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My DM is convinced that I cannot get multiple sneak attacks in a single round. Something about only getting one bonus damage per turn. But every topic I can find about this all say that as long as the prereqs for sneak attacking are meet then it's completely fine. So where can I point him to (in the core rule book) that supports this? He's not obstinate about it, he just needs to see it for himself before he'll acquiesce.

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Boy, this comes up more than I thought.
Yes, you can get multiple sneak attack damage per turn, as long as the prerequisites are met.
Have you asked where he found within the rules this restriction?
I ask, because it does not exist. Neither does this "one bonus damage per turn" thing, that seems vague, and convoluted.

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The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
If you are getting sneak attack from using stealth or from the effect of the invisibility spell, then only the first attack will get the bonus precision damage, because the conditions which allow the sneak attack are no longer there after attacking.
Flanking is the cheapest, most reliable way to get sneak attack damage on all your attacks. Blindness is another way.
Greater invisibility (which doesn't disappear when attacking) will also let you get sneak attack damage on all your attacks.
The Greater Feint feat can also be employed to get you sneak attack dice against one target until the start of your next turn, provided you use Improved Feint (prerequisite to Greater Feint) to feint as a move action prior to attacking. This includes attacks of opportunity.
Also, the Feint Partner and Improved Feint Partner teamwork feats will let you benefit from someone else feinting, but this would only ever come into play with characters you specifically designed to function this way.

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BBT he is probably merging the concept for critical hits and multiplying damage rules that say you can only apply your precision damage and what not once no matter how many "mulipliers" you are allowed. I often see people confusing unrelated rules into combined singular rules. Sometimes...I do that too...it happens.