Intelligent Animated Object?


Rules Questions


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Are there any rulings on whether or not you could make an animated object intelligent or animate an intelligent item? I know there's the sprout limbs or whatever power for intelligent items, but that's not what I'm looking for.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

A brain in a jar would make for a cool intelligent animated object. :P


I don't see why not. The only requirement for making an intelligent item is that the base item must be magical. The only requirement for making an animated object is that the base item is an object.

Personally I'd go for the animated intelligent Hand of Glory, who collects rings.

Grand Lodge

There is Possess Object.


blackbloodtroll wrote:
There is Possess Object.

Hmm... Possess Object is supposed to work like Magic Jar. But while the later speaks specifically of "souls", Posess Object only mentions a mind transfer. So theoretically an intelligent item could possess itself and so become ambulant.

Silver Crusade

I see no reason you wouldn't be able to do so. Creating an intelligent animated object would not work with the Animate Objects spell--it would have to be made via the Craft Construct feat and the normal rules for creating magic items.
For animating already intelligent items, you would probably have to enchant it with the sprout limbs or the fly power--the Animate Objects spell says it can only be of "any nonmagical material." If it's enchanted with intelligence, it's magical.
As BBT said, there's always Possess Object if you want it more temporary.


Give it the robot template/subtype?


VRMH wrote:

I don't see why not. The only requirement for making an intelligent item is that the base item must be magical. The only requirement for making an animated object is that the base item is an object.

Personally I'd go for the animated intelligent Hand of Glory, who collects rings.

I was actually planning on an animated suit of mithral full plate. Trick the party into thinking they're facing armored undead when it's really much worse.


Sure you could make a spell like a Druid's Awaken, but only for constructs.


Moraeth wrote:
I was actually planning on an animated suit of mithral full plate. Trick the party into thinking they're facing armored undead when it's really much worse.

You mean like a Construct Armor, with a dead guy inside?


VRMH wrote:
Moraeth wrote:
I was actually planning on an animated suit of mithral full plate. Trick the party into thinking they're facing armored undead when it's really much worse.
You mean like a Construct Armor, with a dead guy inside?

Not really. The armor is intended to be an intelligent threat by itself. I was actually considering giving it levels in a class, too, since you can do that with intelligent creatures.


Moraeth wrote:
VRMH wrote:

I don't see why not. The only requirement for making an intelligent item is that the base item must be magical. The only requirement for making an animated object is that the base item is an object.

Personally I'd go for the animated intelligent Hand of Glory, who collects rings.

I was actually planning on an animated suit of mithral full plate. Trick the party into thinking they're facing armored undead when it's really much worse.

So kinda like a helmed horror from Forgotten Realms. That's cool.

If you're DM'ing, you could just give it an intelligence score, and just say, "A wizard did it." Just remember to have a plan if you don't want your PCs to have a mithral full plate armor after they kill it.


Protoman wrote:
Moraeth wrote:
VRMH wrote:

I don't see why not. The only requirement for making an intelligent item is that the base item must be magical. The only requirement for making an animated object is that the base item is an object.

Personally I'd go for the animated intelligent Hand of Glory, who collects rings.

I was actually planning on an animated suit of mithral full plate. Trick the party into thinking they're facing armored undead when it's really much worse.

So kinda like a helmed horror from Forgotten Realms. That's cool.

If you're DM'ing, you could just give it an intelligence score, and just say, "A wizard did it." Just remember to have a plan if you don't want your PCs to have a mithral full plate armor after they kill it.

Kind of. I dislike the general "A wizard did it" though. Overlapping intelligent item with animated object works really well for the concept.

As for giving them mithral full plate after they kill it, the problem with that is killing it would by definition destroy the mithral full plate. The real danger is that they diplomacy it to join them.


If it's an intelligent item with a decent ego score, the armour could prove to be a mixed blessing once persuaded to join the party...


Moraeth wrote:


As for giving them mithral full plate after they kill it, the problem with that is killing it would by definition destroy the mithral full plate. The real danger is that they diplomacy it to join them.

If they destroy it, that's what Make Whole is for lol

Liberty's Edge

Possess object references animate object. The 2nd sentence from that spell reads as follows:

"An animated object can be of any nonmagical material."

So, this won't work; however, any possessed nonmagical material would become intelligent, since it is now possessed by something more intelligent that the un-animated object was originally.

I think I'll go make myself a "smart" tablet now.


References of one spell to another is always tricky, as it is sometimes difficult to tell what would apply. It is clear from some spells that not everything does, but with others it is more difficult. Things like targeting are particularly problematic.

However, for the OP, what he is talking about is a construct, not a intelligent animated item. By definition a construct is an object given mobility and a degree of awareness. It is much easier to make what you want this way.

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