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Javaed |
I'm getting ready to play my first character for PFS and I'm thinking of playing an Inquisitor of Sarenrae that focuses on Intimidation tactics to get people to back down when possible.
I was hoping some of ya'll would take a quick look at my level 1 build and let me know if it can be improved or if anything needs to be tweaked for PFS.
Expand for Build Info:
Chal
Oni-Spawn Tiefling Inquisitor 1
CG Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 9 (1d8+1); judgement of sacred healing 1
Fort +3, Ref +2, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist fire 5, judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
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Offense
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Speed 20 ft.
Melee Bite (Maw or Claw (Bite)) -2 (1d6+1/x2) and
Scimitar +3 (1d6+4/18-20/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Divine Favor, Protection from Evil
0 (at will) Detect Poison, Detect Magic, Guidance, Sift
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Statistics
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Str 17, Dex 14, Con 12, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Enforcer
Traits Bad Reputation, Blade of Mercy
Skills Acrobatics -3 (-7 jump), Bluff +7, Climb -2, Diplomacy +7, Disguise +0, Escape Artist -3, Fly -3, Intimidate +12, Knowledge (nature) +5 (+8 to identify the abilities and weaknesses of creatures), Knowledge (planes) +5 (+8 to identify the abilities and weaknesses of creatures), Perception +7, Ride -3, Sense Motive +4, Stealth -3, Survival +7, Swim -2 Modifiers monster lore
Languages Common, Infernal, Varisian
SQ domains (conversion inquisition), judgement (1/day), prehensile tail
Other Gear Four-mirror armor, Scimitar, 90 GP
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Special Abilities
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Blade of Mercy: No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.
Chal
Oni-Spawn Tiefling Inquisitor 1
CG Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 9 (1d8+1); judgement of sacred healing 1
Fort +3, Ref +2, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist fire 5, judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
--------------------
Offense
--------------------
Speed 20 ft.
Melee Bite (Maw or Claw (Bite)) -2 (1d6+1/x2) and
Scimitar +3 (1d6+4/18-20/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Divine Favor, Protection from Evil
0 (at will) Detect Poison, Detect Magic, Guidance, Sift
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Statistics
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Str 17, Dex 14, Con 12, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Enforcer
Traits Bad Reputation, Blade of Mercy
Skills Acrobatics -3 (-7 jump), Bluff +7, Climb -2, Diplomacy +7, Disguise +0, Escape Artist -3, Fly -3, Intimidate +12, Knowledge (nature) +5 (+8 to identify the abilities and weaknesses of creatures), Knowledge (planes) +5 (+8 to identify the abilities and weaknesses of creatures), Perception +7, Ride -3, Sense Motive +4, Stealth -3, Survival +7, Swim -2 Modifiers monster lore
Languages Common, Infernal, Varisian
SQ domains (conversion inquisition), judgement (1/day), prehensile tail
Other Gear Four-mirror armor, Scimitar, 90 GP
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Special Abilities
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Blade of Mercy: No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.