Bard-ish / Rogue-ish Companion


Pathfinder Player Companion

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

We have companions for nations/region, races, lots on religion, equipment, animals, and the Pathfinders.

Can we get something with a focus that would be useful to the Bards and Rogues of Golarion? It doesn't have to be about Bards/Rogues, just a subject that favors those classes so we can get some goodies in there that aren't sprinkled across so may product lines.

Thanks for the consideration!

-Skeld


I'd like to see a product that does go into some detail about these classes in terms of their versatility, rather than trying to re-create them with archetypes or prestige classes. Those exist and are nice flavors, but maybe these 2 classes (in particular) could use an in-depth examination.

I know they get killed on the boards here for their "weaknesses" but a product highlighting ways to play or how to consider the role of a bard or rogue in the game beyond combat mechanics would be nice.

I'm playing a bard (my first) for RotRL Aniv. edition, and a product highlighting how to maximize the class' versatility would be insightful.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I'm not looking for a Companion that is a class guide. I'm more interested in a Companion that deals with a subject that lends itself to Bard/Rogue characters. Sort of like how there are a bunch of Companions that lend themselves to dealing with religious characters.

-Skeld


The versatility of both classes would make any Companion akin to religious or regional focus a daunting task. 'Religion' is very forward because it is built on a set code-and-penalty hierarchy, bards and rogues are not.

Both classes can be built/played in so many varied ways- so what would "a subject that lends itself to" include? A guide to storytelling and subterfuge would be awesome!

I'd guess maybe how to use the classes' versatility might be a start. Bard spells, Rogue talents, clever uses of each?

Is there much 'iconic' bard/rogue in the Pathfinder canon? Is that more what you are looking for? That would also be very interesting to read.


I would love to see a Player's Companion that focused on con artists, thieves' guilds, smugglers, and assassins' guilds.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
BPorter wrote:
I would love to see a Player's Companion that focused on con artists, thieves' guilds, smugglers, and assassins' guilds.

I was thinking about an urban survival guide. Something like the Dungeoneer's Handbook, but would cover the perils of urban environment: guilds, blackmarkets, maybe threats and concerns that would be unique to slums and sewers, etc.

-Skeld


Skeld wrote:
BPorter wrote:
I would love to see a Player's Companion that focused on con artists, thieves' guilds, smugglers, and assassins' guilds.

I was thinking about an urban survival guide. Something like the Dungeoneer's Handbook, but would cover the perils of urban environment: guilds, blackmarkets, maybe threats and concerns that would be unique to slums and sewers, etc.

-Skeld

I'm good with that, too. How about both? :)

Shadow Lodge

I like the idea for info on guilds, etc too. What about something like The Complete Scoundrel from D&D 3.5?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
King Modu wrote:
I like the idea for info on guilds, etc too. What about something like The Complete Scoundrel from D&D 3.5?

I vaguely remember liking some of the things in that book.

Information on thieves' guilds, bardic colleges/traditions, black market dealings, options for characters that operate on the edge of legitimacy (or just over the edge). A couple new archetypes, some rogue talents, some bardic spells, other options in general.

-Skeld

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