Pit One


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ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Dang. If Ritti still has cover, that crit failed.
.
Again, it'd be good to get confirmation on what Ritti guesses Morskitter's position to be based on the trajectory of that bomb. Did it still come from the south-west of her? Somewhere in the western cloud? The connecting mist bit in the middle? Or from the eastern cloud?


came from the same spot


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Okay, I never got confirmation from you or Arbiters about where that is. I had guessed it was that mist cloud to the south-west. Is that correct?


yes I am south west ,in the newest cloud


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Cool. Thanks.
Round 19

Hissing from yet another face-full of acid, Ritti once again bursts from her protective column, circling east to disappear behind the eastern columns.

Arbiters:
Actions PM'd to Arbiters

2d20 ⇒ (4, 6) = 10


Ritti moves to east around the pillars in F/G.16. My guess is that you last see her in D.17 or E.17 as she continues south. Riti's Perception this round is 15 (boooooo)

You're up.


arbiter:

Double move to I.17

Stealth 1d20 + 21 - 10 ⇒ (11) + 21 - 10 = 22


sneaky actions, Stealth 22


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

And that's 2 minutes, everyone!
Round 20

Ritti waits a handful of seconds before bursting once more from cover, this time reversing direction and heading back the way she came to hide behind yet another pillar.

Arbiters:
Move to B.08
Activate Scroll

2d20 ⇒ (10, 17) = 27
1d8 + 1 ⇒ (4) + 1 = 5


Ritti moves to B.08 and activates a scroll. Her wounds seem to lessen.

You're up.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

And if you throw a bomb, could you give a general description of its origin?


will keep that in mind

Arbiter:

sent you a PM

more sneakiness


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

By my count, if your caster level for Oracle is 1, the Obscuring Mist on the east side should dissipate now… at the beginning of your turn. Let me know if Ritti can see Morskitter when/if it dissipates.

Round 21

Ritti takes a step to the east behind the pillar, eyes scanning the arena.

Arbiters:
5' step to B.09.
The rest PM'd to yous guys

1d20 ⇒ 19
1d20 ⇒ 6

Ritti's perception is 15 for the round. If she has cover from you, then you need a Perception roll of 38 or higher to see her in B.09 (obviously if no cover is provided to B.09, you can plainly see her).

You're up.


There where two clouds in the east the second one is still there,you can't see morskitter

arbiter:

perception 1d20 + 6 ⇒ (1) + 6 = 7
draw acid flask
two weapon fighting attack against square B-10 AC 5
1d20 + 9 - 2 - 4 ⇒ (12) + 9 - 2 - 4 = 15
1d20 + 9 - 2 - 8 ⇒ (10) + 9 - 2 - 8 = 9

nothing but silence again

Edit:wait changed my turn
Two Flasks fly out of the mist hitting the floor next to Ritti splashing acid at her.
Thats a total of 10 acid damage with no save.Don't know if that move is legit though. I failed my perception check of course but from the information 'skitter has its not far fetched to assume that he thinks your behind the collumn.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Your targetting of the square to use splash seems fine to me. However, how are you creating and throwing 2 bombs in one round? According to the class write-up, "Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored." Other than the Fast Bombs discovery, how can you have 2 at once?

And how are you targetting the ground and not allowing a save?


Those are not bombs, they are acid flasks and they don't allow a save for half with the splash damage as far as I can see.

Oops, I used a move and a full round action there , so its only one bomb since I couldn't use two weapon fighting. That means its only 5 damage from the splash.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Ok. Good to know. And again, from which direction did the acid come? South-west? South? South-east?


Well as we talked about its from the second cloud in the east so south east although I don't know if you actually saw them since the pillar blocks your vision too.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Lol. We did talk about that, but I'm not discounting the possibility that you could have moved since then. :)
As for the column being in the way, it only fully blocks the column of squares directly below Ritti. If you're throwing from there, then Ritti wouldn't be able to see it coming. Also, if you are throwing from there, then it's not the Southeast. :)
Round 22

Only the hiss of acid answers the hooded man's attack.

Arbiters:
PM'd to yous guys

2d20 ⇒ (9, 18) = 27

Nothing obvious. Perception may help. And, as of you starting your 22nd round, the Obscuring Mist you cast in round 12 (centered @ I/J 14/15) has ended, correct? If so, is Morskitter in the open where that mist existed? If not, Ritti's Perception for the round is 27, and you're trying to beat her Stealth roll of 28.

You're up.


Yes hes in the open in I.12

arbiter:

Move to I-08
throw acid flask at B-11
1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17


morskitter dissapears in the the western fog cloud, and lets another aid flask fly
If you stand in A or B 12 then you take 5 acid damage from the splash again.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

EDIT: nvm.. you're posting already.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

As you step into I.12, her readied action goes off…

Arbiters:
1d20 + 12 ⇒ (7) + 12 = 19
1d4 + 2 ⇒ (4) + 2 = 6

Crossbow Attack 19 vs. your Flat-footed (not likely), Damage 6

Any obvious changes and/or magic effects Ritt would see on Morskitter?


That attack misses.Morskitter seems smaller than the last time you saw him.So where is Ritti? She just attacked so her stealth is down.Obviously I would change my action after your readied action so what was the condition? You spotting me? Or was my move part of the condition?


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Sniping...

Arbiter:
1d20 + 19 - 20 ⇒ (2) + 19 - 20 = 1

please, please look in that spoiler, Morskitter! That's awesome...
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Well, for you it is. And the trigger was seeing you, which she couldnt' have done when you started because you started directly on the opposite side of the pillar. But since she (poorly) sniped when you were into I.11 (sorry, the above was a typo) you'd be able to see her now in B.12.

Any change to your actions?


Hah anticipated your move correctly.:)In that case just keep the action the way it was.Morskitter is in the cloud again and you just took 5 splash damage.Your turn.

BTW Are you about about to drop some time soon?In total you took 43 damage this fight.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Ritti is still standing. And I count her as taking 43 damage as well. (there might have been some healing involved) :D
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And hold, please, still considering my options... as they are few and none-too-good all around.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Round 23

Ritti – clothes tattered, singed and acid-burned – drops her crossbow as she heads out in her own dancing walk… somehow marrying a graceful motion with a purposeful defiance. She salutes the crowd as she draws her scimitar.

Her path is a curiously specific one… she gracefully makes her way to where the small man entered the fog, then traces his steps in. The crowd loses sight of her, though her unseen quarry does not. She meticulously measures her steps, hoping to bump into her opponent, her blade ready.

Since you can see me, but I can't see you, I'm just gonna lay this in the open. Obscuring Mist grants concealment to opponents 5' away, so I'm going to try to find my way into your square and attack. Did you roll Stealth? Cause movement could be a problem for me, so if I can beat your stealth, I can get into your square quicker (assuming i can get within 5 feet of you).

Arbiters:
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Perception 12
So Ritti will take one step left, then go straight south to I.11. Then move in the following path: I.10 > I.9 > I.8 > H.8.
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If she ends in Morskitter's square along this path, by my reading he doesn't have concealment any more, and she'll attack.

Arbiters:
Scimitar: 1d20 + 12 ⇒ (20) + 12 = 32
---> Damage: 1d3 + 7 ⇒ (2) + 7 = 9
Crit Confirm: 1d20 + 12 ⇒ (17) + 12 = 29
---> Damage: 1d3 + 7 ⇒ (3) + 7 = 10

Attack 32 (possible crit), Damage 9
Crit Confirm 29, Additional Damage 10
.
If she gets to the end of that movement without getting into your square, she continues moving straight east and behind the pillars on the east side of the map.

Arbiters:
The rest is PM'd to you.
1d20 ⇒ 20

Sorry for the specificity, but if this doesn't work, i'm fairly certain i'm boned.
.
Let me know how this plays out, and you're up.


Of course you roll a crit right now. Not sure if I don't have oncealment from you though, it doesn't say so in the spells description.If that hits morskitter is knocked out.I'll leave it to the arbiter to decide.

stealth in case it matters:

1d20 + 21 ⇒ (8) + 21 = 29


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Yah, this line is the key: "A creature 5 feet away has concealment (attacks have a 20% miss chance)." Well, that and both of us being Tiny so we have to be in the same square to even threaten.


My take is that a creature any distance away has concealment, but beyond 5 ft. there is no visibility whatsoever. I base this on the line "The vapor obscures all sight, including darkvision, beyond 5 feet". I am fairly confident that since this "5 ft. away" clause is the only addendum to the blocking all sight thing that it applies when closer than 5 ft. RAW I think anyone in the cloud always has concealment.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Hmmm... well, I'm not a fan of the ruling (in this case, anyway), but i can see it from both sides. Which means you're up, Morskitter... bombs away, right? ;)

EDIT: And for clarity, Ritti ran off around those Far East (right) pillars.


For another reason I would call it in that way, the text of Fog Cloud says "A creature within 5 feet has concealment", emphasis mine. I don't think the difference in wording was intentional, it seems like the two spells are meant to be analogous short of size and shape.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

I think it's probably the right call. I don't have to like it for Ritti, but it makes sense.


Perhaps I'm missing something, but why does the concealment make the attack miss automatically? Shouldn't Ritti still have an 80% chance to hit?


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Concealment gave Morskitter the ability to Stealth, which my perception didn't beat. So, even if I walked through the correct square, I didn't notice him. Can't attack what you can't see.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Although, just so I can say I did everything I could, how does Morskitter moving full speed and sniping factor into that Stealth roll? Do they both apply? And if so, does Ritti's Perception check beat what's left?

If appropriate... (81-100 is a miss)
1d100 ⇒ 33


Do I have to snipe while having total concealment(wich I had while I was throwing the flask)? I was sorta thinking I keep my stealth either way so I wouldn't need to take the penalty to reattempt stealth after shooting.


Ok, here goes:

Breaking Stealth

When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make and attack roll, whether or not the attack is successful (except when sniping as noted below).
Sniping

If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

Now, it seems to me that you are sniping, as you are trying to attack and remain hidden (though you didn't know that Ritti was going to enter the cloud and find you, which might have affected your decision to remain stealthy). So it would seem that you'd need to snipe. Would it matter when you were effectively invisible from the cloud? No. But it would matter when Ritti entered your square as you only had concealment to hide, not total concealment.

As far as the result goes, though, your 29 did not take into account your invisibility. So if you snipe you get -20 to your roll and if you move your full movement when invisible you get +20 to your roll, so it should be a wash and your stealth roll should remain a 29, which Ritti couldn't beat. Please let me know if I'm missing anything, but if I'm not it seems that Morskitter remained hidden for Ritti's attack.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Then Morskitter's up.


Ah, sorry I didn't check back in yesterday.Probably won't get much posting done today either.Just a quick one.

when you say Ritti ran off behind the pillars I assume Morskitter didn't saw her coming out on the other side, right?

arbiter:

five foot step to J-8
Move action draw Acid Flask
Attack square G-3 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Shield duration 12/20 rounds
Reduce person 15/20 rounds
mutagen 21/200 rounds

...hoping for a quick finish , Morskitter throws another Acid Flask bathing the whole area in acid.
Acid flask at square G-3 ,if Ritti is in the spalsh radius she takes 5 acid damage.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

I think there may be a miscommunication here. Last you saw Ritti, she was making a b-line over to H.17 and then behind that big eastern pillar... and that was after she spent a bunch of movement to retrace your steps into the mist. Does that change your actions any? Or do you still want to target G.3?


Uh ,yeah that does change my actions,thats a big movement speed BTW

In that case same against square G-18

arbiter:

five foot step to I-9
attack square G-18
1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18

So the bomb lands in G-18, 5 splash damage to G-18 and all adjacent squares.Those are F-G-H 17-18-19.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Yep. Expeditious Retreat=zoom zoom
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Out of curiosity, was that a Bomb or another acid flask? i'm assuming acid flask (what with there being no reflex save and all)


Yeah Acid Flask, I have been out of bombs for a while now.Don't get your hopes up though, I carry lots of them.:)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Lol. My hope tank is running pretty low right about now.
Round 24

More silence.

Arbiter:
Actions PM'd to you guys.
2d20 ⇒ (12, 13) = 25

Mage Armor (25 of 600), Reduce Person (13 of 20), Expeditious Retreat (7 of 10)


Ritti is still up. And again, nothing obvious (surprise, surprise). Ritti's Perception for the round is 22. Her Stealth is 31.

You're up.


Great, more sneaking around.:)

arbiter:

standard drink Extract of Expeditious Retreat
move draw acid flask
Stealth 1d20 + 21 ⇒ (2) + 21 = 23

I don't even need to roll perception, Stealth is 23.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Round 25

Arbiter:
PMd to you.
2d20 ⇒ (3, 13) = 16

Mage Armor (26 of 600), Reduce Person (14 of 20), Expeditious Retreat (8 of 10)


Nothing obvious. Ritti's Perception is 22. Her Stealth is 17 (doh!).
.
You're up.


arbiter:

perception 1d20 + 6 ⇒ (9) + 6 = 15
stealth 1d20 + 21 ⇒ (5) + 21 = 26
Double move to G-8

Stealth 26, perception 15 and back to you partner:) That'll be my last post for today I'm beat.Just saw the last Obscuring Mist runs out next round


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Yup. Let em know if Morskitter's out in the open. :)
Round 26

Arbiter:
PMd to you.
2d20 ⇒ (4, 10) = 14

Mage Armor (27 of 600), Reduce Person (15 of 20), Expeditious Retreat (9 of 10)


Nothing obvious. Ritti's Perception is 19. Her Stealth is 23.
To speed things up: Perception 23:
Ritti's holding her xbow in B.12 again

You're up.


The last cloud dissolves but Morskitter is gone....I'm hiding somewhere but we might need an arbiter again to tell us if we have cover from each other.

arbiter:

perception 1d20 + 6 ⇒ (15) + 6 = 21
stealth 1d20 + 21 ⇒ (2) + 21 = 23
draw Acid Flask
ready attack when Ritti is spotted
Still in G-8
Shield 14/20
Reduce Person 16/20
Mutagen ?/200

Perception 21, Stealth 23----my stealth rolls seem to be absorbing the majority of my bad rolls lately.Did you know that I currently have a +21 stealth mod?Yet I'm always below 25 with my roll.


The Man. The Myth. The Mask!

You both have cover from each other.


My turns over then


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Lol. well, it seems high enough to ace my Perception rolls so far.
Round 26

Arbiters:
PM'd to yous guys (including Choon)
2d20 ⇒ (7, 4) = 11

Potion of Mage Armor: rd 27 of 600 (cast in surprise)
Potion of Reduce Person rd 15 of 20 (cast in round 12)
Scroll of Expeditious Retreat rd 9 of 10 (cast in round 18)


Ritti's Perception: 11; Stealth: 21. You're up.

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