
![]() |

I use different email addresses. The point is that on the internet you can be anyone. Even a catfish. I have even argued with myself in another thread.
When the game launches in a year and a half I will have a few alts that no one knows are me. Definitely not this one, this one is about to retire.
I will be in different companies. Like anyone, I will have people I like and use my multiple personalities to help and I will have people I dislike that I will use my multiple personalities to ummmmmmmmmm....... "not help"
Which group will you be in Kakafika?

![]() |

Good on you. I was fairly barking like a seal while reading this blog, myself. ;)
I think however, if you look at the four design pillars:
Adventure
Exploration
Development
Dominion
This predominantly is a view at the 4th. To visualise if the game starts at t=0 and runs for a suitable t=3yrs and we look at an overview hex map: And run a time-lapse of the change to that map: Then from that perspective it will look really interesting and describe 4. Dominion.
I think it has ties to the Kingmaker pathfinder module, possibly, though I know very little about that?
But eg it depends on what you wish your character to be doing as a sandbox. A party of adventurers meet at an Inn in the wilderness and set out to find a dungeon and overcome the challenges and earn some treasure or resources to sell, sounds equally relevant.
It is interesting to consider if some parts of a map will be so well developed/patrolled that they require a passport of something to be able to travel in and in fact if some parts of the map are almost like another world... In some ways this would be another sign of a successful map imo.

![]() |
This latest blog post made me realize GW is building a Civilization MMO with fantasy elements set in the Pathfinder Universe.
I am very excited!
Civilization is a god game where you manage cities and countries. Something that you're playing a typical character isn't Civilization.

![]() |

Soldack Keldonson wrote:Civilization is a god game where you manage cities and countries. Something that you're playing a typical character isn't Civilization.This latest blog post made me realize GW is building a Civilization MMO with fantasy elements set in the Pathfinder Universe.
I am very excited!
of course you are one "citizen" bound to other "citizens" in this MMO, but look at the similarities..
Civ has hexes in which you have a settlement which you then develop the adjacent, surrounding hexes with mining, farming, forts, etc.. that give bonuses to your settlement.
Civ. have settlements linked together into kingdoms.
Civ. has barbarian encampment hexes in which if they are not wiped out they escalate to roaming bands of mauraders.
Civ. has a tech tree where you can choose any skill you want to level and from there go to more advanced skills or change skill trees all together. It is all up to you in a time based system. More advanced skills on the tree take longer to level. (It remains to be seen whether PFO will have anything that accelerates learning).
In Civ you can form alliances with other players.
In Civ you go to war to try to gain control of bordering hexes or you can just invade to capture settlements or destroy improvements likes farms and mines near the settlement.
In civ you choose which structures to build in your settlement to alter the emphasis of what that settlement does.
In civ you search the world for resources to harvest.
So yea, I love Civ and I love that PFO is heading in the Civ direction....

![]() |

Soldack Keldonson wrote:Civilization is a god game where you manage cities and countries. Something that you're playing a typical character isn't Civilization.This latest blog post made me realize GW is building a Civilization MMO with fantasy elements set in the Pathfinder Universe.
I am very excited!
As I think Avena may have been about to point out, I believe the reason the devs are so heavily investing into the 'Civ' side of the design is that ist will be a primary content driver that defines what would be meaningless PvP into a focused and meaningful PvP. They are giving the rose a trellis. Form to chaos. The squeak-wheel for the hamster.
Structure for the conversation to become synthesis rather than babble.

![]() |

LazarX wrote:Soldack Keldonson wrote:Civilization is a god game where you manage cities and countries. Something that you're playing a typical character isn't Civilization.This latest blog post made me realize GW is building a Civilization MMO with fantasy elements set in the Pathfinder Universe.
I am very excited!
As I think Avena may have been about to point out, I believe the reason the devs are so heavily investing into the 'Civ' side of the design is that ist will be a primary content driver that defines what would be meaningless PvP into a focused and meaningful PvP. They are giving the rose a trellis. Form to chaos. The squeak-wheel for the hamster.
Structure for the conversation to become synthesis rather than babble.
BEING! please please please make PvE content for this game, even if you have to freelance for GW. Running through your dungeons would be such a trip!

![]() |
1 person marked this as a favorite. |

I'd lovve to but I have five years to retirement and I'm not going to give up all my years of service to move to Seattle even if they thought they could put up with my ... um... eccentricities.
Such flattery pleases my heart of hearts shamelessly. My haberdasher hired you so I'd need a new hat size didn't he?

![]() |

This is one of the elements of PFO that that I am most excited about. This is the chance to experience Civ from the inside, as a citizen rather than a god.
I think however, if you look at the four design pillars:Adventure
Exploration
Development
DominionThis predominantly is a view at the 4th. To visualise if the game starts at t=0 and runs for a suitable t=3yrs and we look at an overview hex map: And run a time-lapse of the change to that map: Then from that perspective it will look really interesting and describe 4. Dominion.
I'd say that there are Civ-like elements involved in all of Exploration, Development, and Dominion.
Exploration
The first 6-12 months in PFO will be like the early turns of Civ where you have a couple of warriors wandering round and mapping out the continent. Finding the resource layout and planning where cities might go. Oh, and fighting random barbarians.
Development
Then the first player settlements appear, like those first colonies in Civ, and we're all deciding whether we need a temple or a granary or a barracks first. This is the landrush stage.
Dominion
And, as AvenaOats said, after 2-3 years the map has matured, the cities are well developed, and we're battling for dominion with other kingdoms.
So while I enjoy the discussion of combat mechanics and skill training and stealth and banditry, to focus only on the interpersonal conflicts risks neglecting this whole aspect of kingdom building that gives meaning and context to the day-to-day gameplay.

![]() |

Kakafika wrote:PS - Another month here and you may be able to start more threads than any other person.
I don't why you guys have a problem with my threads. A quick check of Ryan's page shows he has posted in the forums 24 times since March 11. 9 of those posts were in threads I started. I expect most people on these forums are happy to hear 40% more from Ryan than if I wasn't participating. So sorry I bother you guys.

![]() |

Personally, I don't have the slightest problem with: 1) starting lots of threads; 2) asking questions that have already been answered elsewhere; 3) necroing really old threads.
Basically, any of the behavior a "true newbie" to the forums might display is fine with me. I'm somewhat anti-elitist in that regard.
[Edit] And no, I'm not calling you a newb.

![]() |

Soldack has begun many threads in the time he has been here. Several of those have been quite productive. He isn't attacking anyone, has been supportive and constructive, and he has interesting character. Aren't there enough problems in the world with out our going at one another over nothing? Or is there a real problem the rest of us don't see?

![]() |

2) asking questions that have already been answered elsewhere; 3) necroing really old threads.
It be nice if we had our own forum, perhaps on the GW blog site. At least they need to break our paizo forums in to sub-forums. It is easier to search for prior answers and to find already posted topics if the threads weren't all crowded into one forum. They need to start adding more sticky topics at the top like Ni's guild listing and helpful links. We need a FAQ thread stickied. etc...
Is it a paizo issue with not getting sub-forums, stickies, and such?

![]() |

![]() |

+1 for a separate forum with the ability to sticky important topics. I also think that if there are 2 identical threads running, then it does make it harder to find things, and that the new thread should be nuked and people directed to the existing thread.
For example there are 2 threads discussing what the next blog will be, 3 threads discussing Stealth, anonymity and disguise and nameplates in which all 3 topics are being discussed, and at least 2 threads asking about kickstarter updates.