Black Eyed Children


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Tirisfal wrote:

-Drop a duck into a dungeon

This one is a classic, but it seriously disarms the players. Why is the duck here? There isn't any water around for miles. Why is it staring at me? What does it have to do with the greater plot? Don't tell them anything about the duck - have it remain an unsolved mystery, and I assure you they'll be talking about it to the very end, trying to discern its meaning in the otherwise serious campaign.

I couldn't resist this. I just put a duck in the dungeon I'm writing.

There's a room, far underground, that is a formal sitting garden, including a waterfall into a large pool. The duck is swimming around the pool.

Everything in the room is completely normal and nonmagical. (There are some minor magicks that keep the plantlife alive despite being far underground.) There is the illusion of the sky and sun on the ceiling of the room, but everything else is normal. Nothing is dangerous. Even the apples on the apple tree are normal and safe to eat (but very sour-- they need another three weeks until they're ripe!)

Why is this here? The wizard who built the dungeon was paranoid about being assassinated and hated to be outside, but he loved formal gardens. He just used the room to relax!

I'm guessing that this room is going to TOTALLY freak out my players, and that they are going to spend at least an hour of real-world time trying to figure out what it means!

Sometimes, a duck is just a duck.


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~All the DUCKS are swimming in the WAter, faldaraldaralda~

RPG Superstar 2009 Top 16

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I have to say this has been both the most inspiring and creepy thread I've read in a long time.


Tirisfal wrote:

Icy's right.

What about something like this:

WARNING - I'M NOT A JERK, SO YOU SHOULD KNOW THAT THIS IS A JUMP VIDEO

No it's nooooot. It's perfectly okay to watch on one's phone while in bed.

Spoiler:
I always got Silent Hill 4 vibes from that video. It just seemed like the kind of phenomenon that would fit perfectly into your apartment in that game.

DungeonmasterCal wrote:


Thank you for jumping in with that!

Yeah, if you want something a bit more lighthearted but still potentially creepy:

SCP-1196 - The Chairopractors


Ezakim wrote:
DungeonmasterCal wrote:


Thank you for jumping in with that!

Yeah, if you want something a bit more lighthearted but still potentially creepy:

SCP-1196 - The Chairopractors

Brilliant! I could drop this into a really serious, suspense filled game and throw my group completely off.


Mimics?

Silver Crusade

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Took a long walk tonight and some things crossed my mind that made me think of this thread. Mostly just visuals, but y'know...

Passing by street lights casting long shadows down the street before you. You realize that someone standing quite a distance ahead of you could see your shadow stretching past their feet. Then you look down at your own to catch a glimpse of a shadowy shape, distorted and unrecognizable. But with a blink and a turn you see no trace of a shadow and nothing standing in the street behind you.

Passing a huge field of tall grass, with woods in the distance. Tall, thin, pale figure standing out in the midst of it, seeming to sway with the grass in the breeze. It's featureless, at least at this distance. But you can tell it's looking right at you, even if it has no visible eyes. It points at you. The front of its head seems to open into a mouth so wide it nearly bisects its skull.

There are black-eyed children playing in the grass around this thing.

Passing some woods. Faces behind branches and leaves, keeping pace with your step, their eyes always on you. They always stay behind the treeline. Their mouths are darkly stained.

Passing by a road branching off and leading into the woods. It's smoothly paved and shines brightly in the moonlight, contrasting with the darkened wood. What if you went down this road and looked back to find that it no longer led back to the one you left? Where would either direction lead you now?

Overhearing the sounds of the city but unable to see any sign of it past the woods. There are other people active and going about their lives within earshot, but they are still so far away. You can hear the cacophony of civilization in the distance, but they would never hear your solitary voice. What if something happened out here? How close could one be to other people and still be lost in the wilderness? If there is safety in being surrounded by other people, how much worse would it be for danger to find you just outside their reach, unseen and unheard?

Consider how you would feel if all of the crickets and other creatures of the night suddenly fell silent.

Consider the rhythm of your own footsteps, their sound keeping you constant company during your trek. But then you realize that they have fallen slightly out of sync with your actual feet. And then you realize that their sound is not coming from you.

I saw a shoe on the side of the road.

Grand Lodge

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Poor bastard.

Silver Crusade

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Abandoned anything on roadsides tend to get to me. You can't help but wonder at the story each one tells. :(

Shadow Lodge

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Like a sword in a field.

Silver Crusade

Wasn't sure if this really needed its own thread here, but:

There's a contest on for the SCP-2000 spot!

The theme is "Science Fiction", to go with the number. As usual, some of them are creepy as hell.

edit-Aftermath is one hell of a nostalgia trip. Obfuscation is a real mindscrew. Still digesting that one. Tripwire...:O


Dotting to check this thread during daylight.


Mikaze wrote:

Wasn't sure if this really needed its own thread here, but:

There's a contest on for the SCP-2000 spot!

The theme is "Science Fiction", to go with the number. As usual, some of them are creepy as hell.

edit-Aftermath is one hell of a nostalgia trip. Obfuscation is a real mindscrew. Still digesting that one. Tripwire...:O

Just when I had forgotten all of this. Just when my nightmares were going away.

Just when I thought I was out, they pull me back in!

Silver Crusade

That Anomalous Transmission entry is...holy @#$%.

Grand Lodge

Yowza.


DungeonmasterCal wrote:

Has anyone ever heard of this new urban legend going around about children who appear to be between the ages of 10 and 16 who knock on doors and ask to be let inside? The victims report that the children's eyes are completely black (even the sclera, or whites of the eyes) and the more they refuse the more insistent the children become. Witnesses report feeling overwhelming fear and evil emanating from them. I've not read any accounts about what happens if they are allowed in.

So, having said all that, I'm about to run a game whereby I will introduce the Slender Man as the antagonist. The children are to be his heralds, sent to collect a debt owed to the Slender Man from an unfortunate individual who has hired the PCs to guard him.

Aside from the aura of fear, what other powers might they possess? I've seen the movie "Let The Right One In", but I'm not sure I want them to be vampires. Are there even a gaming statistic write up for them somewhere already? I want to scare this batch of newby players with a horror themed game, and I think these creatures would be ideal.

So, what do you think?

There was a fan-made feature length Kickstarter film about the Slenderman legend that was actually VERY good.

Their twist on it was that, whenever someone's child was taken by the Slenderman, through somehow he was able to contact them and offer a deal: the Slenderman would give them names of children and the parent would have to kidnap them, blindfold them, and leave them for Slenderman to take. After they did this enough times, allegedly, the Slenderman would return their child.


Tirisfal wrote:

Gah, I'm so glad I'm not the one who wastes my time on the SCP Foundation.

One of my favorites that hasn't been mentioned yet is SCP-567.

The implications alone are staggering D:

I'm surprised no one has mentioned this one.

The additional sources on it (though I can't currently find them) make it all the worse. While indirectly related, it does somewhat describe a potential process to becoming BEC.


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Tacticslion wrote:

I'm surprised no one has mentioned this one.

The additional sources on it (though I can't currently find them) make it all the worse. While indirectly related, it does somewhat describe a potential process to becoming BEC.

Quote:

Episode Title: Bobble Hates You

Content: Setting of episode appears to be a blank room. Bobble the Clown sits on a chair in the room staring angrily at the viewer for the full thirty minutes of the episode.

Sounds like something Adult Swim would show.

I got a kick out of this one. Possibly the most horrifying SCP ever.

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