Selling things


Pathfinder Society

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I'm confused about how much I'd get if I sold some things. Here's the deal. I bought a bucket of ghost salt blanch, and some firearm bullets of various materials. None of these are cartridges of any sort - no need to re-cover that ground. I want to blanch 5 pieces of ammo, but the blanch goes in batches of 10. So, what I want to do is spend the other 5 pieces on some other ammo, and sell it back.

Ghost Blanch costs 200 for 10 ammo, so 20 each. Keeping half, I've got 100g worth of blanch sitting around. Put it on some cheap ammo - say, sling bullets at a copper each. (I'll throw the other 5 to some kid). Now I've got 100.05g worth of blanched ammo for sale. I sell this at 50.02g?

I guess the real question is - can things with blanch applied be sold including the value of the blanch, at the standard 50% rate?

Liberty's Edge 5/5

Why don't you want 10 bullets that are blanched? Is it an encumbrance thing?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I'm setting up a pouch to use abundant ammunition on for any fight that might need special ammo. As such, I only need one of each type of ammo. I'm just looking to recoup some of the cost.

4/5 *

My understanding is that if you can't buy it, you can't sell it. "Ammo with weapon blanch applied" is not something that has a listed price in any book; even though it is easy to calculate, it is not explicitly listed so I don't think you can do it.

Dark Archive

apply the ghostsalt to 5 normal bullets, incase you need to shoot ghosts and don't want to spend the time casting the spell. Or better yet, cold iron bullets, so that you can shoot shadow demons in the face.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Hmm. Actualy, I don't see anything that says to do all of them at once. I guess I can just save the other 5 for use later.

The Exchange 5/5

Or set up a second pouch... for those times that someone pilfers the first one. Having a backup just might help.

Dark Archive

thistledown wrote:
Hmm. Actualy, I don't see anything that says to do all of them at once. I guess I can just save the other 5 for use later.

I don't see anything that says you can save them for later. What the book says is you can treat up 10 pieces of ammo. Since it doesn't say you get to keep whats left over, you don't.

Remember, the rules show what you can do, they don't disprove every possible thing that you can't do.

Shadow Lodge

Victor Zajic wrote:

I don't see anything that says you can save them for later. What the book says is you can treat up 10 pieces of ammo. Since it doesn't say you get to keep whats left over, you don't.

Remember, the rules show what you can do, they don't disprove every possible thing that you can't do.

By that same logic, you better use all ten uses of that healer's kit all at once, too.

Common sense rule applies. Since you would physically have to apply the blanch to one bullet at a time (unless you somehow have enough hands to rub it onto all ten at once), and they don't have some sort of "shelf life", there's no reason to require using the entire supply all at once. Just mark how much of it is used on a chronicle sheet.


Keep the bullets. You will run into situations where you don't have the time to cast Abundant Ammunition, and you will be glad to have the extra bullets on hand.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Follow-up. Something I hadn't noticed about abundant ammunition before. Yes, it will replace your awesome ammo - but not until the start of the round. So if you're firing multiple shots per round, you still need as many real bullets as you plan to fire that round.

Dark Archive

SCPRedMage wrote:
Victor Zajic wrote:

I don't see anything that says you can save them for later. What the book says is you can treat up 10 pieces of ammo. Since it doesn't say you get to keep whats left over, you don't.

Remember, the rules show what you can do, they don't disprove every possible thing that you can't do.

By that same logic, you better use all ten uses of that healer's kit all at once, too.

Common sense rule applies. Since you would physically have to apply the blanch to one bullet at a time (unless you somehow have enough hands to rub it onto all ten at once), and they don't have some sort of "shelf life", there's no reason to require using the entire supply all at once. Just mark how much of it is used on a chronicle sheet.

Except that healers kits explicitly state that they have uses that can be split up. Ghost Salt Weapon Blanche does not. That's the big difference. Ghost Salt Weapon Blanche on ammunition does not say that it gets seperate uses, so it doesn't. It's a single use item, though that single use can be applied to multiple pieces of ammunition.

1/5

You use the blanche all at once. You either apply it to all 10 at once or not at all. If you still have some leftover, what's stopping you from applying it to a melee weapon? You would get more uses out of it than you should.

Community / Forums / Organized Play / Pathfinder Society / Selling things All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society