So...I'm leaning towards a Duelist


Advice


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Here's the scenario...Starting a new campaign level 3 with gold, items and a magic item...However, my character is starting level 2 with no items...Here's the catch...Noble Drow(no feats required)...I know right?!...25pt buy in and campaign that will be heavily conducted onboard a pirate ship/boat...

Current stats so far(still adjustable) are...Str 16 Dex 19 Con 12 int 14 Wis 12 Char 13
Traits : Indomitable Faith/Warrior of Old
Feats : Dodge, Iron Will, 2Weapon Fight
Class : Fighter

As of right now the party consists of 7 players including me...1 undecided...1 gunslinger...1 cleric...1 magus...1 wizard...1 witch or rogue...and me---> 1 fighter/duelist

I guess my question is...Should I go Fighter 6 and then Duelist or stick with either 2 weapon Fighter or even Mobile Fighter throughout?...or Rogue/Assassin or ShadowDancer?

Before you hammer me with dip this and take some crazy class combo my thoughts on the character are...I've escaped from the Drow Kingdom(something happened that caused me to flee...future plot) and as a result I was captured by pirates/slavers...the party finds me alone on a ship adrift on the ocean, chained and without any items...I am a (insert class here) level 2 and that will be my class for atleast a few levels or indefinately( no monastaries to dip Monk, no Desert Dervish or whatever on the high seas)...also this is my characters first exposure to the surface world so I feel I should stick to what I am(Chaotic Evil...whatever class) for a few levels until an opportunity presents itself for change...

Assuming the majority of the campaign will take place on the high seas I am leaning towards a mobile/two weap Fighter of sorts or even a Rogue...I don't like the idea of going overboard in heavy armor but like the idea of hopping all over the deck and climbing the rigging without penalties...If I stick with the plan and go Duelist, I will keep Int at 14...but if I go Fighter or Rogue whatever I can dump a lil Int to add to another stat...A Char dump is off the table(13) because Noble Drow have a min of 13 and thats that...What other char/arch type would you recommend for this?...Stat changes?...Traits and Feats?...

I guess the possibility to dip a level may come up later but as of now I don't see it happening for a few levels...


You have the makings of a classic swashbuckler. Look at two-weapon fighter who uses a rapier and maine gauche (sword breaker dagger). Disarm/pin, then pierce away. The prereq's for Duelist will help guide your choices for feats and skills. Generally, focus in two-weapon fighting and combat maneuvers.


Weapon master3/ urban ranger 3/ duelist! Classically trained in knowledge and sword play as a drow noble, then learned the pirate life and soak up as much of the surface (higher skill points) as an urban ranger (maybe freebooter as well), and then perfect the dueling arts...


thebigragu wrote:
You have the makings of a classic swashbuckler. Look at two-weapon fighter who uses a rapier and maine gauche (sword breaker dagger). Disarm/pin, then pierce away. The prereq's for Duelist will help guide your choices for feats and skills. Generally, focus in two-weapon fighting and combat maneuvers.

I do like the idea of parrying attacks and deflecting arrows:)

If I do go Duelist should I stick with reg Fighter or select an Archtype for a few levels?...Armor TrainingxX seems nice...


Byrdology wrote:
Weapon master3/ urban ranger 3/ duelist! Classically trained in knowledge and sword play as a drow noble, then learned the pirate life and soak up as much of the surface (higher skill points) as an urban ranger (maybe freebooter as well), and then perfect the dueling arts...

Very nice... I was looking at the Weapon Master or even taking Ranger( hated taking straight Ranger Drow...you know why...but dig the 3rd lvl abilities Urban Ranger gives!)


First I'd recommend checking the Duelist guide.

Secondly, if you're going Duelist, I'd recommend just going Fighter, then pick up Unarmed Strike & Snake Style since they need it. A TWFing Unarmed Duelist is strong since they meet all the prerequisites to not lose parry or precise damage.

Shouldn't be too much of a stretch since Pirates aren't opposed to hitting things with their fists either. You might have a problem with learning Snake Style on the high seas, but since its all about seeing through deception and junk, it's not much of a stretch. Much less than a whole monk dip.

Finally, if you do dip rogue, don't forget there's a pirate archtype or two. Not the best optimization wise, but none the less flavorful.

Silver Crusade

Duelists cannot use their Precise Strike ability and TWF at the same time. Well, not exactly but:-

Precise Strike wrote:
When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield.


Byrdology wrote:
(maybe freebooter as well)

This is a Human racial archetype... Is this possible?


Malachi Silverclaw wrote:

Duelists cannot use their Precise Strike ability and TWF at the same time. Well, not exactly but:-

Precise Strike wrote:
When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield.

I understand this but TW attacks vs Precise attack + Duelist level 3-5..which is better until you actually need the level dmg?

Grand Lodge

Why no Dervish Dance?

There is no "desert" requirements.

You know about creating your own flavor right?

Every Fighter is not the same, and neither is those that utilize the Dervish Dance feat.


Darth Grall wrote:

First I'd recommend checking the Duelist guide.

Secondly, if you're going Duelist, I'd recommend just going Fighter, then pick up Unarmed Strike & Snake Style since they need it. A TWFing Unarmed Duelist is strong since they meet all the prerequisites to not lose parry or precise damage.

Shouldn't be too much of a stretch since Pirates aren't opposed to hitting things with their fists either. You might have a problem with learning Snake Style on the high seas, but since its all about seeing through deception and junk, it's not much of a stretch. Much less than a whole monk dip.

Finally, if you do dip rogue, don't forget there's a pirate archtype or two. Not the best optimization wise, but none the less flavorful.

STR Ranger's Duelist Guide is awesome btw...just looking for additional insights...

Fighter feats are whats keeping me going Rogue;)

I have looked at Unarmed strike /style...Like the idea of kicking someone off the boat...haha


blackbloodtroll wrote:

Why no Dervish Dance?

There is no "desert" requirements.

You know about creating your own flavor right?

Every Fighter is not the same, and neither is those that utilize the Dervish Dance feat.

Not sure where I saw that or perceived it to being tied to a Desert style campaign... Can you elaborate please or link?...thanks

Grand Lodge

Baelmar wrote:
blackbloodtroll wrote:

Why no Dervish Dance?

There is no "desert" requirements.

You know about creating your own flavor right?

Every Fighter is not the same, and neither is those that utilize the Dervish Dance feat.

Not sure where I saw that or perceived it to being tied to a Desert style campaign... Can you elaborate please or link?...thanks

It was in your original post.

I am talking about Dervish Dance.


blackbloodtroll wrote:
Baelmar wrote:
blackbloodtroll wrote:

Why no Dervish Dance?

There is no "desert" requirements.

You know about creating your own flavor right?

Every Fighter is not the same, and neither is those that utilize the Dervish Dance feat.

Not sure where I saw that or perceived it to being tied to a Desert style campaign... Can you elaborate please or link?...thanks

It was in your original post.

I am talking about Dervish Dance.

Okay..only have core, apg books...That is better than the weapon finesse t

hat is required for Duelist


Malachi Silverclaw wrote:

Duelists cannot use their Precise Strike ability and TWF at the same time. Well, not exactly but:-

Precise Strike wrote:
When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield.

Which is why it's recommended you either forgo the attack in your offhand for Parry; or you use an unarmed strike since they're not a weapon in your other hand.


Darth Grall wrote:
Malachi Silverclaw wrote:

Duelists cannot use their Precise Strike ability and TWF at the same time. Well, not exactly but:-

Precise Strike wrote:
When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield.
Which is why it's recommended you either forgo the attack in your offhand for Parry; or you use an unarmed strike since they're not a weapon in your other hand.

Do I need the Snake Style then?...cant I just use un-armed strike and select a different feat?


I have not read the whole thread so this might have been said. But a lot of duelist abilities do not work when twf

Dark Archive

I would swap intelligence and strength. You'll get more out of intelligence in the long run; a single point of damage per hit versus a skill point per level and an extra point of AC seems like a no-brainer to me.


MiniGM wrote:
I have not read the whole thread so this might have been said. But a lot of duelist abilities do not work when twf

Precise Strike (which would be decided/ level of char to be used vs 2 attacks) and Parry which is only really usable if you win initiative..what am I missing?


Mergy wrote:
I would swap intelligence and strength. You'll get more out of intelligence in the long run; a single point of damage per hit versus a skill point per level and an extra point of AC seems like a no-brainer to me.

Hmmm...you know when I posted this I expected to have a barrage of posts to talk me out of the Duelist...the Int vs Str does make sense...the wizard in group did take craft wonderous... so hopefully a Str belt isn't out of the question soon


Free booster is fair game for you. I would advise against TWF though. Ancestral weapons won't do you any good, so I would go with a rapier. You may want to consider crane style though, it's super glowing neon blue!


If you want some pretty seriou badwrongfun, go dervish dancer weapon master 3/ magus 4/ duelist X... But seriously, pick up crane style!

Grand Lodge

The Dervish Dance feat is literally built with the Duelist in mind.

So, say the creator.


Byrdology wrote:
If you want some pretty seriou badwrongfun, go dervish dancer weapon master 3/ magus 4/ duelist X... But seriously, pick up crane style!

I have read more into Dervish Dance(thx BlackBloodTroll) and read and re-read Crane Style...I am digging it!...Magus vs Ranger?... You sold me earlier on the Urban Ranger...Current char now is a caster(F/Wiz/EK) so I 'm not completely sold on another caster... Please make your case...lol


Magus gives you unparalleled damage on a single strike vs ranger and fighter combined. There is also tons of synergy between magus and duelist. However, ranger fits the pirate life a bit more thematically. Just watch out for your will save. Honestly it's up to you. Magus = more optimized power, ranger = more role playing optimization. Your choice.


Byrdology wrote:
Free booster is fair game for you. I would advise against TWF though. Ancestral weapons won't do you any good, so I would go with a rapier. You may want to consider crane style though, it's super glowing neon blue!

The only weapons I had considered using were Rapier, Short Sword and Hand Crossbow...trying to stick to racial weapons atm...


Byrdology wrote:
Magus gives you unparalleled damage on a single strike vs ranger and fighter combined. There is also tons of synergy between magus and duelist. However, ranger fits the pirate life a bit more thematically. Just watch out for your will save. Honestly it's up to you. Magus = more optimized power, ranger = more role playing optimization. Your choice.

Power vs Optimization... Damn you Byrd!:)


I am leaning towards Fighter/UrbanRanger/Duelist... The Magus seems ideal but why bother with any other classes?/getting the max spells/caster out of the class?...Favored Enemy + skill pts seems to beat out a level 2 spell max


Seems like a good choice. Hope you have fun with it.


Fighter(weapon master)/Master of many styles hungry ghost monk build

fighter 1. weapon finesse dodge
fighter 2. dervish dance
fighter 2/1 monk crane style(level feat) crane wing bonus feat
fighter 2/2 monk crane riposte(bonus)
fighter 3/2 monk mobility(level)
fighter 4/2 monk snake style
From there go into duelist picking up weapon focus/spec

Grand Lodge

Is this a Golarion Campaign?


blackbloodtroll wrote:
Is this a Golarion Campaign?

Homebrew...we get the details tomorrow night.


Thanks for all the help...Think its going to be a fun character to play...


those are the ones, to me what is the point if you are not going to parry?

I am not saying badwrongfun of course. That said if I were the GM I would allow parry to be a held off hand attack np,

I jsut wanted to make sure that you realized that is all


MiniGM wrote:

those are the ones, to me what is the point if you are not going to parry?

I am not saying badwrongfun of course. That said if I were the GM I would allow parry to be a held off hand attack np,

I jsut wanted to make sure that you realized that is all

I can see a Duelist parrying with an off hand weapon also...but I will be wielding a single scimitar for Dervish Dance


couple of monk levels will give you the style feats and unarmed strike so you can parry with your off hand. I would say two levels of master of many styles would be perfect. I also see drow being inclined in that direction really. Very aesthetic evil kind of a race.

Sovereign Court

@proftobe

Four levels of monk will only leave you at BAB +5 when you need +6.

Possible is Freehand Fighter 5/Aldori Swordlord PrC 1/Duelist 10. If you are going more than 16 levels, you might want to take another level of Swordlord.

Instead of Freehand Fighter 5, you could do Weapon Master 5 or, even, Weapon Master 3/Urban Barbarian 2.

Thanks,

Kodger


urban barbarian is a good alternative to fighter levels actually.

I would go Master of many styles 2/Urban barbarian 5/Duelist X...

It gives you the crane feats and improved uncanny dodge as well as super high dexterity from rage and all those delicious rage power options.

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