Skeld |
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We have companions for nations/region, races, lots on religion, equipment, animals, and the Pathfinders.
Can we get something with a focus that would be useful to the Bards and Rogues of Golarion? It doesn't have to be about Bards/Rogues, just a subject that favors those classes so we can get some goodies in there that aren't sprinkled across so may product lines.
Thanks for the consideration!
-Skeld
B.A. Ironskull |
I'd like to see a product that does go into some detail about these classes in terms of their versatility, rather than trying to re-create them with archetypes or prestige classes. Those exist and are nice flavors, but maybe these 2 classes (in particular) could use an in-depth examination.
I know they get killed on the boards here for their "weaknesses" but a product highlighting ways to play or how to consider the role of a bard or rogue in the game beyond combat mechanics would be nice.
I'm playing a bard (my first) for RotRL Aniv. edition, and a product highlighting how to maximize the class' versatility would be insightful.
Skeld |
I'm not looking for a Companion that is a class guide. I'm more interested in a Companion that deals with a subject that lends itself to Bard/Rogue characters. Sort of like how there are a bunch of Companions that lend themselves to dealing with religious characters.
-Skeld
B.A. Ironskull |
The versatility of both classes would make any Companion akin to religious or regional focus a daunting task. 'Religion' is very forward because it is built on a set code-and-penalty hierarchy, bards and rogues are not.
Both classes can be built/played in so many varied ways- so what would "a subject that lends itself to" include? A guide to storytelling and subterfuge would be awesome!
I'd guess maybe how to use the classes' versatility might be a start. Bard spells, Rogue talents, clever uses of each?
Is there much 'iconic' bard/rogue in the Pathfinder canon? Is that more what you are looking for? That would also be very interesting to read.
Skeld |
I would love to see a Player's Companion that focused on con artists, thieves' guilds, smugglers, and assassins' guilds.
I was thinking about an urban survival guide. Something like the Dungeoneer's Handbook, but would cover the perils of urban environment: guilds, blackmarkets, maybe threats and concerns that would be unique to slums and sewers, etc.
-Skeld
BPorter |
BPorter wrote:I would love to see a Player's Companion that focused on con artists, thieves' guilds, smugglers, and assassins' guilds.I was thinking about an urban survival guide. Something like the Dungeoneer's Handbook, but would cover the perils of urban environment: guilds, blackmarkets, maybe threats and concerns that would be unique to slums and sewers, etc.
-Skeld
I'm good with that, too. How about both? :)
Skeld |
I like the idea for info on guilds, etc too. What about something like The Complete Scoundrel from D&D 3.5?
I vaguely remember liking some of the things in that book.
Information on thieves' guilds, bardic colleges/traditions, black market dealings, options for characters that operate on the edge of legitimacy (or just over the edge). A couple new archetypes, some rogue talents, some bardic spells, other options in general.
-Skeld