Flambe |
This came up in our game last night. How can one of the PCs determine the relative health of the people in combat? They wanted to determine if a downed foe was dead or merely dying. They also wanted to determine relative damage to their companions (Simon is still standing and fighting but how damaged is he?)
We looked in the heal section and didn't see anything. What are people using as a house rule to cover this? What kind of action would tthis be and I'm assuming it is a heal check but what would be the DC?
Elven_Blades |
I ask my players to use general terms without giving specific numbers.
Something like...
Healthy
Hurt
Wounded
Critical
Unconscious
Things that could be relatively easy to determine by just looking at how someone is acting. For fluff, such observations could include how bloody some one is, or their clothes. Are they limping, slurring words, appear to not be fully balanced.
I also use the heal check dc 15 to determine between dead or unconscious. Penalties at range increments of 10 feet.