Need Barabrian Build advice.


Advice


I am building a straight classic Barbarian, but I have never really played one before. I need help with my options to have lots of fun and really kick monster a**.

* Two handed weapon wielder.
* 20 build points.
* Reign of Winter Adventure Path

Thanks in advance for your help.


The usual gig is grab supersitious and its line and grab beast totem for pounce. Don't need any crazy super powers, just smash smash smash.


how much help are you looking for? Do you want me to stat out a level 1 build for you? want a character idea/background for the AP? Both?


Stats out for a 1st level build and how I can advance.

I have a friend that wants to be a writer writing the background.

Grand Lodge

Invulnerable Rager is both mechanically, and thematically, right for this build.

I can think of no other archetype more in line, flavor-wise, with the Reign of Winter Adventure Path than this archetype.

Also, it rocks mechanically.


Reign of Winter, huh? Yeah, I'd go with Superstition.

My favourite would be a (Heart of the Fields or Heart of the Wilderness) Human [Wild Rager] [Elemental Kin] Barbarian. Favored class bonus: +1/3 to Superstition. Feats: Power Attack, Cleave.
Traits: Skills: Whatever

Stats: Str 18, Dex 14, Con 14, Int 12 Wis 12 Cha 7.
Get Four Mirror Armor (from UC) and go to town on the enemy.

At level 2, get the Superstition rage power. Of your next 4 rage powers, 3 are taken up by the Beast Totem line. I would get Guarded Life as the 4th.


Ivulnerable rager totem warrior

Getting beast totem rage powers reckless abandon and come and get me

Powerattack and raging vitality are key

Grand Lodge

Totem Warrior does not exist anymore, or rather, it never did.


Quick build for a level 10 Invul Rager

Spoiler:
Human Barbarian 10(Invul. Rager)

Str-20(16+2race+2level)
Dex-14
Con-16
Int-8
Wis-11
Cha-7

Feats:
H-Power Attack
1st-Raging Vitality
3rd-Extra Rage Power
5th-Extra Rage Power
7th-Improved Sunder
9th-Combat Reflexes

Rage Powers:
2nd-Superstitious
3rd-Reckless Abandon
4th-Witch Hunter
5th-Lesser Beast Totem
6th-Beast Totem
8th-Spell Sunder
10th-Greater Beast Totem

After 10th u pick up Come and Get Me and Guarded/Greater Guarded Life Rps.. I would suggest a high crit weapon like a falchion/nodachi and get critical focus at 11th followed by staggerin critcal at 13th and stunning at 17th..


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As others have suggested already:

Human Barbarian with Favored Class Bonus in Superstitous
Take the Invulnerable Rager archetype
Take Come and Get Me and Recklass Abandon Ragepowers
Take Power Attack and Raging Brutality feats
Combat reflexes is also a must if you're going to use Come and Get Me
You could also consider using a Nodachi. It's a martial two handed weapon with an 18-20 crit range. Combine that with either keen or improved critical and you're going to be critically hitting 30% of the time.One of the most important aspects not to forget is the Beast Totem rage power line-up. You absolutely want to make sure you get Greater Beast Totem at 10th level. It's simply the best ability there is because you can charge and make a full attack with pounce. Do you like charging in at someone and unleashing a fury of attacks and dealing ridiculous amounts of damage? Yeah, thats exactly what this is. I would also suggest getting a ring of evasion at some point. With superstitous your saves will be high, like Paladin high, all of them. That pretty ring of evasion will let you take 0 damage from the evil wizard AoE spells the majority of the time. If you really want to add something that will throw off your DM, you should also take improved sunder, witch hunter, and spell sunder. You are now the bane of all magical enemies.

Have fun, and happy hunting.


blackbloodtroll wrote:
Totem Warrior does not exist anymore, or rather, it never did.

Totem Warrior

A barbarian often has a special totem that is the patron of her tribe.

While individual totems vary, those in the tribe that call upon a totem receive similar abilities. Totem warrior barbarians can select from the following rage powers:

Rage Powers: The totem warrior is based entirely upon his totem rage powers. In addition to the totem powers themselves, the following rage powers complement the totem warrior archetype (depending on the totem chosen): animal fury, low-light vision, night vision, raging climber, raging leaper, raging swimmer, and swift foot.


Personally I wouldnt go invulnerable rager again very soon. I like uncanny dodge :)

I see a lot of people suggest superstition, guess they dont like buff spells or healing...


Darkflame wrote:
blackbloodtroll wrote:
Totem Warrior does not exist anymore, or rather, it never did.

Totem Warrior

A barbarian often has a special totem that is the patron of her tribe.

While individual totems vary, those in the tribe that call upon a totem receive similar abilities. Totem warrior barbarians can select from the following rage powers:

Rage Powers: The totem warrior is based entirely upon his totem rage powers. In addition to the totem powers themselves, the following rage powers complement the totem warrior archetype (depending on the totem chosen): animal fury, low-light vision, night vision, raging climber, raging leaper, raging swimmer, and swift foot.

I think he's referring to the fact that Totem Warrior used to (as an error) imply that you could take multiple Totem rage power lines instead of just one. Eventually that error was corrected. However, that leaves the Totem Warrior with 0 abilities as an archetype and less than any real flavor substance in the description. For all intents and purposes it might as well not exist.


Skull wrote:

Personally I wouldnt go invulnerable rager again very soon. I like uncanny dodge :)

I see a lot of people suggest superstition, guess they dont like buff spells or healing...

As long as you can survive combat you'll be healed just fine afterwards. The part about having to save against friendly spells only applies while raging. With a dip into oracle with the lame curse you pick up fatigue and exhaustion immunity so you can rage cycle earlier than level 17, which I would recommend if you don't think the campaign will make it to 17. Once you can rage cycle you can also make it so your friends can buff and heal you too.


My very first Pathfinder character was a barbarian - plain vanilla barbarian. I quickly found out that Uncanny Dodge, while good, was really no big deal. My GM let me change archetypes to Invulnerable Rager. The additional DR is fantastic. Uncanny Dodge may come up 50% of the time, and only at the start of combat (depending on your initiative roll), but DR will come up 99% of the time in combat. I fully endorse Superstition, Beast Totem line and Come and Get Me. Yes, you may lose out on buffs with Superstition, but you can always delay your action if you go ahead of the party wizard to get the all important Haste buff. As for healing, the DR is like having additional hit points, and most fights don't last more than 3-5 rounds. Most healing takes place after the fight. Healing is just highly inefficient during a fight. There will, of course be some rare occasions that you will need healing during the fight, in which case you could be screwed, or you drop out of Rage and get healed up. I would also consider using reach weapons and Lunge to further mitigate the damage you take. The creatures can't attack what they can't reach. Unexpected Strike is a very good rage power if you have fatigue immunity. It's basically a free attack every round when a creature enters (not moves through) your threatened square. The trick is to gain fatigue immunity. There are number of ways to gain fatigue immunity - just do a search on the boards. Lastly, the invulnerable Rager gains the benefit of a permanent Endure Elements to either heat or cold. I would think that for Reign of Winter, being able to withstand extreme winter temperatures would be thematically appropriate and very useful.


Beast Totem and Superstition Rage Power Line +1. Another option would be going Tank Barbarian by dipping Unbreakable Fighter.

Also url=http://zenithgames.blogspot.de/2013/01/guide-to-builds.html]look here[/url].


Problem is, barbarians can straight out die when rage wears off, great time to be rolling high will saves vs healing spells...

I also had an invulnerable rager which i loved. Took out some crazy shadow dragon on his own with a viscious scythe. I knew he would crit sooner or later.

I didnt say there was anything wrong with invulnerable rager. My personal preference is uncanny/improved dodge (atm)

The fire or cold resistance is slso nice ;)


I3igAl wrote:

Beast Totem and Superstition Rage Power Line +1. Another option would be going Tank Barbarian by dipping Unbreakable Fighter.

Also look here.

Fixed

Sovereign Court

Skull wrote:
Problem is, barbarians can straight out die when rage wears off, great time to be rolling high will saves vs healing spells...

Raging Vitality solves that.


Skull wrote:

Problem is, barbarians can straight out die when rage wears off, great time to be rolling high will saves vs healing spells...

I also had an invulnerable rager which i loved. Took out some crazy shadow dragon on his own with a viscious scythe. I knew he would crit sooner or later.

I didnt say there was anything wrong with invulnerable rager. My personal preference is uncanny/improved dodge (atm)

The fire or cold resistance is slso nice ;)

I think ur forgetting that even if they make their save vs healing the barb still receives 1/2 the heal.. Ntm lay on hands, channel energy, and energy body work on them with no save required.. Theres abs no equal to the flat DR that invul rager provides.. Coupled with energy resistance cold and endure elements cold it makes for the best northern barbarian choice..

Dark Archive

Barbarians are one of the most stable classes as far as surviving. Survive rage-dropping permadeath by grabbing Raging Vitality as one of your first feats (level 3 is a great time for it). Don't worry so much about AC after the first few levels, because it will never be high enough to negate high level attackers.

Critical hits are another story, and should definitely be prepared for. Apart from the fortification property, which is far more valuable to a barbarian than actual enhancement bonuses to armour, look into getting a jingasa of the fortunate soldier. For 5000 gp, negating a crit once per day (on top of the +1 luck bonus to AC, which stacks with just about everything) is incredible.

Silver Crusade

I really have been intrigued by the world serpent totem for a PFS barbarian.

The getting Lawful, Chaotic, Good and Evil aligned weapons at level 6 sounds great, plus it lets me explore some pretty cool gear options with the gold savings on weapon enhancements.

Juggernaut Pauldron's anyone?


I had to retire the barbarian character. I was going to seal some enemies who were taunting my PC, although in a language I did not understand, inside their igloo. Another PC thought that was not a good idea and attacked me. I'm guess saying "Hey, don't do that" was to difficult. So my PC being a normal Barbarian. In other words prideful, glory seeking, and looking out for his warrior honor challenges the other PC. Then we were interrupted by the BBEG. So after the killing BBEG, instead of causing strife in the gaming group, not the PC party, I went against roleplaying my character and my PC left the party saying that if he and the other PC ever met again that they would fight. The other player did not understand why my PC was angry.

So now I am trying to make an Oracle. I will need help since I have never even seen one played more than a session or two, and by a novice player at that. I am not really a fan of the newer classes so I need help with the build. The link to that thread is below.

http://paizo.com/threads/rzs2pp2b?Oracle-build-brainstorm#1

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