Custom race game master?


Recruitment

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

I have really been wanting to try out custom races lately. is there a GM out there who would be willing to run a game with custom races?

The Exchange

Throw in Gestalt and you've got a recipe for crazy. That'd be sick. I'd totally be in as a player.


I have this idea for a giant burrowing barbarian.


You are tempting me, seriously, I might take you up on this.

I could set it on the western ring of Riom, my second fantasy campaign setting, which is mostly undefined. Custom Races, Gestalt Classes, 26 point buy, Weird Fantasy Tech (Gas Lamp Fantasy aka Girl Genius), yeahhhhh, I could do something like this.


If this is going to happen why not go all out? custom races (15 RP?), Gestalt classes, 26 point buy, 10th level. A party of the most broken PC's ever to walk [insert planet here].


Billybrainpan wrote:
If this is going to happen why not go all out? custom races (15 RP?), Gestalt classes, 26 point buy, 10th level. A party of the most broken PC's ever to walk [insert planet here].

sounds crazy ... wait I already have an alias for my character, and it is a 15 RP custom race.

are you stalking my characters?


Edward Sobel wrote:
are you stalking my characters?

Always ;)

The Exchange

I was going to suggest 5th level, but 10th would work too I suppose. I don't know that I've ever played that high.


barbarian/druid

race:
humanoid, giant
large 7
normal speed
flexible 2
standard language
natural armor 2
improved natural armor 1
sticky tongue 2
fast 1

ability modifiers
+4 str
+2 wis


or
summoner/cleric
race:
humanoid
small
specialized ability scores 1
advanced wisdom 4
advanced charisma 4
blindsense 4
vanish at will 2

ability modifiers
+4 wisdom
+4 cha
-2 str

???


I'd be down for this. I've got a few custom race builds that I think would be fun to try out. And were you serious about Gestalt? That gets pretty epic with the right builds.


This is an insane enough idea that I'm intrigued.


If I had the time and energy to run games online, I'd always be up for custom race campaigns.

For now, depending on time zones and circumstance, I'd be able to join a game as a player at the very least.

Dark Archive

I think I might be interested too lol.


@-terquem so do you think you might me able to GM?


I probably could, and probably shouldn't. Been spiraling downward lately.


ok. anyone else?


I'm interested. Sounds like it could be fun. Are we all just one-off freaks or will we be developing cultures?


Totally interested, I have a custom race ready to go. What level?


I'm also learning how to DM , I might be able to co-DM. I know most advances rules, not much about combat. Love role-playing to the core!

EDIT: "I just saw the level plan and I totally would love to play. I already have a level 10 ready to go!


Laughing Storm wrote:
I'm interested. Sounds like it could be fun. Are we all just one-off freaks or will we be developing cultures?

I could go for either one.


The Gamemaster wrote:
Laughing Storm wrote:
I'm interested. Sounds like it could be fun. Are we all just one-off freaks or will we be developing cultures?
I could go for either one.

I kindof like the idea of being one-offs, which could also explain the gestalting. Freaks trying to find a place for themselves in a cruel and hostile world that sees them as monsters, or something like that.

That would work really well with a homebrew game world, where we were created (or arrived from Elsewhere), and we're discovering the world both in and out of character. Might need to ban certain knowledge skills (local, nobility, history, maybe even religion) for chargen, with that story.


So who can play?
When?
Rules?

The Exchange

Created in an alchemist's lab. Now there's an origin story.


Bobson wrote:
Might need to ban certain knowledge skills (local, nobility, history, maybe even religion) for chargen, with that story.

I'd say yes and no to this. What happens with classes that provide bonuses to these like the Inquisitor?


Grixus wrote:
Bobson wrote:
Might need to ban certain knowledge skills (local, nobility, history, maybe even religion) for chargen, with that story.
I'd say yes and no to this. What happens with classes that provide bonuses to these like the Inquisitor?

You'd still get the bonuses, but only after putting a rank into them, and you wouldn't be able to put a rank into them until either some arbitrary level (2? 3?), or achieving something in-game (like finding a teacher, or a library that lets you use it, or something).


we do still have the minor problem of needing a GM. any volunteers?


Just for reference: Gestalt Character Rules. Geared for 3.5, but also includes suggestions for the GM to balance things.


I can co-DM, still learning how to do it. Good with role-playing, but not with combat.


I'd like to get in on this with some kind of ridiculously multi/prestige classed business. Something like a magus/oracle/barbarian/mystic theurge/rage prophet.


So who will dm with me?


What part do you have trouble with? Is it the actual mechanics involved in combat? Setting them up so they're more than "Here's a monster, kill it"? Keeping track of everything? Figuring out what each creature should do?


Well I wrote, in this thread,

Panoply of Sins

The beginnings of a story where a shuttle crash lands on a Fantasy world carrying prisoners from different planets destined for some place they think is going to be there final incarceration (but a mystery was involved that was not made clear before i stopped writing it.

This setting and set up would be perfect for this adventure.

Scroll down about six post to see how the story starts.

Maybe I'll take this on after all, maybe. See what you think of this set up


Jiraiya22 wrote:
I'd like to get in on this with some kind of ridiculously multi/prestige classed business. Something like a magus/oracle/barbarian/mystic theurge/rage prophet.

it says in the gestalt rules things specifically mystic theurge should be banned in gestalt.


Bobson wrote:
What part do you have trouble with? Is it the actual mechanics involved in combat? Setting them up so they're more than "Here's a monster, kill it"? Keeping track of everything? Figuring out what each creature should do?

Mostly i have trouble remembering the mechanics and sometimes I have trouble setting up.


Terquem wrote:

Well I wrote, in this thread,

Panoply of Sins

The beginnings of a story where a shuttle crash lands on a Fantasy world carrying prisoners from different planets destined for some place they think is going to be there final incarceration (but a mystery was involved that was not made clear before i stopped writing it.

This setting and set up would be perfect for this adventure.

That's pretty much exactly what I was thinking. You'd have to explain the ex-prisoners having magic in an in-world manner, but I love the setup.

Billybrainpan wrote:
Jiraiya22 wrote:
I'd like to get in on this with some kind of ridiculously multi/prestige classed business. Something like a magus/oracle/barbarian/mystic theurge/rage prophet.
it says in the gestalt rules things specifically mystic theurge should be banned in gestalt.

I think it's less problematic in Pathfinder than it was in 3.5, because the base casting classes get so much more that the theruge wouldn't progress. So yes, you could advance two sets of spellcasting and another class, but you wouldn't be improving your bloodline, or your domains, or your channelling, or your curse, or your hexes, etc.

The Exchange

Fine points on the Theurge, Bobson.

As far as "banned" skills, I think it would be a good idea to limit *ranks* in those skills to after initial creation (that is, they can rank up on the first level up on the new world).


Terquem wrote:

Well I wrote, in this thread,

Panoply of Sins

The beginnings of a story where a shuttle crash lands on a Fantasy world carrying prisoners from different planets destined for some place they think is going to be there final incarceration (but a mystery was involved that was not made clear before i stopped writing it.

This setting and set up would be perfect for this adventure.

Scroll down about six post to see how the story starts.

Maybe I'll take this on after all, maybe. See what you think of this set up

Sounds interesting to me ^_^. What are your rules for chargen?


Honestly, I want to do this, but I can’t. I’m just not smart enough to take on a game this complex and in the end you would be disappointed in me as a GM.

But, having said that, I am intrigued by the Race Builder rules, and I may start another “A” Dungeon to see if I can learn how that works.


Terquem wrote:

Honestly, I want to do this, but I can’t. I’m just not smart enough to take on a game this complex and in the end you would be disappointed in me as a GM.

But, having said that, I am intrigued by the Race Builder rules, and I may start another “A” Dungeon to see if I can learn how that works.

That's disappointing. I'd do it, but while I've got the mechanics down cold, I'm not creative enough to run something like this. You seem to have the creativity (although I'm getting a vibe of writer's block), and I'd be willing to help either potential GM with mechanics.

Or we can just keep hoping someone willing to GM stops by...

The Exchange

I'm no veteran, and I'm just starting to GM my first PbP, but I'd always be willing to chime in with my understanding of rules or my creative input.


I never have writers block, but thank you for asking.


D-Kal wrote:
I'm no veteran, and I'm just starting to GM my first PbP, but I'd always be willing to chime in with my understanding of rules or my creative input.

same here, I'm not good with combat mechanics. I could help though. I am very new to the world of DMing. So I still am learning

Silver Crusade

1 person marked this as a favorite.

Greetings all, mayhaps I am the GM you are looking for. This would be another of my experiments.

I would be willing to take on the mantle, though with the support of you all. I think it would be a great learning experience. That said, I have DM/GMed for the past 7ish years, I have been on PbP for about a month or two now and love it.

I can work with almost all that has been said here so far, but starting at 10th level puts a lot of stress and time for the DM. It would be better to start at a lower level and build up to that.

Tell me what you think? Do you want me as your DM?

Silver Crusade

Maybe I can answer my own question with your answers?

Considering it was a prisoner shuttle what alignments would you want to play?

I like the idea of the Justice League sending Hulk story line. Where some of you could be good, they just saw your actions as over the top. So looking at CG, NG, N, CN, LN. I really don't care for evil, though I might accept it depending on the background story, trying to be better or working on redemption and keep falling into old ways. On the other hand some of you might be the wardens. Perhaps we could have a few PCs be the villians and have two campaigns at the same time, with one of my co-DMs running the smaller group, and I can oversee that one giving advice and suggestions to help that DM grow. (Though it might be best if I take the villians and the new GM take the heroes/antiheroes/refugees.)

Perhaps the shuttle was slowly stripping you of your powers and memories of your classes. Which might make sense of Gestalt leveling, you know one class and it comes naturally to you, though you are learning a new one at the same time.

The knowledge question would still be interesting, you might have the basic understanding of the specific knowledge but examples would need to be re-learned.

I am also thinking of doing a world, that has different levels of technology/magic. I am thinking of Samurai Jack.


sounds great to me.


For the idea of different levels of magic, you could make it so that you can either use certain schools of magic, or you can cast spells as if your caster level was one higher.

Silver Crusade

So now I need either basic background/ideas of characters.

Sylirinight do you want to by my co-DM? Would you like to do the villian campaign? Assuming we have 3-4 ppl that want to do that.


I could do that. What level are we talking about here? You said not 10 so something lower than that. Level 1-3 nothing exciting can really happen in my opinion. I'm thinking something in between 4-6 because this is Gestalt, and things can get crazy!


So here is what we need:

A background story
Ability scores
If custom race we will need to know how many RP was spent and on what.
Classes merged
Alignment
Anything else you feel is necessary for us to know.

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Custom race game master? All Messageboards

Want to post a reply? Sign in.