[Jehova's Arena, Test] Fight the Thirty-Fourth, Eko vs. Shigeharu


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you see me at H2, Eko is in I11


Ok, I move straight to the east to I10, tumble to avoid your AoO is a 25. I hit 25 AC for 6 lethal and 7 nonlethal (crit threat). If a 20 hits your fatigued AC it's a critical hit for a total of 12 lethal and 13 nonlethal, which I believe will drop you unconscious. Good game?


Shigeharu moves from around the pillar with alacrity, running across the dirt floor with his icy sword raised. He ducks under the outstretched limbs of his foe and stabs upward toward Eko's heart.


note you don't provoke for moving into fyi. also 20 doesn't hit fatigued AC. so 6 lethal 7 none, so no you don't drop me.

:Round 6:

arbiter:
1d20 + 7 ⇒ (10) + 7 = 17 acrobatics out of the way to move to G11, cast daze


Acrobatics: 17. move to G11
Will save DC. 16.

Eko rolls back sword in hand then throws a bit of fluff at you murmuring.


20 doesn't hit but 12 touch does? You have a 9 armor bonus? I thought you were a synthesist. You've taken 26 lethal and 12 nonlethal even without the crit. You're still up? 17 doesn't beat my CMD, so that provokes an AoO.

Arbiter:
Katana attack two-handed 1d20 + 6 ⇒ (7) + 6 = 13 Damage 1d8 + 5 ⇒ (6) + 5 = 11 Will Save 1d20 + 5 ⇒ (8) + 5 = 13

I miss my AoO and fail my will save, but I'd like Arbiter to double check to make sure you're still up, if you don't mind.


I don't mind


Spellcraft on the spell you cast. 1d20 + 8 ⇒ (15) + 8 = 23. 23 should work, so I'm checking your spoiler. Looks like I'm dazed--your go!


:Round 7:

Eko becomes frightening in appearance, and drinks a potion.

arbiter:
intimidate:1d20 + 16 ⇒ (10) + 16 = 26 26 Intimidate, shaken for 2 rounds, mbaurs is shaken. drink potion of true strike, can't finish but I forgo my move action next turn basicly to finish it, the potion.

You are shaken, no save

your go.


Drinking a potion is a standard action. How did you make me shaken? I used my warpaint which let's me cast cause fear as a swift action. You said you had a mask on, so it wasn't warpaint. Not aware of anything that can make me shaken as a free/swift action. Sorry to call you into question, I'm just not familiar with anything that does that.


the potion ins't consumed this round it is just starting, and intimidate


You stated that you drank a potion. Drawing a potion is a move action. Drinking it is a standard action. That's all your actions for the round (except swift, I guess). Using intimidate is also a standard action. Do you want to intimidate me, or drink the potion?


The potion is at my lips, so not actually drank just drawn. You are shaken, it's your go.


Sounds good. Can you let me know what your total intimidate roll was? I don't want to read the spoiler and I want to know how many rounds I'm shaken for. Round 7

Arbiter:
5ft move back to J10. Standard: Cast acid splash, one acid vial as material component, one as focus (deals one extra damage, lasts one extra round). Ranged touch, shaken 1d20 + 1 ⇒ (12) + 1 = 13 1d3 + 1 ⇒ (3) + 1 = 4 damage this round, 1d3 + 1 ⇒ (2) + 1 = 3 damage next round.

Expeditious Retreat (3/10), Sword enhancement (4/10), Shield (5/10), AC: 19 . Arcane Pool points remaining: (3/4)

Shigeharu, astounded by the resiliency of his foe, feels doubt in his heart. He backs away, drawing a vial from his bandolier and siphoning energy from its contents to power a spell before hurling a ball of acid at Eko. Spell complete he drops the emptied vial, sword in hand, trying to look brave but showing his fear.

Eko--spellcraft DC 15:
Acid Splash--but the acid didn't go away!

5ft move to J10. Cast spell, if ranged touch of 13 still hits you take 4 acid damage (gee, wonder what spell it is, hehe).


sorry it was a 26 so 3 rounds maybe?

:Round 8:

as the acid eats into Eko's clothing the smell of burning flesh fills the air.

arbiter:
finish drinking potion of true strike.

the potion now consumed Eko tosses the vile aside, stepping up to H11 sword leveled, a slight hint of chemical burn wafting of the leather as it burns

your go


At the start of the round you take another 3 damage from the acid. Does that drop you by any chance? By my count that's 33 lethal and 12 nonlethal.


sadly still doesn't drop me, still your go


RE: the critical threat--I asked Jehova to double check everything but he said he's busy trying to finish the live arena and everything so just to ask you about it. Can you double check your numbers when you get the chance? I hit an effective 21 AC (taking the fatigue into account). If you were able to find a way to get this many HP and have a 22 AC more power to you, but you didn't really have that many rounds to buff and you're not allowed to wear armor, so I'm finding it difficult to believe I missed. Not trying to be a jerk or anything, but as this is just a practice I figured we might as well try to shore things up before the arena goes live, you know? For my part, I know I'm getting rid of some of my skills in favor of stealth and perception. ;-)

If you're still up, I'm going to 5 ft move back to K10 and cast a spell on you. DC 14 WS please, and if you succeed, you're up!


All my buffs are still active. a 21 doesn't hit my fatigued AC. you also have to take in to account just because you dealt out 33 lethal and 12 nonlethal, doesn't mean it all affected me.

:Round 9:

Eko once again steps forward to bring the great sword crushing down on the enemy.

arbiter:
1d20 + 7 ⇒ (13) + 7 = 20 20 0n the will save. attack 1d20 + 27 ⇒ (9) + 27 = 362d6 + 6 ⇒ (2, 3) + 6 = 11

Attack: 36.
Damage: 11.

you are up


That'll do it. Good game!


Since the match is over I went back to double check the spoilers. Lesser eidolon rejuvenation heals 1d10 + 2, not 2d10 + 2. If I take your higher roll of 6, that heals 8 temp HP. So that means I effectively hit you for 25 lethal and 12 nonlethal. Does that KO you? ;-). If not, I'd be very interested in seeing that build, because it sounds crazy good, particularly with 22 AC. Also, just a note for future matches--lesser evolution surge (good move, btw, but keep in mind you'll be going over your allotted renewable consumable wealth if you do that each match) states that you gain one evolution not exceeding 2 Evo points. It looks like when you cast it both times you gained two one-point evolutions. I don't think that's allowed. Anyway, just thought you'd want to know before the arena goes live. Again, not trying to be critical, just trying to help.


Actually, it looks like you gained 4 evolution points instead of 2 also, which is what lesser evolution surge grants. Note also that you can only buff your strength once with an evolution (+2) until you are higher level. You can't take that evolution multiple times yet. Normally I wouldn't even go over this, but it just seems off and Jehova said that he's busy with the live launch to double check everything. It seems to me (without seeing your character sheet) that you have a few things that aren't working correctly. If you want, I can take a look at your sheet for you. In the interest of fairness, I'd show you mine too if you were concerned about that or whatever.


wow you are all over me with this one, no you are right I didn't realize I did 2d10 that is entirely my fault, but 25 still wouldn't drop me, secondly with evolution surge again you are right that is defiantly my foul, but the only things that I would really have lost are reach and intimidate bonus both of which wouldn't have changed anything, good catch. and the str bonus is only used once. Fire resistance 5 negates another 10 points of damage as well.

I haven't been paying as much attention to this match as it was due.


1 = Gin is at A11, 2 = Shigeharu is at A11 1d2 ⇒ 1

Gin is at A11, Shigeharu is at L11.

Arbiter:
Initiative roll 1d20 + 2 ⇒ (5) + 2 = 7

Init for me is a 7, shouldn't be too hard to beat.

The dark-haired lithe man enters the arena smoothly and calmly. He surveys the crowd briefly with a glance before turning to his opponent and bowing. He holds a parchment in his hand, and a bandolier of vials is secured across his chest. A few javelins and a set of manacles are tied in his belt, and a long-handled sword is sheathed on his back.

Good luck!


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Where do you want to start, or do you want to roll?


Read the post above yours ;-) I randomized it. You're at A11, I'm at L11. My init is a 7. Have at thee! Oh, my visible armament is robes, a cloak, sheathed sword, and some javelins.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Herp Derp, I gotcha

A hooded figure clearly over 6 feet tall graces you with his presence, with a well shaped face and strong Tian influences. His jade green eyes staring deep into your soul as if knowing something even you yourself are unaware of and Raven hued hair blending into his outfit. Adorned in colors of Black and red, he sports a concealing assortment of clothing and gear as to hide his true physique, however the knowledge of SOME sort of protection is there. Upon his back His sports a bow and quiver, a pole-arm, and a wickedly sharp Two handed blade. He bows as well to Shigeharu and grips a similar blade in his right hand. A purple stone revolves his head

Arbiter:
1d20 + 5 ⇒ (2) + 5 = 7

Initiative: 7 lol modifier is +5 is that higher than yours?


Yep, after you. Katana fight! ;-)


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Surprise Round!

The purple rock glows at his head and seems to resonate with Gin's Blade, he sizes his opponent up.

Arbiter:
Swift action, Enchant Ebisu with +1 Enchant, Standard Cast Shield from Cracked Purple Ioun Stone

DC 16 Spellcraft:
Shield


I believe I am allowed to delay and forgo my surprise round to be able to act first in round 1. So here is actually my round 1 actions. Round 1--

The swordsman nods as he sees the spell cast and looks at his own scroll, dropping it to the ground. He moves forward supernaturally quickly, casting his own spell. Ice forms along the length of his glowing blade as he strikes at his foe.

Spellcraft was a 24, succeeds. Move to F11, cast a spell (DC 16 spellcraft). Then move to B11 (yep, move twice). Trip you with my katana (no AoO provoked). If 24 hits your trip CMD, you take 5 nonlethal damage, are fatigued, are knocked prone, and you are entangled as the ice contorts around your body. Then it's back to you.

Spellcraft 16:
Frostbite

Arbiter:
Spellcraft 1d20 + 9 ⇒ (15) + 9 = 24 Move to F11, drawing my sword and using my scabbard to make it a +2 weapon for 5 rounds. Standard, cast Frostbite. Swift action--use my Quick runner's shirt to move to B11. Free action, spellstrike trip attempt with frostbite.1d20 + 10 ⇒ (14) + 10 = 24 Nonlethal damage 1d6 + 3 ⇒ (2) + 3 = 5 plus fatigued (until nonlethal healed) and entangled 1 round.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I believe you are not able to.. If you delay you pretty much lose your turn.. thats why delay is useless in 1v1's because you effectively put yourself after the other person, IE you have no full round to delay.. and initiative says I would react before you regardless.. I do believe you could perhaps Ready an action


I think I saw it in a couple of the other matches which is why I thought I could do it, but I agree it's pretty crappy anyway. It's a good rule to have clarified before the arena goes live, though, but since it'll take a while to get clarification on that, let's just forget that, then (that was a pretty nasty attack, though, huh?). For the surprise round I'll just move behind the pillar to K12 and do something you can't see. Back to you for round 1!

Shigeharu smiles at the spell, then steps behind the pillar for cover.

Arbiter:
5ft step to K12, cast Shield CL 2 from the scroll. Shield rounds remaining (20/20)


The Man. The Myth. The Mask!

Is this the thread you meant to link in recruitment, mbauers?


Thanks Choon. I thought I saw this in other threads--if we are second in initiative, are we allowed to delay and forgo taking an action in the surprise round to be able to go first in Round 1?


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

The main reason I would even say it is the fact that it says your action cannot interrupt another... and it just seems funky but yeah that turn would have been kinda cool Round 1 --

Gin nods to his opponents' Diligence

Arbiter:
Swift Retrieve Scroll of See Invisibility, Standard Cast it, Move action get potion of enlarge person... Stealth to B8 1d20 ⇒ 11

Your turn, if it turns out your right.. I'll post alternate actions


Round 1--

Shigeharu does not step out from behind the pillar.

Arbiter:
Move: Draw Scroll of Mage Armor. Standard: Cast Scroll of Mage Armor. AC: 23 (when sword is drawn, 20 without sword drawn). Rounds remaining: Shield (19/20), Mage Armor (basically infinite)

Back to you!


Nah, it's cool. Even if my original turn was legal, just forget it. Let's continue with these actions.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Round 2 --

The sound of silence fills the arena

Arbiter:
Standard drink enlarge person potion, Swift Action Arcane Strike, Stay in square, he should be large

If you come out:
He is large size

Your turn


GM Choon wrote:


Is this the thread you meant to link in recruitment, mbauers?

Yep--I just used the thread from my match against Eko for this practice match against Gin.


The swordsman moves to the center of the arena, standing in a defensive stance defiantly while issuing a challenge. His sword glows with arcane energy.

来、私て面!

Minkaian:
Come, face me then!

I'll move to F10. If you're standing there I'll move adjacent to you. Or if I start to move and see you within my movement range I'll move adjacent to you.

Arbiter:
Standard: Total Defense, +6 dodge bonus due to 3 ranks in acrobatics. Move to F10, drawing sword as I go. I will make my sword a +1 sword for 10 rounds with my scabbard. Swift action: Arcane pool point to boost it to a +2 sword for the 10 rounds. AC: 29 Rounds remaining: Shield (18/20), Mage Armor (indefinite), Sword +2 (10/10), Arcane pool points remaining (3/4)


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well you see him large in squares B7-8 and C7-8

"Very well then... Haaaahhh!"

Arcane symbols blaze around his weapon

Arbiter:
Standard Cast True strike, Move to squares listed below, Swift Arcane Strike

DC 16 Spellcraft:
True strike

He moves to squares E6-7, F6-7

Your turn


Round 3

Shigeharu screws his face up in concentration, unable to identify the spell being cast with the adrenaline pumping through his veins. He eyes the reach of his opponent, and casts a spell of his own, attempting to duck under the elongated reach.

Spellcraft 16:
Frostbite.

Fail spellcraft, attempt to use acrobatics to avoid your AoO by moving to F8. I got a 22--does that beat your CMD? (I friggin' hope so, because)-- I then attempt to trip you. If 18 beats your trip CMD you take 5 nonlethal and are prone, entangled, and fatigued. Back to you!

Arbiter:
Spellcraft 1d20 + 9 ⇒ (4) + 9 = 13 Standard: Cast Frostbite. Move to F8. Acrobatics to avoid AoO 1d20 + 5 ⇒ (17) + 5 = 22 Swift: Arcane pool point to use Arcane Accuracy. Trip with Spellstrike Frostbite 1d20 + 13 ⇒ (5) + 13 = 18 Nonlethal if it hits: 1d6 + 3 ⇒ (2) + 3 = 5 plus prone, fatigued, entangled. Rounds remaining: Shield (17/20), Mage Armor (indefinite), Sword +2 (9/10), Arcane pool points remaining (2/4)


Arbiter:
If that does knock him prone, here's my AoO--two-handed katana strike with combat expertise vs fatigued, entangled, prone AC. 1d20 + 7 ⇒ (4) + 7 = 11 Katana damage, two-handed, whetstone bonus 1d8 + 7 ⇒ (7) + 7 = 14 plus nonlethal 1d6 + 3 ⇒ (3) + 3 = 6


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Sadly the acrobatics makes it you lucky man but the CMD trip misses by 1.. btw I love getting bigger for CMD

As Shigeharu comes in for the strike Gin misses his opportunity but not before barely evading the Darting viper, taking advantage of his staggered Situation and Slashing down with his blade

Arbiter:
Swift Action Arcane Strike, Standard Two handed Power Attack With True Strike 1d20 + 24 ⇒ (8) + 24 = 322d6 + 11 ⇒ (6, 5) + 11 = 22 Spellcraft 1d20 + 9 ⇒ (1) + 9 = 10

Attack: 32 Damage: 22 Slashing Magical


So what AC did you hit and what was the damage? I missed by one, huh? I rolled a 5 on the d20, hehe. Guess I needed a 6. ;-)


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

The Pain-train is right Thar


32 JUST misses. Kidding, kidding.

The enlarged sword slashes Shigeharu nearly in half but he steadies himself and tries again to trip the giant.

Miss again, yeesh. Finish me!

Arbiter:

Swift: Arcane pool point to use Arcane Accuracy. Trip with Spellstrike Frostbite 1d20 + 13 ⇒ (2) + 13 = 15 Nonlethal if it hits: 1d6 + 3 ⇒ (1) + 3 = 4 plus prone, fatigued, entangled. Rounds remaining: Shield (16/20), Mage Armor (indefinite), Sword +2 (8/10), Arcane pool points remaining (1/4)


Delaying through the surprise round is completely valid, and would indeed allow you to act first in the first round of full actions. Here is the question asked to Skip Williams, who I am going to assume knows what he's talking about. It should be noted that initiative only ever matters at the beginning of combat, after which it can be changed in all sorts of ways by delaying, readying, etc. (Sorry for stepping on your arbitrating toes, Choon!)

Some of this initiative weirdness is due to us having a mutual surprise round, but keep in mind that that a high initiative is still of benefit, as the person going first could also delay until full round as well (essentially just negating the surprise round), delay or to just after you've taken your turn (even if your turn was delaying) in order to react to your actions.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

No wei! Haha, Don't worry my luck I'll probably miss

Gin slashes along Shigeharu's chest spinning around to gain momentum. He releases his left hand from the cold steel and numerours arcane markings etch into the blade in Minkai " Certain Kill "

"Shinkenryu: Ichi no kata!"

Arbiter:
Free action one hand Ebisu, Swift Action Arcane Strike, Begin Spell combat, 5ft to Squares North Concentration giving up 3 to cast this defensively 1d20 + 9 ⇒ (14) + 9 = 23 if successful Strike with True Strike one-handed with power attack 1d20 + 19 ⇒ (3) + 19 = 222d6 + 8 ⇒ (2, 5) + 8 = 15

22 for 15


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well then, that seems like an exploit.. but if you agree then now we know how to abuse it


22 actually misses. Phew!

The enlarged blade flies straight towards Shigeharu's unprotected head. He doesn't flinch, ready to accept fate, but the blade is deflected by an invisible force. He smiles, and sweeps the blade again at his foes ankles, unwilling to accept defeat just yet and holding his sword defensively out in front of him.

Yeesh, I cannot stop rolling 2's. I miss again with a trip attempt. Back to you, hehe.

Arbiter:
Trip attempt again, with Combat Expertise. 1d20 + 9 ⇒ (2) + 9 = 11 Nonlethal 1d6 + 3 ⇒ (6) + 3 = 9 plus prone, fatigued, entangled. Rounds remaining: Shield (15/20), Mage Armor (indefinite), Sword +2 (7/10), Arcane pool points remaining (1/4)

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