to put one of your skill points into Knowledge.

zefig |

@kmal2t: No, you gave a dumb, hyperbolic example. I suggested the possibility that the exploits of the world's greatest heroes might have entered the common conciousness, and events related their exploits might then be considered basic knowledge a person of their world would have.
"My kingdom has been at war with the goblins for centuries."
"Give me a Knowledge: Monsterology check to know what a goblin is."
"What?"
Obviously, this does not apply to characters from different campaign settings.
That's already somewhat covered by the knowledge skill, though. The DC to identify extremely common monsters (goblins being the given example in the text) is 5+CR. And anyone can make a knowledge check untrained as long as the DC is 10 or lower.

kmal2t |
Apparently listening to tales by a bard makes you an expert in tactics. If you grew up learning about war or grew up in a war area then MAYBE you should have taken a rank in knowledge: military/tactics/whatever instead of trying to get free stuff through a backstory.
Kyle: Okay, hang on guys. I'll use my special power to see into the future and find out where we should head next.
Cartman: Hold on you guys. I actually have another power. I can see into the future too, but better than Kyle. Let me try it.
Kyle: G@# d@$mit, Cartman! You can't keep making up new powers!
Stan: Yeah dude, that's like the fifth power you've come up with!
Cartman: I am Bulrog and I have lots and lots of powers.
Kyle: No a~%#&&&! From now on you only get to have one power! So what is it?!
Cartman: I have the power to have all the powers I want.

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Our party was in a dungeon, and ran across a puzzle gateway blocking our advance. A riddle was inscribed on the doorway.
After some discussion and thought, I happened on the answer, and proceeded to guide the party through the hazard in-character.
In this case, my dwarf had a 14 Int. Had he had a 7 Int instead, I would have explained the answer to my fellow players and one of their characters would have led the party through.
I take it there were no complaints with this? Or did it just get missed?

kmal2t |
TriOmegaZero wrote:I take it there were no complaints with this? Or did it just get missed?Our party was in a dungeon, and ran across a puzzle gateway blocking our advance. A riddle was inscribed on the doorway.
After some discussion and thought, I happened on the answer, and proceeded to guide the party through the hazard in-character.
In this case, my dwarf had a 14 Int. Had he had a 7 Int instead, I would have explained the answer to my fellow players and one of their characters would have led the party through.
Since you had brought it back up my response as a GM if this was post fact is I would have given you a look and told you after the game to next time let the rest of the group mull it over since you chose to dump your intelligence.
If on the other hand this puzzle was completely stumping the other 4 players and totally bogging down the game as everyone was arguing about it for 15 minutes and I can see you're sitting there turning blue as you're barely able to contain blurting out the answer I'd probably exempt it and tell you to just tell them the answer.

Arturick |
Apparently listening to tales by a bard makes you an expert in tactics. If you grew up learning about war or grew up in a war area then MAYBE you should have taken a rank in knowledge: military/tactics/whatever instead of trying to get free stuff through a backstory.
So, if I'm playing a d20 Modern character from Alaska who enjoys going outside, but also NEEDS to spend time indoors watching TV to avoid death, I've got to sink points into Knowledge: Nature if I want to know what a polar bear is and points into Knowledge: Monsterology to know that silver hurts werewolves? This is despite the fact that I'm from Polar Bear country and silver/werewolves is a culturally saturated meme?
I'm not saying that every farmer should be able to rattle off every eye beam of a Beholder. You just seem to be going off the deep end in the other direction that Dwarf Fighters should be cripplingly unaware of their own environments.

Irontruth |

Quote:You entirely missed the point. If you don't want dumb characters to solve puzzles, then assign them Knowledge checks to solve. Now players who dump Intelligence and don't take lots of Knowledge checks are incapable of solving puzzles (unless they take sufficient ranks in a Knowledge skill, which could represent them being a savant in a specific area).Because I know when I play DnD I always make sure to get Knowledge: puzzles and brain teasers. You never know when you'll need to do a Sudoku.
The problem isn't in front of the players..its in front of the characters..you give some leniency on what their intelligence entails but you would allow people of average or more intelligence to work on the puzzle..if the puzzle required something like a knowledge of geometry or mathematics then you'd need a check. If the puzzle required you to read something then if a character can't read it he can't help until someone reads it to him. A normal puzzle would require some deductive and spatial reasoning that a slow character wouldn't have.
The puzzle is again presented to the characters so the discussion is assumed to more or less be in-character...otherwise if its too the players its just a total OOC fest. By contributing a great deal of your normal or above average intelligence to a stupid character you're abusing good roleplaying form.
There is no steak being thrown anywhere. Abusing the rules then blaming it on something else is just ethical delinquency like saying well I had to cheat on you honey that hot girl was just tempting me with her short skirt!
Lets compare this to combat.
The player's "role" is to make decisions for their character, but the outcome of those decisions is determined by the character's stats. Yes, a tactically savvy player is more likely to tip the odds in their favor, but it still relies on the characters ability to do the task in question.
Ex: The party is up against a villain, he's got some doomsday device. There is a precarious balanced object that is out of reach, but if disturbed could buy the party time.
The player of the wizard realizes this, but he doesn't have any appropriate spells to achieve this. So he picks up a discarded bow and takes a shot, unfortunately he's a wizard and for some reason dumped dex, and he doesn't roll very well, so the idea doesn't work.
If you want to prevent dumb characters who have nothing to indicate that they are smart, incorporate rolls that benefit from high Intelligence and skills based off Intelligence, like Knowledge Engineering for realizing how the mechanics of a physical puzzle work, or Knowledge History/Local/Geography/Nobility/Religion/Arcana for pieces of trivia that ensure solving a puzzle.
If the task MUST be solved by the characters, then you MUST engage the characters in a mechanical fashion. Otherwise you are only engaging the players, who use the characters as their mouthpiece.
Mechanics are part of roleplaying, the simplest way to enforce that stats affect roleplaying is to have them impact how that character interacts with the world. You don't need to come up with strange tables or modifiers, just require them to use their stats and skills (or pay for the lack there of).
You're complaining about how the cows wandered out of the barn, after you purposely left the barn door open.

Irontruth |

TriOmegaZero wrote:I take it there were no complaints with this? Or did it just get missed?Our party was in a dungeon, and ran across a puzzle gateway blocking our advance. A riddle was inscribed on the doorway.
After some discussion and thought, I happened on the answer, and proceeded to guide the party through the hazard in-character.
In this case, my dwarf had a 14 Int. Had he had a 7 Int instead, I would have explained the answer to my fellow players and one of their characters would have led the party through.
I think that is an excellent solution, especially from a "having it make sense" perspective.
Basically, the smart characters get "outside" info from the other players to help mimic how smart they are, while the dumber characters can't rely on table talk from other players.

kmal2t |
kmal2t wrote:Apparently listening to tales by a bard makes you an expert in tactics. If you grew up learning about war or grew up in a war area then MAYBE you should have taken a rank in knowledge: military/tactics/whatever instead of trying to get free stuff through a backstory.
So, if I'm playing a d20 Modern character from Alaska who enjoys going outside, but also NEEDS to spend time indoors watching TV to avoid death, I've got to sink points into Knowledge: Nature if I want to know what a polar bear is and points into Knowledge: Monsterology to know that silver hurts werewolves? This is despite the fact that I'm from Polar Bear country and silver/werewolves is a culturally saturated meme?
I'm not saying that every farmer should be able to rattle off every eye beam of a Beholder. You just seem to be going off the deep end in the other direction that Dwarf Fighters should be cripplingly unaware of their own environments.
I'm glad to see you've come back here instead of shouting louder in another thread.
If you grew up in Alaska and thats part of your theme why did you not put a point in knowledge nature or survival? You do realize that there are large cities in Alaska with people that are city folk that never go outside the city. Some alaskan cities have a significant gang problem and I doubt those kids are out reenacting Into the Wild.
Besides that point it depends on how common a knowledge is. If you play a modern game and there's a vampire you can assume that people have at least heard lore that beheading, the sun, fire, and a stake kills them. Its up to them now to figure out which is true.

Arturick |
TriOmegaZero wrote:I take it there were no complaints with this? Or did it just get missed?Our party was in a dungeon, and ran across a puzzle gateway blocking our advance. A riddle was inscribed on the doorway.
After some discussion and thought, I happened on the answer, and proceeded to guide the party through the hazard in-character.
In this case, my dwarf had a 14 Int. Had he had a 7 Int instead, I would have explained the answer to my fellow players and one of their characters would have led the party through.
This is a great example of why I hate challenge-the-player puzzle traps. If it's important that the character who is good at puzzles/traps solves the puzzles/traps, then you have these things called "dice" and skills like "Decipher Script" and "Disable Device."
If it's not important that the character who is smart solves the puzzles, then it's not important. If necessary, have the character who solves the puzzle point at the brainiest member of the party and say, "You said the solution three minutes ago, but then talked yourself out of it. I figured I'd take a bet that the person who made the trap wasn't as smart as you."

Orfamay Quest |

So, if I'm playing a d20 Modern character from Alaska who enjoys going outside, but also NEEDS to spend time indoors watching TV to avoid death, I've got to sink points into Knowledge: Nature if I want to know what a polar bear is and points into Knowledge: Monsterology to know that silver hurts werewolves?
No, if you're a d20 Modern character from Alaska who enjoys going outside, you should have spent some of your points on Knowledge[Nature], because that's what your character has learned. If you were a d20 Modern character from New York who never set foot outside of the Village, you wouldn't have. Or, for that matter, a recluse from Anchorage who has never set foot outside his apartment building.
This is despite the fact that I'm from Polar Bear country and silver/werewolves is a culturally saturated meme?
.... that somehow you managed to miss by not paying attention in polar bear company. If you'd paid attention, you'd have the Knowledge skill.
I'm not saying that every farmer should be able to rattle off every eye beam of a Beholder. You just seem to be going off the deep end in the other direction that Dwarf Fighters should be cripplingly unaware of their own environments.
Not at all. If you choose to make a Dwarf Fighter who is cripplingly unaware of his own environment, but is very good at climbing, that's your choice. But to make that choice and then complain that he's unaware of his own environment is rather silly.
The whole point of skill points is that no one can be good at everything; if you choose to be good at something, you are implicitly choosing not to be good at something else. Pick what you want to be good at, and live with the consequences of your choice.

Irontruth |

kmal2t wrote:Apparently listening to tales by a bard makes you an expert in tactics. If you grew up learning about war or grew up in a war area then MAYBE you should have taken a rank in knowledge: military/tactics/whatever instead of trying to get free stuff through a backstory.
So, if I'm playing a d20 Modern character from Alaska who enjoys going outside, but also NEEDS to spend time indoors watching TV to avoid death, I've got to sink points into Knowledge: Nature if I want to know what a polar bear is and points into Knowledge: Monsterology to know that silver hurts werewolves? This is despite the fact that I'm from Polar Bear country and silver/werewolves is a culturally saturated meme?
I'm not saying that every farmer should be able to rattle off every eye beam of a Beholder. You just seem to be going off the deep end in the other direction that Dwarf Fighters should be cripplingly unaware of their own environments.
The DC of asking one question about a werewolf is 7. With no ranks in whichever skill, and no bonus/penalty from Intelligence, 70% of farmers know that werewolves are vulnerable to silver.
Lycanthropes are humanoids, so they use Knowledge (Local). If it's a class skill and you have a 12 Intelligence, one rank means you can answer one question about werewolves on a roll of 2 or higher.
Assuming Lycanthropes are a problem in that area. If they aren't the DC becomes 12 and few people have heard of them.

kmal2t |
I believe this is the second time you've used an analogy about animals (unless that was someone else) that really doesn't describe what's going on here. You haven't left the barn door open unless from the beginning you've allowed people use their own intellect freely even with a dumped intelligence stat. If someone says they're going to dump a stat you should let them know from the beginning its probably not a good idea and they need to play it appropriately.
if they dump Charisma to 6 or 7 I'd want an explanation of why and what it is about their character that makes them have such a low score. Are they incredibly ugly? Horrible breath? Incredibly annoying or rude? etc. I'd want to hash this out before the "barn" is even fully built.

Orfamay Quest |

The DC of asking one question about a werewolf is 7. With no ranks in whichever skill, and no bonus/penalty from Intelligence, 70% of farmers know that werewolves are vulnerable to silver.
I think your math is off, but your point is legitimate.
Expanding on it, who is the person who's most likely to mis-remember the old tales and think that you present a cross to the werewolf? I'd submit it's the person with a poor memory (low Int) who didn't pay a lot of attention to the stories growing up (no skill ranksin the appropriate skill).
So if you dump Int and focus your attention/skills elsewhere, you're setting yourself up to be That Person.

Arturick |
Besides that point it depends on how common a knowledge is. If you play a modern game and there's a vampire you can assume that people have at least heard lore that beheading, the sun, fire, and a stake kills them. Its up to them now to figure out which is true.
And if you want to challenge the party and actually make the game interesting for guys who've hit level 20 multiple times, you set them up to fight Count Dracula and they instead find themselves fighting a (not lame) Edward Cullen.
If your players are successfully metagaming their way through your campaign, then you've let your campaigns become formulaic. If your players just want to already know what a vampire does and how to beat it so they can get it over with, they are probably trying to tell you that they are bored with the bog-standard D&D monsters.
I've been playing D&D for 20+ years. I don't want to ever waste my breath saying, "Ho! What strange, green men are these?" unless you've hauled out a little green man who is going to do something phenomenally different than a goblin.

Irontruth |

I believe this is the second time you've used an analogy about animals (unless that was someone else) that really doesn't describe what's going on here. You haven't left the barn door open unless from the beginning you've allowed people use their own intellect freely even with a dumped intelligence stat. If someone says they're going to dump a stat you should let them know from the beginning its probably not a good idea and they need to play it appropriately.
if they dump Charisma to 6 or 7 I'd want an explanation of why and what it is about their character that makes them have such a low score. Are they incredibly ugly? Horrible breath? Incredibly annoying or rude? etc. I'd want to hash this out before the "barn" is even fully built.
You're focused on how the players are the problem. I'm telling you that there is an extremely simple and elegant solution that requires a barely measurable amount of effort to change from the GM. In fact, it only requires you to do what you are already doing in other situations.
Your stuck on the wrong part of the problem. You can simply avoid the problem altogether instead of having a more complex method of maneuvering through it.

kmal2t |
kmal2t wrote:Besides that point it depends on how common a knowledge is. If you play a modern game and there's a vampire you can assume that people have at least heard lore that beheading, the sun, fire, and a stake kills them. Its up to them now to figure out which is true.And if you want to challenge the party and actually make the game interesting for guys who've hit level 20 multiple times, you set them up to fight Count Dracula and they instead find themselves fighting a (not lame) Edward Cullen.
If your players are successfully metagaming their way through your campaign, then you've let your campaigns become formulaic. If your players just want to already know what a vampire does and how to beat it so they can get it over with, they are probably trying to tell you that they are bored with the bog-standard D&D monsters.
I've been playing D&D for 20+ years. I don't want to ever waste my breath saying, "Ho! What strange, green men are these?" unless you've hauled out a little green man who is going to do something phenomenally different than a goblin.
If your character is from an area that has never seen a monster you shouldn't start out throwing things that you know will kill it or avoid doing things that won't. If you can't separate player knowledge appropriately from character knowledge then you are metagaming.
In RotRL I didn't just immediately switch to using a blunted weapon..I asked if my character would know that the skeletons need to get hit with blunted weapons. I think I hit one once and after a perception check (maybe there was an intelligence check too I dont remember) I realized to go to a blugdeoning weapon. We didn't just all whip out our warhammers because it's "common knowledge"
edit: nor did I go with "well my best friend was Skeletor growing up so I know that skeletons take 1/2 vs pierced/slashing.

kmal2t |
kmal2t wrote:I believe this is the second time you've used an analogy about animals (unless that was someone else) that really doesn't describe what's going on here. You haven't left the barn door open unless from the beginning you've allowed people use their own intellect freely even with a dumped intelligence stat. If someone says they're going to dump a stat you should let them know from the beginning its probably not a good idea and they need to play it appropriately.
if they dump Charisma to 6 or 7 I'd want an explanation of why and what it is about their character that makes them have such a low score. Are they incredibly ugly? Horrible breath? Incredibly annoying or rude? etc. I'd want to hash this out before the "barn" is even fully built.
You're focused on how the players are the problem. I'm telling you that there is an extremely simple and elegant solution that requires a barely measurable amount of effort to change from the GM. In fact, it only requires you to do what you are already doing in other situations.
Your stuck on the wrong part of the problem. You can simply avoid the problem altogether instead of having a more complex method of maneuvering through it.
...So I can either tell a player before the game to RP it correctly if he goes that way and maybe correct him occasionally if he goes overboard..or I can institute regular intelligence checks for people. I think I'll choose the former.

Orfamay Quest |

I've been playing D&D for 20+ years. I don't want to ever waste my breath saying, "Ho! What strange, green men are these?" unless you've hauled out a little green man who is going to do something phenomenally different than a goblin.
So,... you don't want to role play? The idea that you know something that your character doesn't is phenomenally distasteful to you?

Irontruth |

Irontruth wrote:...So I can either tell a player before the game to RP it correctly if he goes that way and maybe correct him occasionally if he goes overboard..or I can institute regular intelligence checks for people. I think I'll choose the former.kmal2t wrote:I believe this is the second time you've used an analogy about animals (unless that was someone else) that really doesn't describe what's going on here. You haven't left the barn door open unless from the beginning you've allowed people use their own intellect freely even with a dumped intelligence stat. If someone says they're going to dump a stat you should let them know from the beginning its probably not a good idea and they need to play it appropriately.
if they dump Charisma to 6 or 7 I'd want an explanation of why and what it is about their character that makes them have such a low score. Are they incredibly ugly? Horrible breath? Incredibly annoying or rude? etc. I'd want to hash this out before the "barn" is even fully built.
You're focused on how the players are the problem. I'm telling you that there is an extremely simple and elegant solution that requires a barely measurable amount of effort to change from the GM. In fact, it only requires you to do what you are already doing in other situations.
Your stuck on the wrong part of the problem. You can simply avoid the problem altogether instead of having a more complex method of maneuvering through it.
Just trying to help expand the understanding of how mechanics and roleplaying can intersect, but you clearly aren't interested.

Rynjin |

Arturick wrote:So,... you don't want to role play? The idea that you know something that your character doesn't is phenomenally distasteful to you?
I've been playing D&D for 20+ years. I don't want to ever waste my breath saying, "Ho! What strange, green men are these?" unless you've hauled out a little green man who is going to do something phenomenally different than a goblin.
Or maybe he just doesn't want to slow the game down with something pointless.
Playing a game for 20 years and every time you roll a new character having to act surprised and wonder-struck whenever a common creature is seen is bound to get old mighty quick.

Irontruth |

Your way is the method that allows this problem to exist.
Your summation of my suggestion is not accurate either. You've mischaracterized it in an effort to show how it's flawed, but its a mischaracterization, and the flaw resides there, not in my suggestion.
You don't even have to change how you are using the mechanics. My real point is actually that if you engage the players in specific ways, you are encouraging different types of behaviors.
When you present a problem with no mechanical solution, you can't b!~~@ that the players didn't follow the mechanics of the game to solve it. Either present the problem within the mechanics of the game, or realize that its okay the players step outside the mechanics of the game.
As a DM, I actually find that puzzles offer a nice change of pace because it engages the players differently than a lot of other situations. Yes, the characters are the ones technically there to solve the puzzle, but I don't put them in there for the characters, I put them in for the players. I don't see the point in getting angry over how the players solve the puzzle, because I specifically put it in for THEM to solve. I treat it differently than situations I want their characters to solve.
For example, we're doing a multiple session murder mystery right now. Solving the puzzle of who did it in an overarching sense, is a player puzzle. Each aspect of gathering clues an information though is a character problem. To get info, they have to succeed at checks. Perception checks to notice things, Charisma skills to get people to tell them things, Intelligence to know things or help them connect pieces of information.
When the players discuss the evidence they've found, I don't demand Intelligence checks from their characters. I just let the players talk, even if it's out of character, and discuss their theories.

Rynjin |
1 person marked this as a favorite. |

How quickly are you getting to Level 20+ that this starting over is a common occurrence? If you don't want to deal with being a noob then don't start at 1st level?
Part of the fun of being a new character is "learning" everything over again and the experience of trial and tribulation.
Not all games go to 20, remember?
And if you're doing a number of oneshots starting at any number of levels, identifying common enemies becomes a chore.
Especially with your philosophy that backstory explaining why someone knows something is stupid.

Arturick |
How quickly are you getting to Level 20+ that this starting over is a common occurrence? If you don't want to deal with being a noob then don't start at 1st level?
Let's see... who introduced this concept...
This is another issue for me as well...
players using their experience and knowledge from having played 8 characters who've advanced to 20th level...with their 1st level noob ass character.

kmal2t |
For oneshots there's obviously far less of an expectation when it comes to roleplaying than there is for a campaign. It's expected that you're going to let a lot more slide for expendable characters.
And clearly Arturick you didn't understand that since I'm talking about experience and campaigns under a person's belt I'm talking about years if not decades of experience.

kmal2t |
Your way is the method that allows this problem to exist.
Your summation of my suggestion is not accurate either. You've mischaracterized it in an effort to show how it's flawed, but its a mischaracterization, and the flaw resides there, not in my suggestion.
You don't even have to change how you are using the mechanics. My real point is actually that if you engage the players in specific ways, you are encouraging different types of behaviors.
When you present a problem with no mechanical solution, you can't b#++# that the players didn't follow the mechanics of the game to solve it. Either present the problem within the mechanics of the game, or realize that its okay the players step outside the mechanics of the game.
As a DM, I actually find that puzzles offer a nice change of pace because it engages the players differently than a lot of other situations. Yes, the characters are the ones technically there to solve the puzzle, but I don't put them in there for the characters, I put them in for the players. I don't see the point in getting angry over how the players solve the puzzle, because I specifically put it in for THEM to solve. I treat it differently than situations I want their characters to solve.
For example, we're doing a multiple session murder mystery right now. Solving the puzzle of who did it in an overarching sense, is a player puzzle. Each aspect of gathering clues an information though is a character problem. To get info, they have to succeed at checks. Perception checks to notice things, Charisma skills to get people to tell them things, Intelligence to know things or help them connect pieces of information.
When the players discuss the evidence they've found, I don't demand Intelligence checks from their characters. I just let the players talk, even if it's out of character, and discuss their theories.
You're talking about preemptively fixing something before it's even become a problem. I'd rather deal with the issue once it really comes up then adding something assuming the players are going to do it. If I add a small note to a player to play it appropriately I'll deal the issue when it becomes a problem, not prematurely assume he's going to abuse it..unless he's given me a reason to really think that from the get go he's going to be a problem.

Irontruth |

I'm not talking about players and how things they might do might be right or wrong. The fact that you think I am tells you are still stuck in looking at this from the wrong paradigm.
Stop looking at this as a problem players may/may not commit. It is limiting your thinking on the issue and leads you to only one possible way of dealing with this problem, a problem you are creating for yourself.
You are talking about dealing with a problematic player behavior, I'm not talking about that at all.
When you reply to me and you feel the urge to write about problematic player behavior, you aren't actually replying to me.

kmal2t |
I already answered this:
If people are rolling up chars before the game stars and someone dumps a stat, especially Intelligence it's going to set off a red flag and I'm going to ask if they're sure they want to do that. If they say yes then I'm going to tell them they need to roleplay it appropriately. They don't have act handicapped, but they shouldn't play the character as an intelligence sophisticated person either. They need to develop an appropriate personality for it. If during the course of the game I see repeated red flags that the Mechanical Engineer with 7 intelligence is the mastermind of the group then I'll talk to him privately after the game. If it continues them I realize I'm going to have to start implementing rolls to discourage this behavior.
Part of the problem with min-maxing is that many people do it to try to get great stats in certain areas that their class focuses on and think that dumping the other stats will have no consequences with the rest of the group excelling in those areas. A classic example is the BDF who inflates his Str/Dex/Con and dumps things he think he won't use like Int/Wis/Cha. The wizard will do knowledge checks, wisdom won't matter other than against will saves for mind control, and charisma will mean the cleric will deal with social situations. The same is true of the opposite with a wizard dumping physical stats.
A gm should not let players abuse the system to get high stats and dump others for no consequences. part of dumping intelligence/Wisdom should be that you lose some of your "smart privileges" and lack of wisdom means your character should lack some degree of common sense...on the flipside you can be sure that someone who dumps strength/dex/con is going to have some kind of checks happen that use those skills and show what a fatbody he is.

kmal2t |
I'm not talking about players and how things they might do might be right or wrong. The fact that you think I am tells you are still stuck in looking at this from the wrong paradigm.
Stop looking at this as a problem players may/may not commit. It is limiting your thinking on the issue and leads you to only one possible way of dealing with this problem, a problem you are creating for yourself.
You are talking about dealing with a problematic player behavior, I'm not talking about that at all.
When you reply to me and you feel the urge to write about problematic player behavior, you aren't actually replying to me.
When you were talking about problems previously you were talking about the puzzle situations we were talking about. It was confusing and appeared you were talking about a problem as in a conflict between Gm and players.
Regardless my above post shows how I'd deal with this situation to answer any questons you may have about where I stand on this.

MrSin |

If people are rolling up chars before the game stars and someone dumps a stat, especially Intelligence it's going to set off a red flag.
I usually roll my character up before the game starts. Hard to play without one. Unless you mean it starts at character creation.
I think your overreacting about dump stats. Its not even a big boon to have a little more to another stat. Is it game breaking or something? What do you have against dump stats eh?
A gm should not let players abuse the system to get high stats and dump others for no consequences. part of dumping intelligence/Wisdom should be that you lose some of your "smart privileges" and lack of wisdom means your character should lack some degree of common sense...on the flipside you can be sure that someone who dumps strength/dex/con is going to have some kind of checks happen that use those skills and show what a fatbody he is.
Low physical stats doesn't mean fat... Similarly, not everyone is out to abuse the system. They already take mechanical penalties for the stats they chose, there isn't really a need to punish them more. Its vindictive if anything.

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Funny thing: not everyone plays with "dump stats". Some of us take stats and put them where we see fit RP wise. (Some GMs hate this.) Tiny example: I put the human +2 to an ability not in Wisdom, but in Constitution, for my RotRL cleric; this was due to backstory having an effect on decisions.
I don't see why there can't be a compromise. Players try to solve the puzzle, but don't come up with the answer in a reasonable amount of time? Let them roll against INT (or WIS if better suited) to get a hint. Often a hint will get the players where they're going.
Horse dead. Moving on.

kmal2t |
Fatbody is a term I and some others use to describe someone that's really out of shape. They could be skinny and just a weakass too.
And it allows people to excel at things their class specializes in and get that 20 stat they really want. And that's fine...
but I'm not going to allow someone to play as if 1, 2, or 3 stats don't even exist. I'm not going to bully that player and have them climb the gym rope every game, but I'm not going to allow them to avoid those stats and rely on others for those fields as if there's no consequences. I promise you that if you dump strength to 7, there will be more strength checks sprinkled through the game to let you know that you have a 7 strength. I'm not going to let you ignore it for an entire campaign.

MrSin |

Fatbody is a term I and some others use to describe someone that's really out of shape. They could be skinny and just a weakass too.
And it allows people to excel at things their class specializes in and get that 20 stat they really want. And that's fine...
but I'm not going to allow someone to play as if 1, 2, or 3 stats don't even exist. I'm not going to bully that player and have them climb the gym rope every game, but I'm not going to allow them to avoid those stats and rely on others for those fields as if there's no consequences. I promise you that if you dump strength to 7, there will be more strength checks sprinkled through the game to let you know that you have a 7 strength. I'm not going to let you ignore it for an entire campaign.
They took a 20 and they took a hit to all their other stats... and? The point of point buy is that its already punishing when you try to do that.
No one can play with a 1-3. This thread started in society where the lowest you can play with is a 5, and that's really pushing it and ability damage becomes killer.
Sprinkling extra strength checks is probably one of the meanest and worst solutions. Why not just ask him not to play or to use those stats. its absolutely jerktastic and immature. They don't get to ignore it, they take a hit on their attack rolls! They take a hit to climb and swim!

kmal2t |
Yes. Depending. You can call it "f+*+ing with him", but like I said I'm not going to bully him every game.
What if he dumps it to 7 for "concept purpose" and never incorporates it into the game? He's clearly just trying to get the extra attribute points. If he dumps the intelligence to 7 for his "character" and plays him exactly the same as he does otherwise, what does that tell you?
If a player dumps a strength to 7 and is never having to make strength checks and doesn't include it all in his play like "Guys, we're going to fast. I'm taking a break! *takes out pound cake and starts chomping it down*" then I'm going to add occasional things for him to display the attribute HE CHOSE.
My DM for RotRL looked at mine at first when he saw my 20 cha and 8 strength and came close to saying something similar but I pointed out that I'm a gnome with a -2 str. It wasn't done intentionally and I'm obviously small. Its come up a few times where I'm like I can't drag her I'm f%%~ing tiny!

kmal2t |
kmal2t wrote:Fatbody is a term I and some others use to describe someone that's really out of shape. They could be skinny and just a weakass too.
And it allows people to excel at things their class specializes in and get that 20 stat they really want. And that's fine...
but I'm not going to allow someone to play as if 1, 2, or 3 stats don't even exist. I'm not going to bully that player and have them climb the gym rope every game, but I'm not going to allow them to avoid those stats and rely on others for those fields as if there's no consequences. I promise you that if you dump strength to 7, there will be more strength checks sprinkled through the game to let you know that you have a 7 strength. I'm not going to let you ignore it for an entire campaign.
They took a 20 and they took a hit to all their other stats... and? The point of point buy is that its already punishing when you try to do that.
No one can play with a 1-3. This thread started in society where the lowest you can play with is a 5, and that's really pushing it and ability damage becomes killer.
Sprinkling extra strength checks is probably one of the meanest and worst solutions. Why not just ask him not to play or to use those stats. its absolutely jerktastic and immature. They don't get to ignore it, they take a hit on their attack rolls! They take a hit to climb and swim!
Let me point out that these aren't rolls that are going to cause the player or group to die. If they're a wizard just casting spells and shooting a crossbow the attack roll thing has no consequence especially with the right chosen spells. If they're never having to make str based rolls like climb and swim I'm sure I'll add some in. I can't wait to hear how that's terrorizing someone for having their flaws not go unnoticed. "Omg you're totally making me and my character feel fat and killing our self esteem!"

Rynjin |

You know how he includes it in play?
Reduced carrying capacity, along with melee to-hit and damage.
Shocking, I know, but attributes come with built in penalties and bonuses.