Seoni

Eko Teliy's page

98 posts. Alias of Avenath.


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Choon wrote:
Submitted. finally.. Phew.

I am excited to see Bruno preform some more charge splatting


here here!
Pathfinder Pits away!!


not to be that guy but, whats the point of leaving random weapons around? most combatants will have a finely tuned set of weapons they will use and carry an enchanted version of. Though I am all in favor of angry animal cages.


so is this whole thing kinda dead in the water?


Ahh thank you for clearing that up for me


I had a potion of see invisibility but other wise I was kinda not sure how to handle you... also the dice gods hate was strong here


then indeed you have won sir


are you conscious?


arbiter:

Attack 1:1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (1) + 4 = 5
Attack 2:1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (3) + 4 = 7
Attack 3:1d20 + 3 ⇒ (20) + 3 = 231d6 + 4 ⇒ (4) + 4 = 8
confirmation1d20 + 3 ⇒ (2) + 3 = 5


Attack 1: 20
Damage: 5
Attack 2: 12
Damage: 7
Attack 3: 23 possible crit, unconfirmed
damage: 8


Miss

arbiter:

1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (1) + 4 = 5
1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (4) + 4 = 8
1d20 + 3 ⇒ (7) + 3 = 101d6 + 4 ⇒ (3) + 4 = 7

MISS, I don't even know...


arbiter:
1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (2) + 4 = 6

Miss


you would have just ended me if you had hit


:Round 8:

Zouh seeing an opportunity strikes quickly

arbiter:
First disarm attempt.1d20 + 8 ⇒ (12) + 8 = 20
Attack 2:1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (1) + 4 = 5
Trip attempt. 1d20 + 6 ⇒ (15) + 6 = 21


Disarm: 20
Attack: 17
Damage: 5
Trip: 21

"Here is my center, found even in the rush of battle"


arbiter:
1d20 + 7 ⇒ (14) + 7 = 211d6 + 4 ⇒ (5) + 4 = 9

AoO: 21
Damage: 9


yeuppp that hits home

:Round 7:

As the upward force of Gin's blade strikes Zouh it nearly lifts him off his feet.. but he clings to the ground and life.

arbiter:
lets see if I can pull something off here.
Attack 1.1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (4) + 4 = 8
Attack 2.1d20 + 6 ⇒ (12) + 6 = 181d6 + 4 ⇒ (1) + 4 = 5
attack 3 Trip.1d20 + 6 ⇒ (13) + 6 = 19
Sense motive vs. Gin for snake style, immediate action 1d20 + 11 ⇒ (1) + 11 = 12


Attack 1: 23
Damage: 8
Attack 2: 18
Damage: 5
Trip: 19

.. Perhaps I am the on in need of balance, you seem to have yours.


arbiter:
1d20 + 7 ⇒ (8) + 7 = 151d6 + 4 ⇒ (4) + 4 = 8

AoO :15
Damage: 8


:Round 6:

"Center comes from balance, balance comes from within. Perhaps you will find it in your Magic"

Zouh lowers his center of gravity and grips a Kama in each hand before renewing his assault.

Arbiter:
and again full attack. Attack 1.1d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (2) + 4 = 6
Attack 2.1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (2) + 4 = 6,
Reflex not to drop 1d20 + 7 ⇒ (5) + 7 = 12
Attack 3 trip attempt.1d20 + 6 ⇒ (14) + 6 = 20, and then since this is all going south....
immediate action to use snake style 1d20 + 11 ⇒ (4) + 11 = 15...I don't even know what to say


Attack 1: miss
Attack 2: even bigger miss, Zouh drops one end of the linked Kamas
Trip attempt: 20 vs your cmd.

this is too painful...


:Round 5:

".. Find your center before you strike..."

Zhou throws himself into the air while lashing out with all his might

arbiter:
Full attack, Flurry and TWF. Attack 1.1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (6) + 4 = 10 Attack 2.1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (1) + 4 = 5 Attack 3, another trip atempt.1d20 + 6 ⇒ (3) + 6 = 9

Attack 1: 12
Damage: 10
Attack 2: 13
Damage: 5
Trip Attempt: 9

"..Perhaps mine will come with time."

the look on Zouh's face darkens as his brow furrows, this is not how it must be.


man I could cream something with an AC of 16.... but there is no such opponent here


:Round 4:
A growing look of concern upon his face Zouh skirts the pillar to I11

arbiter:
move to I11 and attack with twf, First attack1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (3) + 4 = 7 Second Attack1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (5) + 4 = 9

Zouh lashes out in an exotic flourish of strength and speed..
Attack 1: 16
Damage: 7
Attack 2: 16
Damage: 9

only to find his attacks missing the large opponent....


11 Doesn't Hit, these dice are really not giving us a break

arbiter:
AoO1d20 + 7 ⇒ (5) + 7 = 121d6 + 4 ⇒ (5) + 4 = 9

AoO: 12
Damage: 9


:Round 3:
Zouh's eyes light up with recognition as he enters I10 just in time to se Gin backing away.

"Ahhh I see, my you are a big one, let us bring you down to my size"

Zouh steps to K10 and beguines his assault

arbiter:
Zouh see's through the invisibility thanks to, potion of see invisibility, begins full attack using flurry of blows and two-weapon fighting. Attack 1. Trip combat Maneuver.1d20 + 6 ⇒ (2) + 6 = 8 Second Attack.1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (5) + 4 = 9, Third Attack.1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (5) + 4 = 9.....Damn

In a flurry of movements Zouh swings the chained Kamas in a series of quick slashing strikes the first aimed to knock his opponent of his feet, the next two in an attempt to kill him.

First Trip: 8.. doubtful
Second: 16.. again doubtful
Damage: 9
Third: 16
Damage: 9

that wasn't brilliant....


:Round 2:

Zouh moves quickly with purpose, moving from A10 to J10

arbiter:
Perception check, though now Zouh is under the effects of see invisibility 1d20 + 9 ⇒ (3) + 9 = 12 13 I guess I don't know where he is, Head straight from A10 through squares, B10, C10, D10, E10, F10, G10, H10, I10, ending in J10. if I don't have a line of sight anywhere along the rout ready action to attack as soon as he comes into line of sight.

Perception: 13...not good enough

Head straight from A10 through squares, B10, C10, D10, E10, F10, G10, H10, I10, ending in J10. If there is a Line of sight between zouh and gin at any time in those spaces let me know.


oh well in that case

:Round 1:
Zouh drops one of the cam's at his feet, lifts a small vial of clear liquid to his mouth and drinks deep throwing his head back to make sure not a drop goes to waist.

"Now then, let us see where you have gone, come I am ready for you"


I think if I understand it correctly this allows me to effectively go first, but with only a standard action? correct me if I am wrong


I am Zouh..come and face me, one soul to another

Zouh delays into Round 1


thanks choon


I am glad to wait till then


well set it up, and anyone have time for arbitration?


FYI, I feel it only fair I mention I have a new combatant for live


sure, it's just been a while since any fights happened


Also its taking quite a while for the full arena to come online anyone interested in test fights, give people a chance to work out any kinks they might have


GoT?


wow you are all over me with this one, no you are right I didn't realize I did 2d10 that is entirely my fault, but 25 still wouldn't drop me, secondly with evolution surge again you are right that is defiantly my foul, but the only things that I would really have lost are reach and intimidate bonus both of which wouldn't have changed anything, good catch. and the str bonus is only used once. Fire resistance 5 negates another 10 points of damage as well.

I haven't been paying as much attention to this match as it was due.


Eeexcellent


All my buffs are still active. a 21 doesn't hit my fatigued AC. you also have to take in to account just because you dealt out 33 lethal and 12 nonlethal, doesn't mean it all affected me.

:Round 9:

Eko once again steps forward to bring the great sword crushing down on the enemy.

arbiter:
1d20 + 7 ⇒ (13) + 7 = 20 20 0n the will save. attack 1d20 + 27 ⇒ (9) + 27 = 362d6 + 6 ⇒ (2, 3) + 6 = 11

Attack: 36.
Damage: 11.

you are up


sadly still doesn't drop me, still your go


sorry it was a 26 so 3 rounds maybe?

:Round 8:

as the acid eats into Eko's clothing the smell of burning flesh fills the air.

arbiter:
finish drinking potion of true strike.

the potion now consumed Eko tosses the vile aside, stepping up to H11 sword leveled, a slight hint of chemical burn wafting of the leather as it burns

your go


The potion is at my lips, so not actually drank just drawn. You are shaken, it's your go.


the potion ins't consumed this round it is just starting, and intimidate


:Round 7:

Eko becomes frightening in appearance, and drinks a potion.

arbiter:
intimidate:1d20 + 16 ⇒ (10) + 16 = 26 26 Intimidate, shaken for 2 rounds, mbaurs is shaken. drink potion of true strike, can't finish but I forgo my move action next turn basicly to finish it, the potion.

You are shaken, no save

your go.


I don't mind


note you don't provoke for moving into fyi. also 20 doesn't hit fatigued AC. so 6 lethal 7 none, so no you don't drop me.

:Round 6:

arbiter:
1d20 + 7 ⇒ (10) + 7 = 17 acrobatics out of the way to move to G11, cast daze


Acrobatics: 17. move to G11
Will save DC. 16.

Eko rolls back sword in hand then throws a bit of fluff at you murmuring.


you see me at H2, Eko is in I11


ah yes, sorry it does connect
is there a reflex for half or some such thing?
Round5
"Ha now I am the one to stand strong, find me little child... I wish to end this"

arbiter:
Eko still in E11 casts, Rejuvenate lesser2d10 + 2 ⇒ (6, 3) + 2 = 11 Back to max hp, then move slowly lazily to I11

I guess if I am out of sight of you you are entitled to a perception check

Your go


level 3


Eko was in F10 and didn't move till after the attack against mbauers, Eko is thus in E11.
also where are you now mbauers?


to be clear Eko is still medium size, not really sure where the large came from.
Roll the splash, it doesn't hit my touch.


your go


indeed only 5 feet. ninja edit sorry just looked your post again, fatigued indeed.

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