Master of Many Styles and 'conflicting' styles


Rules Questions


So we all understand that a Master of Many Styles can enter multiple styles. We're also aware that most of the style feats do not directly conflict with one another. What happens when they do?

This is brought on by a Suli MoMS wanting to take all of the genie styles. There's no problem if you cycle through them individually but what happens if you have Efreeti Style and Djinni Style active at the same time and use Elemental Fist? Is the damage split between the two types? What about when you have all 4 styles active at once and you are required to deal Fire, Electricity, Acid, and Cold damage with Elemental Fist?


When using elemental fist to deal a damage type, they get the corresponding bonus. Don't see a reference to elemental fist in those feats that doesn't also specify the type of element that triggers the bonuses.


But the feats each say "while in this style you MUST deal ~ damage with Elemental Fist" which is what the OP is wondering about.


"Efreeti Style"
While using this style and Elemental Fist to deal Fire damage...

All the Genie styles share this type of line in their Benefit section.

You can only deal one type of damage per EF so, while you could be in both Efreeti Style and Djinni Style at the same time, you get no practical benefit for doing so. Another example would be Panther Style and Crane Style, though not quite as hard of an example. Panther Style gives you a retaliatory attack when you provoke AoO through movement. Crane Style allows you to fight defensively for better defense benefit and less offense penalty. But if you fight defensively as a full-round action, you can't benefit from Panther Style because you're not moving. By the same token, if you use EF to deal Fire damage to benefit from Efreeti style, you can't also use it to deal Electric damage to benefit from Djinni style in the same round. Though, the style does grant one additional use of EF per day just for having the feat so with all 4, so he could get all 4 feats and net 4 additional uses of EF for it with the versatility to get an added benefit no matter which element he uses that round.

RPG Superstar 2012 Top 16

I'm not seeing the language that restricts you to one kind of elemental damage. COuld you point it out to me?

Because it seems to me that they would stack.

==Aelryinth


.____. -srsly?

PRD wrote:

Elemental Fist

Benefit: When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of damage of the chosen type. You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You may attempt an elemental fist attack once per day for every four levels you have attained (see Special), and no more than once per round.

It's the first sentence: Pick one energy type.


I'm not sure what the difficulty here is. The stances themsevles only enhanced the elemental fist. if you are in muliple elemental stances, you only deal one type of elemental damage per attack, which you pick, that damage is then enchanced by whichever style applies, however you would still gain all the other benefits of the styles not relateding to the elemental fist attack.


To put us all on the same page here, only Djinni style has the language in question that is being asked about.

From the PRD (emphasis mine)

PRD wrote:

Djinni Style (Combat, Style)

Your hands sheathed in an auras of lightning, you move like the wind.
Prerequisites: Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While you are in this style you must use Elemental Fist to deal electricity damage and you gain a bonus on electricity damage rolls equal to your Wisdom bonus. Further, while you are using this style and have remaining Elemental Fist attempts, you also gain a +2 dodge bonus to Armor Class against attacks of opportunity. A condition that makes you lose your Dexterity bonus to AC also makes you lose this dodge bonus.

RAW it appears that if you are mixing active Djinni style with any of the others you will not be gaining any of the benefits aside from the elemental resistance from the second tier feat.

RAI should probably allow you to choose whichever element you desire, gaining the appropriate benefits even in Djinni style, as it seems odd that is the only one with such restricted language.

RPG Superstar 2012 Top 16

Kazaan wrote:

.____. -srsly?

PRD wrote:

Elemental Fist

Benefit: When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of damage of the chosen type. You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You may attempt an elemental fist attack once per day for every four levels you have attained (see Special), and no more than once per round.
It's the first sentence: Pick one energy type.

Sorry, was at work and just thumbing through the above posts describinig the styles. Didn't look at Elemental Fist itself.

==Aelryinth

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