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I am unaware of any rule that prohibits someone from GMing Eyes of the Ten, and I can state with near certainty that the rule does not exist; a few two and three star GMs ran them in Georgia within the past half year. What you said sounds more like the rules for running a season's Exclusive scenario, such as this year's Day of the Demon.
That said, Eyes of the Ten is a complex series of scenarios that I would not recommend a beginner tackle. Also, it has some delightful spoilers that are best experienced first as a player. I understand that ultimately somebody needs to prepare them before playing them, but I would try to play it first.
Also, cycling GMing duties is a great practice in general. I would not recommend it for Eyes of the Ten unless you already have a few GMs who have played through it and are excited to alternate GMing duties for the so-called retirement arc.

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Agree with John. Eyes of the Ten should be an Event for the area. Get the best GM you can find and give them time. We are running two tables of Part 1 on the 23rd and we have 2 Venture Captains running the tables (Ours and the VC from Kansas City). There are no rules governing Eyes but you really should treat it as a special and let the best of the best in your area run it for you.

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Here's my recommendations for playing Eyes of the Ten:
Most important:
- Play with people you like
- Have GM(s) that you like and can challenge you
- Give your GM(s) time to prepare
Also important:
- Have a balanced party
- Don't try to rush it
Anything about having to have a certain number of stars to run it is not true at all. If your group has had GMs that you liked and challenge you, then those would be the best GMs you can pick, and experience GMing is definitely a plus for this, especially those who have run high level play.

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There is a chance I will be running Eyes of the Ten later on this year (but I would mention it to my VC just in case he knows someone else in the Sydney local area whose character is waiting for it to be run again).
I am not aware of any level restrictions on Eyes of the Ten; but there some scenarios which were restricted; Midnight Mauler was one... and multi-table events you need a minimum number of seats to run I understand. It's one of the great things about a Con. playing a multi-table event is pretty awesome...

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I just finished running Eyes of the Ten this past weekend for our locals. I had already played through it with Estragon, and am applying this credit to Grayson.
I spent an estimated 50 hours prepping, reading, learning spells, plugging the NPCs into Hero Lab, getting the maps and tokens ready for d20Pro, printing the maps just in case, pulling the right minis, printing and preparing minis for special NPCs, etc.
I had six exceptional players at my table. Part I took us just over 9 hours. Part II took about 5, as did Part III. Part IV, played yesterday, took almost 7 hours.
It was exhausting, exhilarating, and other exh-words, and I would do it again in a minute.
In addition, if Part I counts as double GM credit, I will have earned my third GM star once the weekend gets reported.
We played at a local con here (Alabama Phoenix Festival), and I was able to secure a private meeting room with an eight-foot projection screen from con organizers (thanks JD and Venture Captain Seales!). We had folks popping in throughout the weekend to check on the progress of the high-level players.

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If you're getting ready to run this remember it was written in years 1 & 2 so in our local area we have limited the tables to 5 players. It makes for a bigger challenge.
Zandari mentioned wanting to run it again for another group. I think because it is so special I will let the other players that have finally played the retirement arc have their chance to run it instead because it just doesn't come up often enough. Sort of like "one per person". :-)

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Yay, I'm glad you're finally getting to play it Bob.
I just got back from KublaCon having played it. I GMed it last year but Will Johnson was kind enough to let me play this year. He had the only PC killed when I ran, so of course I had the only PC killed when he ran it :)
Both nearly couldn't be helped by Breath of Life!

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You have to be level 12 at the start of part I (give or take a few rare exceptions)
Eot10 PI brings you to 12.2
Part II brings you to 13
Part II brings you to 13.1
And part IV leaves you at 13.2
Where does it say this at? I just looked at the part 1 cronicle sheet and it has 0 exp in the exp slot, do I just cross through this then?

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Where does it say this at? I just looked at the part 1 cronicle sheet and it has 0 exp in the exp slot, do I just cross through this then?
Yeah, they used to give no XP but those rules changes and the sheets were never updated, so just cross that out and put 2 XP for the first, and 1 XP for each of the other three.

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Jeff Kosky 360 wrote:Where does it say this at? I just looked at the part 1 cronicle sheet and it has 0 exp in the exp slot, do I just cross through this then?Yeah, they used to give no XP but those rules changes and the sheets were never updated, so just cross that out and put 2 XP for the first, and 1 XP for each of the other three.
That means we would be lv 13 for the final 2 parts of the story arc. Since they are written as lv 12 only, where can I find this rules update you are tlaking about?

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Yiroep wrote:That means we would be lv 13 for the final 2 parts of the story arc. Since they are written as lv 12 only, where can I find this rules update you are tlaking about?Jeff Kosky 360 wrote:Where does it say this at? I just looked at the part 1 cronicle sheet and it has 0 exp in the exp slot, do I just cross through this then?Yeah, they used to give no XP but those rules changes and the sheets were never updated, so just cross that out and put 2 XP for the first, and 1 XP for each of the other three.
In the Guide to Organized Play pgs. 27 and 28 in the section on "Beyond Level 11".
It talks about Seekers (12th+ characters) and retirement arcs in general, but currently Eyes of the Ten is the only retirement arc available.

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Lab_Rat wrote:Look in the second spoiler of the blog post.
we just ran the whole thing at 12, and took our 5 XP at the end. That's what it was written for, was level 12.
There are many of that school of thought, and I'm sure most people of the community would be O.K. with that if everyone in the party agrees to it. Most people are relatively familiar with how things generally work if they're running or playing this scenario. (We were asked when we did it)
Just be aware that it is within the player's right to level according to the rules.

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Pirate Rob wrote:Both nearly couldn't be helped by Breath of Life!Yay, I'm glad you're finally getting to play it Bob.
I just got back from KublaCon having played it. I GMed it last year but Will Johnson was kind enough to let me play this year. He had the only PC killed when I ran, so of course I had the only PC killed when he ran it :)
Breath of Life is totally for the win.
Those of you whom haven't played it. Do it. That is all my silence spell is allowing me to say. What happens when you sign the scrolls of silence that your GM gives you.