Chill Touch... Clarification


Rules Questions


In the description of Chill Touch it lists the duration as "Instantaneous" bust says it allows "One touch per level".

I have always been confused by this.

A low level wizard has one attack, thus one touch. I am guessing the spell "lingers" so the wizard can touch multiple times but how long will it linger? With the duration being "instantaneous" I am not clear on that Does the spell linger Seconds, minutes, hours, days or unltil the wizard casts another spell? It is somewhat confusing to me.

Also, the caster can touch the same target multiple times correct and have the strength drain effect stack?

Finally, and this one is a btt out there, but my wizard (player in my game) is talking about taking a monk dip and using flurry of blows to deliver this touch attack multiple times. If he chooses to use flurry of blows would he need to target the actual AC or the touch AC?


Scrogz wrote:

In the description of Chill Touch it lists the duration as "Instantaneous" bust says it allows "One touch per level".

I have always been confused by this.

A low level wizard has one attack, thus one touch. I am guessing the spell "lingers" so the wizard can touch multiple times but how long will it linger? With the duration being "instantaneous" I am not clear on that Does the spell linger Seconds, minutes, hours, days or unltil the wizard casts another spell? It is somewhat confusing to me.

Also, the caster can touch the same target multiple times correct and have the strength drain effect stack?

Finally, and this one is a btt out there, but my wizard (player in my game) is talking about taking a monk dip and using flurry of blows to deliver this touch attack multiple times. If he chooses to use flurry of blows would he need to target the actual AC or the touch AC?

The spell itself is instantaneous; the effects persist (non-magically). In this regard, it's like a fireball. The spell happens, you take damage, you move on. You can't use 'dispel magic' to cure the hit point damage the way you could use it to remove a charm.

All touch spells will linger until the mage either touches something or casts another spell.


Scrogz wrote:

In the description of Chill Touch it lists the duration as "Instantaneous" bust says it allows "One touch per level".

I have always been confused by this.

You are not alone.

The general consensus is that when you cast the spell, it grants you a number of touches equal to your caster level. It doesn't grant you the actions to use those touches, just that the spell effect can be delivered that many times.

Since it's a touch spell, it still grants you one touch attack as a free action during the turn in which it is cast. After that, you will need to use a standard action to touch, or an attack action or full-attack action to make normal attacks. (Or AoOs, etc.)

After you've delivered it [caster level] number of times, the spell effect ends and you don't get more touches.

Scrogz wrote:
I am guessing the spell "lingers" so the wizard can touch multiple times but how long will it linger? With the duration being "instantaneous" I am not clear on that Does the spell linger Seconds, minutes, hours, days or unltil the wizard casts another spell?

Like all touch spells, you can hold the charge indefinitely, until discharged or it dissipates by casting another spell. (But see note, below)

Scrogz wrote:
Also, the caster can touch the same target multiple times correct and have the strength drain effect stack?

The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw.

Strength damage will stack.

(This is damage, not drain, important distinction)

Scrogz wrote:
Finally, and this one is a btt out there, but my wizard (player in my game) is talking about taking a monk dip and using flurry of blows to deliver this touch attack multiple times. If he chooses to use flurry of blows would he need to target the actual AC or the touch AC?

Actual AC. It's a normal attack, and normal attacks do not target touch AC.

Holding the Charge: "Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge... If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges."

Note: There is some disagreement on how chill touch works.

Some people, including James Jacobs (Creative Director) feel that after the first touch, chill touch ceases to function like a touch spell, and instead acts like a touch attack special ability. This means, after the first touch, the spell will no longer dissipate if you cast another spell, and you no longer have the possibility of accidentally discharging the spell by touching something.

Other people feel that chill touch works like every other touch spell, with the only real difference being that you can deliver the spell effect a certain number of times before the spell is fully discharged. All the normal rules for holding the charge still apply.

While the first interpretation is certainly more powerful for a spellcaster (allowing you to stack up chill touch, frostbite, elemental touch, and shocking grasp all on the same touch attack) it does hamper people who want to deliver the spell via melee attack. The only reason it doesn't hamper a magus is this post by JB which implies he can use Spellstrike multiple times.

Since our FAQ Request post was un-flagged, you'll have to just ask your GM how he wants to run it, or wait for the FAQ post which may not ever exist.

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