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![]() arbiter:
Attack 1:1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (1) + 4 = 5 Attack 2:1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (3) + 4 = 7 Attack 3:1d20 + 3 ⇒ (20) + 3 = 231d6 + 4 ⇒ (4) + 4 = 8 confirmation1d20 + 3 ⇒ (2) + 3 = 5
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![]() yeuppp that hits home :Round 7: As the upward force of Gin's blade strikes Zouh it nearly lifts him off his feet.. but he clings to the ground and life. arbiter:
lets see if I can pull something off here.
Attack 1.1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (4) + 4 = 8 Attack 2.1d20 + 6 ⇒ (12) + 6 = 181d6 + 4 ⇒ (1) + 4 = 5 attack 3 Trip.1d20 + 6 ⇒ (13) + 6 = 19 Sense motive vs. Gin for snake style, immediate action 1d20 + 11 ⇒ (1) + 11 = 12
.. Perhaps I am the on in need of balance, you seem to have yours. ![]()
![]() :Round 6: "Center comes from balance, balance comes from within. Perhaps you will find it in your Magic" Zouh lowers his center of gravity and grips a Kama in each hand before renewing his assault. Arbiter:
and again full attack. Attack 1.1d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (2) + 4 = 6
Attack 2.1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (2) + 4 = 6, Reflex not to drop 1d20 + 7 ⇒ (5) + 7 = 12 Attack 3 trip attempt.1d20 + 6 ⇒ (14) + 6 = 20, and then since this is all going south.... immediate action to use snake style 1d20 + 11 ⇒ (4) + 11 = 15...I don't even know what to say
this is too painful... ![]()
![]() :Round 5: ".. Find your center before you strike..." Zhou throws himself into the air while lashing out with all his might arbiter:
Full attack, Flurry and TWF. Attack 1.1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (6) + 4 = 10 Attack 2.1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (1) + 4 = 5 Attack 3, another trip atempt.1d20 + 6 ⇒ (3) + 6 = 9 Attack 1: 12
"..Perhaps mine will come with time." the look on Zouh's face darkens as his brow furrows, this is not how it must be. ![]()
![]() :Round 4:
arbiter:
move to I11 and attack with twf, First attack1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (3) + 4 = 7 Second Attack1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (5) + 4 = 9 Zouh lashes out in an exotic flourish of strength and speed..
only to find his attacks missing the large opponent.... ![]()
![]() :Round 3:
"Ahhh I see, my you are a big one, let us bring you down to my size" Zouh steps to K10 and beguines his assault
arbiter:
Zouh see's through the invisibility thanks to, potion of see invisibility, begins full attack using flurry of blows and two-weapon fighting. Attack 1. Trip combat Maneuver.1d20 + 6 ⇒ (2) + 6 = 8 Second Attack.1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (5) + 4 = 9, Third Attack.1d20 + 3 ⇒ (13) + 3 = 161d6 + 4 ⇒ (5) + 4 = 9.....Damn In a flurry of movements Zouh swings the chained Kamas in a series of quick slashing strikes the first aimed to knock his opponent of his feet, the next two in an attempt to kill him. First Trip: 8.. doubtful
that wasn't brilliant.... ![]()
![]() :Round 2: Zouh moves quickly with purpose, moving from A10 to J10 arbiter:
Perception check, though now Zouh is under the effects of see invisibility 1d20 + 9 ⇒ (3) + 9 = 12 13 I guess I don't know where he is, Head straight from A10 through squares, B10, C10, D10, E10, F10, G10, H10, I10, ending in J10. if I don't have a line of sight anywhere along the rout ready action to attack as soon as he comes into line of sight. Perception: 13...not good enough Head straight from A10 through squares, B10, C10, D10, E10, F10, G10, H10, I10, ending in J10. If there is a Line of sight between zouh and gin at any time in those spaces let me know. ![]()
![]() wow you are all over me with this one, no you are right I didn't realize I did 2d10 that is entirely my fault, but 25 still wouldn't drop me, secondly with evolution surge again you are right that is defiantly my foul, but the only things that I would really have lost are reach and intimidate bonus both of which wouldn't have changed anything, good catch. and the str bonus is only used once. Fire resistance 5 negates another 10 points of damage as well. I haven't been paying as much attention to this match as it was due. ![]()
![]() All my buffs are still active. a 21 doesn't hit my fatigued AC. you also have to take in to account just because you dealt out 33 lethal and 12 nonlethal, doesn't mean it all affected me. :Round 9: Eko once again steps forward to bring the great sword crushing down on the enemy.
arbiter:
1d20 + 7 ⇒ (13) + 7 = 20 20 0n the will save. attack 1d20 + 27 ⇒ (9) + 27 = 362d6 + 6 ⇒ (2, 3) + 6 = 11 Attack: 36.
you are up ![]()
![]() sorry it was a 26 so 3 rounds maybe? :Round 8: as the acid eats into Eko's clothing the smell of burning flesh fills the air. arbiter:
finish drinking potion of true strike. the potion now consumed Eko tosses the vile aside, stepping up to H11 sword leveled, a slight hint of chemical burn wafting of the leather as it burns your go ![]()
![]() :Round 7: Eko becomes frightening in appearance, and drinks a potion.
arbiter:
intimidate:1d20 + 16 ⇒ (10) + 16 = 26 26 Intimidate, shaken for 2 rounds, mbaurs is shaken. drink potion of true strike, can't finish but I forgo my move action next turn basicly to finish it, the potion. You are shaken, no save your go. ![]()
![]() note you don't provoke for moving into fyi. also 20 doesn't hit fatigued AC. so 6 lethal 7 none, so no you don't drop me. :Round 6: arbiter:
1d20 + 7 ⇒ (10) + 7 = 17 acrobatics out of the way to move to G11, cast daze
Eko rolls back sword in hand then throws a bit of fluff at you murmuring. ![]()
![]() ah yes, sorry it does connect
arbiter:
Eko still in E11 casts, Rejuvenate lesser2d10 + 2 ⇒ (6, 3) + 2 = 11 Back to max hp, then move slowly lazily to I11 I guess if I am out of sight of you you are entitled to a perception check Your go
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