Anvil or Arm (not as a caster)


Advice

Grand Lodge

Ok I have been trying very hard on my own to make some builds for an upcoming campaign.

The campaign will be or at least heavily steal from Skull and shackles.

We will be a 4 player party.

The issue I am having is that we are all making our characters separately.

I have been using this as a way of coming up with character concepts... or at least to see if the desired roles will be filled.

I am trying to figure out a way to make an anvil and/or arm that is not a caster. To be specific I qualify not a caster as someone that does not get access to 9th level spells.

If it is relevant my rolled stats are 18, 17, 14, 11, 11, 11.

Any tips or suggestions would be greatly appreciated.

Grand Lodge

As an added point I would prefer no casting, but if the suggestion involves casting I am still game.


I don't think there are any good non-casting anvils, but arms are possible.

holy tactician paladin is the best teamwork feat distributor. He's a caster, though.

The cavalier distributes teamwork feats in a much more limited fashion.

The sensei monk gets inspire courage, but he gives up nearly everything for it and only gets half as many rounds as a real monk. If you're heading for the mana wastes he may be an acceptable arm, but it's kind of insulting to monks that giving up flurry and bonus feats is still only worth half as many performance rounds as a bard who is also a 6 level spellcaster.

A battle herald progresses inspire courage and tactician at full BAB and can be built off of sensei/cavalier. Either go at least 4 cavalier levels to qualify for horse master or go cavalier 1 and leave your horse at home. You get inspire courage rounds at 2/level while in battle herald and only 1/level while in sensei so I suggest going light on sensei.


Half-elf bramblebrewer grenadier alchemist. Or plants-and-earth focused multiclassed caster.

The idea is to lay down difficult terrain on the enemy, and then get in there with them, with a reach weapon and abilities like Nimble Step (feat) and Rockstepper (dwarf) that allow you to 5' step but force your enemy to eat AoOs constantly.

Or summoner with a nasty bipedal reach-grapple monster eidolon.

Grand Lodge

Ok so bramblebrewer / grenadier half-elf... after looking at it, I like the idea!

Now nimble moves seems ok as a feat, but can be replaced by a magic pair of slippers that cost 2000 gp which seems doable by earlier levels.

Assuming my abilities would be:

Strength 14
Dexterity 17
Constitution 11
Intelligence 20 (18+2 from half elf bonus)
Wisdom 11
Charisma 11

Now ancestral arms gives me a free martial or exotic weapon proficiency and I also get a martial weapon proficiency from grenadier, any suggestions? Falcata seems like a good choice but again I am open to suggestions.


If you're trying to fulfill both functions, you could go with a full BAB melee class that uses a reach weapon and trips. If you can get someone to cast enlarge person on you then nobody gets by without a tripping attack of opportunity. Pretty good battlefield control, especially if you have a predominantly ranged group, or a sneak attacker.

Liberty's Edge

Mystically Inclined wrote:
If you're trying to fulfill both functions, you could go with a full BAB melee class that uses a reach weapon and trips. If you can get someone to cast enlarge person on you then nobody gets by without a tripping attack of opportunity. Pretty good battlefield control, especially if you have a predominantly ranged group, or a sneak attacker.

Add in combat patrol later on and have a moderately high dex for more AoO's than you can shake your 'Stick of Reaching out and Tripping People' at.

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