| Namelessone |
The game I'm in only allows the core book and I have 8 int.
I'm looking at the progression of a fighter and there really isn't any meat that I can find to make me want to stay as a fighter.
I'm leaning towards maybe a paladin since he get smite, lay on hands and a bunch of other goodies any suggestions??
| MrSin |
If you want to be a paladin and carry the paladins conduct I say go for it! You won't be the most powerful paladin ever, becuase of the way scaling works, but if you don't think you'll get anything out of fighter may as well. Fighter doesn't have much in class features, just feats, bravery, armor training, and weapon training. If your done with those may as well try something new and different.
| Dakota_Strider |
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Do you have any concept of what your character wants to be? I don't mean class, or different types of attack/damage feats and abilities. What are your character's goals? What type of things does he enjoy? Is he even the temperment to be a paladin, a wizard, a bard, etc etc?
My point is, just playing him as a bunch of stats is going to be pretty hollow, regardless if multiclassing or not. Unless there is some type of goal you have in mind, as a solid reason to choose another class, I would suggest you remain as fighter. Your character will probably become just as powerful, if not more so, by staying with one class. And you won't have some pesky code of conduct you need to stick to.
| Namelessone |
I'm running through rise of the rune lord and I'm using a great sword dealing 2d6+16 a hit which I'm happy with.
Now basically I see no reason why I should keep taking fighter there is extra feats but the feats are really slim pickings.
Now as a paladin I would get +2 saves and immunity to fear and disease on top of that smite and lay on hands.
I need to be at the front lines and I have a steady stream of heals to help me out but I'm always being hit by will saves which have already killed me once.
| AnnoyingOrange |
Seeing your selection of feats I suspect you are only using the CRB, which might explain why your options seem a bit bland.
I suspect the damage of your sword is in error as well, it should be 1d10 base for a small character/creature.
check out www.d20pfsrd.com for more feat options and potential archetypes your GM might allow you, two-handed fighter in particular is a good archetype for you. Feats for coming levels I'd look at furious carnage, greater weapon focus (core but good) and either improved critical or critical focus.
Paladin is not a great option for you since you are lacking charisma, you will not get a bonus on AC or attack using smite evil. Your charisma makes laying on hands (gained at 2nd level) not so great of an option either. Aura of courage is nice but not worth 3 subpar levels.
| Bill Dunn |
Paladin is not a great option for you since you are lacking charisma, you will not get a bonus on AC or attack using smite evil. Your charisma makes laying on hands (gained at 2nd level) not so great of an option either. Aura of courage is nice but not worth 3 subpar levels.
I have to agree that your stat distribution doesn't exactly make too many multiclass options attractive. To really make a paladin change work well, you'll need to invest in your Charisma. As it is now, the only saving throw benefit you'll get is by adding in the first level paladin base saves (which do include Will, so there's something you're looking for). You won't get the paladin's divine grace without a positive Charisma modifier.
If you're willing to invest the treasure, making a decent paladin out of the character can be done. You just have to put a fair amount of money into a charisma booster (or set of them) and the sooner you can do that, the better.
| WerePox47 |
Whats your alignment? Because you couldnt possibly have an alighment that allows paladin and barbarian.. On topic though i would suggest either Barbarian or Ranger.. The first has already been talked about, but a ranger can offer bonus feats still, as well as a favored enemy and you'd have afew levels before spells to get ur wisdom up a few points to cast em, (headband could do this). Barbarian is deff the most bang for buck out of the gate, but i think a ranger could be better in the long run.. You could talk to you gm about the boon companion feat and you'd have an animal comp thats only 3 levels off full progression and it could serve as a mount for ur smallness..
| Darkflame |
Barbarrian comes to mind for me but i would defenetly consider geting into the critical feats getting a keen greatsword soner rather than later and getting some nice critical conditions like bleeding critical adding 2d6 bleed damage is awsome!
you can do this as a barbarrian but need to take extra rage ASAP as you need a few extra rounds for rage at this stage befor it come usefull
at lvl 9 go Barbarian with extra rage would be sweet!
Stockvillain
|
I know you're posting from memory, but that Strength score is just not possible. Even if you started at level 1 with a Str of 18, your Gnome racial adjustment would take that down to 16, then add +1 at 4th level for a total of 17. Also, the Orange up there is right about the greatsword damage.
Choosing a caster class is right out, unless you plan on using your level 8 boost to either Wis or Cha. That would put either of those at 11, allowing you to use 1st level spells.
Barbarian and rogue are really the best options for you, since you're limited to Core only. You want to be front-line, Barbarian is the better of the two options. The extra 1d6 from Sneak Attack looks nice, but it's situational. The +2hp/level and +2 hit/damage from rage are much less situational. They apply as long as you're raging. Sneak attack will require a flat-footed or flanked opponent.
Barbarian will also help compensate for the slower movement that gnomes get, allowing you to engage the enemy faster.
As many posters above have said, the bonus Fighter feats are a great resource, if managed properly. You can swap out old bonus feats for new ones, which can net you some pretty nice feats that you might otherwise have to wait several levels to get.
That's my bit of advice, and good luck with your game!
| ub3r_n3rd |
You could go with a build that puts you 8 fighter/ 12 barbarian and at level 20 you get the level 12 barbarian rage power come and get me as your "capstone". I like barbarian/fighters because they gel nicely and both have full BAB and need the same stats. My current character is going 5 barbarian/15 2h fighter and does some pretty crazy damage right now at level 11 (8 fighter/3 barbarian).
| Wally the Wizard |
If you want more flavor and depth I'd recommend a 4 level dip into rogue.
You'd get 6 more skill points at each level, a ton of class skills two talents, sneak attack, trapfinding and uncanny dodge.
You lose 1 bab and slow your weapon training down. Gloves of dueling can boost your weapon training back up and you have plenty of BAB so a loss of 1 shouldn't matter much.
Or use the attribute bonus at level 8 to bump your cha and you can take the archaeologist bard to get most of the same benefits as a rogue and a swift action +1 bonus a few times a day and some utility spells. I'd do 4 of this as well
Alternately, use the attribute bonus to increase your wisdom and go cleric. You can cast armored and you get some domains that can grant you some useful abilities. You also get some healing and with a +2 wisdom headband you could get second level spells.
| The Bald Man |
Stick with Fighter until level 8 for gr. weapon focus. Then...
Stick to fighter until Level 9 for weapon training 2 - select a ranged weapon. Then...
Stick with Fighter until level 12 for Greater Weapon Specialization. Then...
Stick with Fighter until level 13 for Weapon Training 3. Then...
...go ahead and multiclass.
| Ninja in the Rye |
CRB only staying Fighter will get you access to Greater Weapon Focus and Spec, and Penetrating Strike feats, you can pick up Spell Breaker too. Combined with weapon training, this will probably be your best DPR option in a CRB only game.
You can pick up some of the Critical feats or the Overrun, Sunder, or Bull Rush feats to give you a few combat options, and still grab helpful feats like Blind-Fight, Improved Initiative, Improved Iron Will, Intimidating Prowess, and Dazzling Display.
| Nuclearsunburn |
If you're just looking for something fun, you could go with Bard-Sorcerer-Dragon Disciple. just put your level-stat points into Cha. Bard to get the ranks in Knowledge Arcana that you need (with your int, you'd have to take multiple sorcerer levels to get the required ranks). This gets you some nifty bonuses to Str, Con, and Int, Natural Armor, a breath weapon, etc. Yeah you'll lose a few points of BAB, it's probably not the BEST but it might be fun. I'll suggest the Barbarian along with everyone else.
| Namelessone |
Seeing your selection of feats I suspect you are only using the CRB, which might explain why your options seem a bit bland.
I suspect the damage of your sword is in error as well, it should be 1d10 base for a small character/creature.
check out www.d20pfsrd.com for more feat options and potential archetypes your GM might allow you, two-handed fighter in particular is a good archetype for you. Feats for coming levels I'd look at furious carnage, greater weapon focus (core but good) and either improved critical or critical focus.
Paladin is not a great option for you since you are lacking charisma, you will not get a bonus on AC or attack using smite evil. Your charisma makes laying on hands (gained at 2nd level) not so great of an option either. Aura of courage is nice but not worth 3 subpar levels.
I was thinking of buying a headband of charisma so I could benefit from the paladin abilities and I'm limited to the core rule book only.
Those are great feats but none of them but greater weapon focus require me to be a fighter and I can't find furious carnage what is it?| Namelessone |
I know you're posting from memory, but that Strength score is just not possible. Even if you started at level 1 with a Str of 18, your Gnome racial adjustment would take that down to 16, then add +1 at 4th level for a total of 17. Also, the Orange up there is right about the greatsword damage.
Choosing a caster class is right out, unless you plan on using your level 8 boost to either Wis or Cha. That would put either of those at 11, allowing you to use 1st level spells.
Barbarian and rogue are really the best options for you, since you're limited to Core only. You want to be front-line, Barbarian is the better of the two options. The extra 1d6 from Sneak Attack looks nice, but it's situational. The +2hp/level and +2 hit/damage from rage are much less situational. They apply as long as you're raging. Sneak attack will require a flat-footed or flanked opponent.
Barbarian will also help compensate for the slower movement that gnomes get, allowing you to engage the enemy faster.
As many posters above have said, the bonus Fighter feats are a great resource, if managed properly. You can swap out old bonus feats for new ones, which can net you some pretty nice feats that you might otherwise have to wait several levels to get.
That's my bit of advice, and good luck with your game!
| lemeres |
Since it has not been said, I'll just say inquisitor. While it is not full bab, you can fix that with the justice judgment once per day with a dip. It would give you +2 to will and you will some nice new options. Notable level 0 spells include detect magic, acid splash (when you just HAVE to use ranged, but can't be bothered carrying a bow + a source of acid damage), and....ok, mostly utility stuff like light or create water but still useful. More magic than you have now at least. A second level would also net you detect alignment at will.
More importantly, you can get a domain. Picking a deity with the travel domain will net you +10 speed, which you likely need as a gnome.
| Namelessone |
Since it has not been said, I'll just say inquisitor. While it is not full bab, you can fix that with the justice judgment once per day with a dip. It would give you +2 to will and you will some nice new options. Notable level 0 spells include detect magic, acid splash (when you just HAVE to use ranged, but can't be bothered carrying a bow + a source of acid damage), and....ok, mostly utility stuff like light or create water but still useful. More magic than you have now at least. A second level would also net you detect alignment at will.
More importantly, you can get a domain. Picking a deity with the travel domain will net you +10 speed, which you likely need as a gnome.
I'm restricted too core only but thanks anyway.