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And this roll-call of supposed crimes stacks up against the actions of, say, Drendle Dreng or any of the faction heads how, do you think?
Drandle Dreng always wakes people up in the middle of the night. OK, that's an annoying quirk from the PCs' perspective, but is he actively nefarious? I certainly don't remember any case where he is.

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She's evil beyond the Aspis in Race for the Runecarved Key. She seems pretty reasonable most of the rest of the time, but the sheer amount of evil in RftRK has turned a lot of people against her.
Hmmm... I just considered that *smart* and effective. Besides, she was under the thrall of Baird. :)
My home players often complain about the danger of PFS missions, but I just tell them:
"If you don't like it, retire. And then make a PC that wouldn't mind doing the job."
lol @Ebonfeather

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I'm just saying that sending Pathfinders into harm's way and asking them to do morally questionable things is hardly something that Sheila Heidmarch came up with. The complaints about her seem, well, odd, since similar complaints aren't so vociferously voiced (her death has been called for in just the last few posts) against the other venture-captains who act pretty much identically, or against the faction heads, who frequently ask for robbery, torture, murder, and even corpse mutilation.

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Christopher Rowe wrote:And this roll-call of supposed crimes stacks up against the actions of, say, Drendle Dreng or any of the faction heads how, do you think?Drandle Dreng always wakes people up in the middle of the night. OK, that's an annoying quirk from the PCs' perspective, but is he actively nefarious? I certainly don't remember any case where he is.
if your party is composed of memorizing casters, the difference between the middle of the night and just before you memorize spells to complete your mission is enormous. Its exactly that kind of lack of preperation due to some old crackpots whim that gets people killed.

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Rogue Eidolon wrote:if your party is composed of memorizing casters, the difference between the middle of the night and just before you memorize spells to complete your mission is enormous. Its exactly that kind of lack of preperation due to some old crackpots whim that gets people killed.Christopher Rowe wrote:And this roll-call of supposed crimes stacks up against the actions of, say, Drendle Dreng or any of the faction heads how, do you think?Drandle Dreng always wakes people up in the middle of the night. OK, that's an annoying quirk from the PCs' perspective, but is he actively nefarious? I certainly don't remember any case where he is.
Agreed.
Sheila is a bit careless with her Pathfinders, but, really, so is every VC or other person who assigns missions. Heck, Lantern Lodge sends a bunch of new Pathfinders up against, among other opponents, a ghoul. Not quite as bad as sending them against a Shadow, but still...

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We also recently ran Golemworks incident, where Heidmarch said:

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I'm just saying that sending Pathfinders into harm's way and asking them to do morally questionable things is hardly something that Sheila Heidmarch came up with. The complaints about her seem, well, odd, since similar complaints aren't so vociferously voiced (her death has been called for in just the last few posts) against the other venture-captains who act pretty much identically, or against the faction heads, who frequently ask for robbery, torture, murder, and even corpse mutilation.
Yes, you're implying that I dislike her because she's female, I get it.
But while the tasks themselves may not be that different, I feel that the way the character is written makes her seem actively evil.
And so sometimes I post as my Shadow Lodge character about how evil she is. Because that is his measured opinion as a member of "Pathfinders Local 401" and someone who has gotten screwed on several of her missions. And because it's funny.
Also, let's not overlook that her missions are, on average, significantly more deadly than missions assigned to us over, say, the four years before she become a constant presence in our lives.

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I'm just saying that sending Pathfinders into harm's way and asking them to do morally questionable things is hardly something that Sheila Heidmarch came up with. The complaints about her seem, well, odd, since similar complaints aren't so vociferously voiced (her death has been called for in just the last few posts) against the other venture-captains who act pretty much identically, or against the faction heads, who frequently ask for robbery, torture, murder, and even corpse mutilation.
I think you're missing the death-calls for Dreng then. I've definitely seen them.

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I can only hope that this change will require a different mandatory $20 softcover MUST HAVE AT THE TABLE book to replace the Society Field Guide.
As I understand, the Core Assumption doesn't mean you necessarily must own the book. It means that you are assumed to have it so that you can use any of the material in the book without having to have a copy of it on hand, and your GM won't fault you for not having it with you.
That said, it's always recommended that you pick yourself up a copy of whatever the Core Assumption lists, even if it's only the PDF, so that you can take advantage of those rules during character creation.
Edit: Upon further reading, I could be very wrong...

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Timothy McNeil wrote:I can only hope that this change will require a different mandatory $20 softcover MUST HAVE AT THE TABLE book to replace the Society Field Guide.As I understand, the Core Assumption doesn't mean you necessarily must own the book. It means that you are assumed to have it so that you can use any of the material in the book without having to have a copy of it on hand, and your GM won't fault you for not having it with you.
That said, it's always recommended that you pick yourself up a copy of whatever the Core Assumption lists, even if it's only the PDF, so that you can take advantage of those rules during character creation.
Edit: Upon further reading, I could be very wrong...
http://paizo.com/threads/rzs2p8nl?Policing-the-Core-Assumption#43
You have to own it.

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I have to say that it really disappoints me to lose my beloved Lantern Lodge. Dr. Gol was just starting to get himself established in it to. It's going to be hard to find a lodge that so perfectly suited a half-orc monk of Cayden Cailean. Well maybe Grand lodge, but their prestige awards are sooooo bland... (whine)
:(

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Luckily, I will be running Way of the Kirin next week to get my lone LL character her credit. My two Shadow Lodge characters will be a bit more...problematic.
Play once, GM once. Of course, that's assuming at least one of them is in the proper level range. My only Shadow Lodge PC is level 14.

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TriOmegaZero wrote:Luckily, I will be running Way of the Kirin next week to get my lone LL character her credit. My two Shadow Lodge characters will be a bit more...problematic.Play once, GM once. Of course, that's assuming at least one of them is in the proper level range. My only Shadow Lodge PC is level 14.
I believe if you GM "Rivalry's End" you are allowed to apply the chronicle to any character, even one out of tier for the scenario. I don't have the reference handy, though; it might have been something Mike said on the podcast.

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Yeah I was expecting something aw well to be able to give it to higher level PCs as they mentioned they would. I guess they changed their mind.

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See, it's getting two games of Rivalry's End together before the deadline that is the question. Especially as I am in the middle of moving away from my established group.
Also, Lantern Lodge characters will benefit greatly if they have played First Steps II before Way of the Kirin.
If a Lantern Lodge character actually kept Debt of the Kirin seriously, shame on them! That means they're stiffing Amara Li for tons of cash despite her pleas, and then joining her faction. Then again I've heard from some players of LL characters that their GM just gave them Debt of Kirin and didn't do the epilogue at all, having run out of time, so other than GM credit characters, there may be some legit LL Debt of Kirin carriers out there.

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RE: In fairness to LL players with the boon, Hakar Al'Hakim is the character that asks for it. Amara Li hopes to find it, but doesn't ask the players specifically for it in the mission briefing.
Neither of them mentions it in the starting briefing (al'Hakam is talking about other contracts). It's true that if you go to al'Hakam first he'll try to get you to give him the Debt of Kirin too. But you don't get the boon if you give it to al'Hakam anyway, you have to keep it for yourself, and Li will ask for it if she doesn't see it in there. If al'Hakam already has it, no boon. If the PCs lie to her about having it, what kidn of LL characters are they?

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I am playing and running Way of the Kirin this month. I have a lantern lodge character who is second level. I'm thinking of applying the GM credit to that character, which would come into play when they reached 3rd level. Would they still get the boon?
Yes. Normal GM credit rules cover that.
The bigger mystery is what's up with GM credits on PCs that are too high level to play in the scenario. It was hinted earlier that they would find a way to let us get the boon for higher level members of the Lantern Lodge and Shadow Lodge, by applying the GM credit to them even if they were over level 7, but I haven't seen any official word on how that will work.
Personally, I'm planning to get my Lantern Lodge character from level 2 to 4 this weekend (GM credit from a module, plus a scenario), so he'll be ready to play Way of the Kirin in two weeks.

DM Wellard |

Grrr....I wish they had told us sooner...Thing is after my last play session back in December last year I changed faction to Shadow Lodge..this year I didn't get to play until May and I find out it was pointless.
I'm glad it's not costing me prestige to revert to Taldor I just wish they had never introduced the blasted faction in the first place if they never intended to keep it.

MrSin |

They did intend to keep the factions. They lasted two years. Do you really think they introduced factions with the plan of getting rid of them in two years?
Its a conspiracy. Introduce faction that doesn't like the decemvirate. Get everyone to love said faction and its leader. Remove faction and grab popcorn...
Yeah, I'm sad to see it go too. Like everyone else.

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I read somewhere that there have been complaints about too many factions. So they decided to get rid of a couple. Those 2 have the fewest members.
I kinda liked lantern lodge but some of the traits don't seem to actually work out that well in actual builds. But I kinda like the storyteller trait.
Shadow lodge was a bit stranger. The traits and things you can buy with the prestige seem kinda meh. The story line seemed good. Only seen a few of the lower level faction missions but they never seemed to be 'helping other pathfinders' as advertised.

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Netopalis wrote:Castilliano: what oversight do you refer to?No oversight players & PCs get to be a part of, but one written into the storyline by the developers.
(Though I would be interested in a scenario allowing for PCs to help directly with oversight.)The Shadow Lodge has acted to curtail the Ten abusing Pathfinders.
The SL acted against the Ten in earlier seasons, and set up numerous missions on behalf of lost or endangered PFs. They gained followers and strength, and Torch became one of the major mission assigners, a major face for PFS. SL has established a presence that the Ten cannot ignore.
Unless one is supposing the Ten is acting out of line, then the Shadow Lodge's mission has been fulfilled.I'm not sure what it means for the Ten to be in or out of line though, or what sparked the Shadow Lodge's creation.
This is just what I've picked up, and I'm relatively new to PFS.
IMO, this is all flavor. I don't see a significant difference in what types of tasks get assigned, nor in how we are treated by the bosses.
I would actually like to do some pathfinding myself, not just be part of political maneuvers. If there were an Explorers Lodge, the bulk of my PCs would join.Cheers, JMK
Also keep in mind that during "The Year of the Shadow Lodge", the Lodge itself was split in two, with renegade Shadow Lodgers having taken the Lodge in directions that Grandmaster Torch never intended it to go and it was those folks you had to put down.