Quench a fire with Dragon Breath?


Rules Questions


Hello everyone,

is it possible to quench a fire (10 squares or more) with a "frost" Dragon Breath?
If not ruled, would you allow it?

A Dragon Discipline in my group could possible use his Dragon Breath to save a building with hostages inside.


I would probably quick rule it so that it covers/smothers the fire, might not put it all out, but what it hits dies out. A whole building? perhaps, depends on the effective area of the breath?


I wouldn't. Frost is just cold not snow, or any other form of water IIRC. Now if it was water based I might allow it, or I might reduce the effectivness of the fire.


Would you on the other side yet "damage" the building additional?

The damage will overcome the hardness of normal wood and "kill" the rest of the hitpoints easily. But i think this outcome is to hard for an in fact good idea.

The breath is typical 30 cone and deals 12d6 frost, the building is half covered (upper half breathed from above), good targeting will hit all fire squares.


Well, then it would probably put out the fire sort of like a blanket, since it will remove the air from getting to it. But you could also rule that it will dmg the house wall/s abit, perhaps for some added theatrical effect.


Nimor wrote:

Would you on the other side yet "damage" the building additional?

The damage will overcome the hardness of normal wood and "kill" the rest of the hitpoints easily. But i think this outcome is to hard for an in fact good idea.

The breath is typical 30 cone and deals 12d6 frost, the building is half covered (upper half breathed from above), good targeting will hit all fire squares.

It would unquestionably damage the building if he was not careful in his targeting. However, energy damage is especially poor against objects, so I wouldn't worry.

The average of 12d6 is only 42.

By the rules for damaging objects, energy damage is halved before applying to hardness. In addition to relying on GM fiat for a fire to actually destroy wood at all (since being on fire only deals 1d6 damage per turn and this cannot damage typical wood without utilizing the "vulnerability to certain attacks" rule), this means the 42 damage average will drop to 21, and then all the way to 16.

This is dangerous, but since even just a strong door has 20 HP, never mind a wall, which should have 45-65 HP (interior walls are typically 4.5 feet thick, while exteriors are typically 6.5), I am pretty sure the structure will survive.

Shadow Lodge

fire is a chemicial process that requires energy in the form of heat to work, the only way it can spread is that it makes more heat than is nessairy to fuel the reaction, you are issueing enough cold to kill most people in 6 seconds, and damage structures, I'd say it would work


Thanks for all advices :)

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