PFS 4-16 The Fabric of Reality


GM Discussion

1 to 50 of 112 << first < prev | 1 | 2 | 3 | next > last >>
The Exchange 5/5 RPG Superstar 2010 Top 16

There's a lot to go through with this adventure, and a lot of prep work. I started by looking over the faction missions.

Andoran:
Freedom Fighter,

While attending a ball in Magnimar, I had the ill fortune of meeting an Aspis Consortium agent named Ascalar Vruul. The devious sorcerer used magic to gain my trust, and extracted from me a rather sordid account of my liaison with a very young—and very married—lady of Magnimarian nobility. Vruul is now blackmailing me. Unless I leave Magnimar before the end of the month, he promises to send the lady’s husband damning information regarding the indiscretion. This cannot happen, for it will undermine our efforts to establish an embassy in Magnimar.

My sources tell me that you may soon be in contact with Vruul. Though it disgusts me to resort to such tactics, for the sake of Andoran, I need him dead. An encounter with the Aspis Consortium will serve as a justification for such actions.

For Andoran and liberty,
Major Colson Maldris

Bear in mind that Maldris was conducting an affair with this woman while he was simultaneously courting Michellia Blakros. And he doesn't want Vruul appeased or convinced to keep silent. He wants the guy dead, and he isn't man enough to assassinate the guy himself. This is one of the good guys?

Is there any reaction to this except disgust. I really hope that Vruul has had the opportunity to pass along this valuable information to someone else, maybe the church of Erastil, before the PCs kill him.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

No comment on that.

I do find it disappointing that the tapestry is not as large as I thought it was.

2/5

FREEDOM!!!
Oh, wait, um...could you do something else while you're at it?

That is a hard one to swallow for a Good faction.
Add, the PC may rat out the guy anyway because what LG person wants the onus of this secret or this person as their leader.
Or another PC may find out the mission and do the same.

Neither would hinder the faction mission, yet both would utterly make the mission worthless which could lead to issues on awarding success.

Yeah, that was a bad choice, but maybe it ties into a larger storyline.
"You had our agent do WHAT?"
*crossing fingers*

As for the PC, given the direct contact with Aspis and the tapestry issues, there should be opportunities to gain the PP in another way. And then Vruul will likely die anyway, relieving the PC's burden.

Silver Crusade 4/5

So I am prepping this adventure for some special people next weekend, and I have a question..

The Ritual:
So I am wondering about the ritual, can only one person take part and the roll? Or is this a communal ritual in which more than one PC can take part. Also, if they can all attempt, would their results be cummulative or would I take the highest?

Also, I put stat blocks on the GM Shared Prep, make sure you check them out!

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Castilliano wrote:

FREEDOM!!!

Oh, wait, um...could you do something else while you're at it?

That is a hard one to swallow for a Good faction.
Add, the PC may rat out the guy anyway because what LG person wants the onus of this secret or this person as their leader.
Or another PC may find out the mission and do the same.

Neither would hinder the faction mission, yet both would utterly make the mission worthless which could lead to issues on awarding success.

Yeah, that was a bad choice, but maybe it ties into a larger storyline.
"You had our agent do WHAT?"
*crossing fingers*

Hmmm...I wonder if things are afoot, if choices could matter, or if, if, if......? HMMM...... Lets watch and see how this one plays out. It WILL be interesting? It is my understanding an atonement is cheap....... ;-)

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Chris Mortika wrote:


Bear in mind that Maldris was conducting an affair with this woman while he was simultaneously courting Michellia Blakros. And he doesn't want Vruul appeased or convinced to keep silent. He wants the guy dead, and he isn't man enough to assassinate the guy himself. This is one of the good guys?

Or perhaps the reason for his refusal to marry Michellia?

Grand Lodge 4/5 5/55/5 ***

Chris Mortika wrote:
This is one of the good guys?

It does sound a bit self-serving. The veil of "pathfinder business and interests" for this one is pretty thin.

Sounds more like something I would expect from Guaril Karela or ol' Dalsine before he took a dirt nap.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Is a Good person required to never have a foible?

Liberty's Edge 5/5

1 person marked this as a favorite.

What can you say? Andorans have game.

Silver Crusade 4/5

So I am not hating on Andorian game here (Cause I've got some myself.) But I am still waiting for a legitimate answer to my scenario question.... Which has nothing to do with Andorian affairs..

Unless.... That noble lady is Sheila Heidmarch. Then I'm totally interested.

Liberty's Edge 5/5

Lady Ophelia wrote:

So I am not hating on Andorian game here (Cause I've got some myself.) But I am still waiting for a legitimate answer to my scenario question.... Which has nothing to do with Andorian affairs..

Unless.... That noble lady is Sheila Heidmarch. Then I'm totally interested.

The scenario makes it sound like one d20 should be rolled for the ritual rather than one for each player, as it seems that there is only one success or failure noted per roll.

As hilarious as it would be, I don't think Sheila Heidmarch fits the "very young" part of Madris's statement.

Liberty's Edge 5/5

Sir Captain Eagle Knight Bbauzh ap Aghauzh: Maldris took me under his wing when I was young, recently an escaped slave, and taught me what it was to be a free person again. He deserves a solid. So I have no problem if I was asked to do this solid for him. And no other Andoran in their right mind would feel otherwise.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Tristan Windseeker wrote:
The scenario makes it sound like one d20 should be rolled for the ritual rather than one for each player, as it seems that there is only one success or failure noted per roll.

This was indeed the intention. :-)

Silver Crusade 4/5

Tom Phillips wrote:
Tristan Windseeker wrote:
The scenario makes it sound like one d20 should be rolled for the ritual rather than one for each player, as it seems that there is only one success or failure noted per roll.
This was indeed the intention. :-)

Sounds like a good plan, the adventure doesn't really specify so that's why I wanted a clarification. Although I have no run it yet and will give a full review when done, I will say congrats to you Master Philips on your first Society Adventure. This is going to be an adventure that my players are NOT going to forget, and they will have no idea what hit them. None.

Dark Archive 4/5

I'll write more comments later, but this scenario went so smoothly. I ran it having read through it only once, and it was simple, fun, relaxing for me, and challenging for my players. I would run this one again without a doubt, and I'll be searching for more by this author. :)

2/5

1 person marked this as a favorite.

Yeah, the sweet sound of praise for a module I'll be running twice at a Con next month. And have never seen.
Whew!

Silver Crusade 2/5

1 person marked this as a favorite.

I am running this next Sat, and I put up a Haiku for the sword on the PFS drive. Also Nathan King wrote an awesome letter that you have to use, I don't know where he gets the time to do these things. I am prepping this one, should have the spells later tonight too.

Grand Lodge 2/5

The Fabric of Reality was a huge let down after playing the Disappeared, Fortress of the Nail and other season 4 scenario's. Played it yesterday, role play was very limited and my group knocked it out in under 3 hours.

Faction Mission:
My Andoran paladin's mission was murder... Perhaps they had to do that because there's just that little content.

The whole adventure was very easy at tier 5-6.

Shadow Lodge 4/5

Honestly, both the Andoran and Silver Crusade Faction Missions have been really odd for most of Season 4, and I am not sure I like it. It seems like a set up for somthing, but honestly it plays like ruining a lot of the flavor for being a part of the suppossedly "good guy" Factions, who should be "good guys" first, and Pathfinders a distant second or third, not the other way around.

Silver Crusade 2/5

Playing a Paladin has always been tough in the society. It should be expected that we are going to forfeit our missions often.

Can we get a spoiler tag on the post so we don't have to constantly post a spoiler tag?

Spoiler:
Ok so HAELVORA is suppose to summon 1d3 hell hounds in teir 5-6, the only problem is that they are not on the list of summon monster for the second level version since it is summon monster III. I suggest summoning 1d3 earth elemental.

The Exchange 4/5

unless she's a worshipper of asmodeous and owns AP 29 :-p

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

If you're a good guy first, and a pathfinder second, your choices should risk failing the main missions.

Oh wait. They do.

Pathfinder Society has not historically been good guys. It should suck to be the good guys.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Stat block and Tactics issue in the first encounter:

1/ a group of "good guys" negotiating with Shadow Orchid in good faith and tripping over her combat trigger, and losing initiative, would still be subject to a sudden death death attack by my reading of the relevant rule - knowledge that she is an ex-assassin is not relevant to thinking she's an enemy, which is the relevant trigger for death attack to be prevented.

Death attack language wrote:


The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack might still be a sneak attack if the target is denied his Dexterity bonus to his Armor Class or is flanked).

.

2/ At low tier, Shadow Orchid is Assassin 6. Sudden Death isn't a class feature until Assassin 9.

3/ Adjusting the tactics to not use death attack to preserve the targeted difficulty is simple enough, but rather than inserting a seemingly incorrect interpretation, having her choose not to use the death attack for some other reason of post-retirement qualm seems just as viable... and is the choice i'll make to not have this be overwhelmingly difficult.

... more posts as I hit more stuff in prep.

Shadow Lodge 4/5

TetsujinOni wrote:

If you're a good guy first, and a pathfinder second, your choices should risk failing the main missions.

Oh wait. They do.

Pathfinder Society has not historically been good guys. It should suck to be the good guys.

I was more thinking along the lines of the amount of hand-waving and "for the Society" that PFS does isn't keeping with the "suppossed to be fun part of play". It's more akin to watching a new writer butcher your favorate character with a new twist/gimick.

Having a more difficult mission is fun, and adds a little extra. Being given a special mission very much outside your faction's scope of practice and ideals, to me, isn't.

:)

5/5

TetsujinOni wrote:
Stuffs about Sudden Death.

I agree 100% on the low tier its not something she can do.

For the high tier I am torn. I have not run this yet but my initial review says look at how the PC's are reacting to her. Are they hostile, attentive, making a lot of sense motive rolls? or are they being lulled by a sweet old lady interested in talking about books. If I don't feel that the PC's are on guard then yes I think they could be targeted by the death attack with success as they did not know the danger they were in.....

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Kolby Sample wrote:
TetsujinOni wrote:
Stuffs about Sudden Death.

I agree 100% on the low tier its not something she can do.

For the high tier I am torn. I have not run this yet but my initial review says look at how the PC's are reacting to her. Are they hostile, attentive, making a lot of sense motive rolls? or are they being lulled by a sweet old lady interested in talking about books. If I don't feel that the PC's are on guard then yes I think they could be targeted by the death attack with success as they did not know the danger they were in.....

Exactly where my thinking lies, Kolby.

To be in keeping with the Tactics, though, I'm going to run it not as "she tries and it doesn't work", but that she declines to attempt to assassinate those whom she has not been paid to do in that fashion. (If they're already fighting her, it doesn't work so she'd not bother)...

It keeps the "don't death attack the PCs" of the tactics and gives a potential hook to hang your RP of her on.

Dark Archive 4/5

It specifically says the death attack doesn't work if the PCs recognize her as an enemy, and they're told she's an assassin. I don't see how a death attack could be possible.

Liberty's Edge 5/5

If the PCs don't recognize her as a potential enemy after being told she's a Xun Assassin who killed Hao Jin 1,000 years ago, and they have to recover the book she stole from Hao Jin...

I think the author/developer wrote hard-coded it into the scenario that the PC's are aware she's an enemy.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Mergy: I am unaware of Xun being an indiscriminately killing organization. Thinking the assassin works for you and discovering that's not so when he plants a dagger between your shoulder blades would certainly fall under failing to recognize they were an enemy, and would be death attack: yes, by my reading of the rule.

Andrew: I agree, that's the intent. Writing to the intent of deliberately not-using-death-attack makes it not questionable, which is what I'm agitating in favor of.

PCs should view EVERYTHING as potential enemies. Recognizing that she IS an active enemy rather than a potential one is the trigger on death attack failing, and is a sense motive vs. bluff until the stabbing starts.

To run by the intended tactics, I don't believe she should attempt the death attack for other reasons, predicated on some personal motivation in the intervening thousand years. It accomplishes the same avoidance of splattering a PC all over the walls of the murder closet, and doesn't lead to rules discussions like this...

(Note, I'm 100% in agreement that she should not, without succeeding a HiPS and staying concealed long enough to fire off her death attack, get a death attack off. This, however, is possible with her stats in 8-9, HiPS, and sudden death...)

2/5

Starting the examination to make the Death Attack viable should trigger Sense Motive rolls.
"Quit looking at my neck, please. Oh, wait a second!"
Until she intends to kill the PCs, she shouldn't be intending to kill the PCs.
That is, unless she's paranoid and/or feels they can't tell she's examining them in that 'kill, kill' way and/or doesn't realize that doing so may provoke a lethal encounter against dangerous foes.

My take anyway,
JMK

The Exchange 5/5

I played this last night (at the low tier), and I've read the posts above and I have very mixed feelings about it.

Briefing:
Felt like we were being sent on a "hit". Most of the later Tapestry scenarios feel like you're in a gang war. "these guys need killin', leave no witnesses". And as Osirian faction - the Faction Mission was distasteful (to me the player, not my PC). More on that in the next spoiler.
This encounter was nice - a bit of RP was available, and we were able to play it up some. It was still a case of "we need you to rush and do this" but it was nice to hear, "come back and check in afterword." It did sort of have a feel like "If you mess up and get caught, we don't know who you are, and the Society doesn't need appear to be involved."

bookstore:

The Death Attack was just wrong. We were in RP with someone we knew was an assassin, and each PC in turn was asked by her what we were looking for. My PC (not being the party "face") said "rare and exotic cook books" (Profession: Cook) and was directed up stairs. Each other player in turn was directed to a different section in the building. We had prepared with multipul message spells up, so that we could whisper to each other... and thus heard the last PC to talk to her get knifed. The opening round of combat was "roll a save & die" for the weakest party member (halfling bard). Does the write-up instruct her to go after casters (weak Fort save PCs)?

On the Osirion Faction Mission and why it was very distasteful. Being told we needed to skin the tattoo of someones chest got worse when it looked like we needed to get the tatoo while she was still alive. (When we hit her the first few times, we were told that the tattoo was "bleeding ink" - this required a Perception check. So we figured if she bled out, it would disappear, and we'd fail the mission. IE. It looked like we were required get the tatto off her while she is still alive. Is this true? Ewww!

The building was well developed - sort of. Was there a back door? or bathroom? And there was a trap on the third floor - which just seemed to be always active. They must loose a lot of customers to that one...

We left all the bodies posed as they fell, and left a bronze Aspis badge in one guys hand... then we found a note from the Aspis that said basicly "give us the codex or we'll come take it." yeah... left that note too.

the Dungeon Crawl:

Kind of railroady, but they always are. What was with all the dead bugbears? were they Aspis mooks? Our judge did a good job with the two casters, and trying to get us into a RP encounter - though we had a psycopathic PC on our team that just started swingging on anyone when he saw an Aspis badge. He got a surprise round on everyone, it was totally unexpected by us and them. So maybe there was going to be more RP there- but we missed it with the "Kill 'em all" mindset.

In fact, that seemed to be the message in this scenario, that it was the best way to approach this. Which is maybe not what was intended. But it sure feels like we should have just gone into the bookstore with guns blazing and killed everything encountered. It would have saved one of our PCs and been much faster.

Basicly, I think I need to read this one to give a better review.

Dark Archive 4/5

Just a note: The scenario SPECIFICALLY SAYS that her death attack doesn't work. Let me find the quote...

Page 6: Shadow Orchid's Tactics wrote:
During Combat When combat erupts, Shadow Orchid attempts to use her death attack if possible, though the PCs know she’s an assassin and the death effects are ineffective.

The Exchange 5/5

Adam Mogyorodi wrote:

Just a note: The scenario SPECIFICALLY SAYS that her death attack doesn't work. Let me find the quote...

Page 6: Shadow Orchid's Tactics wrote:
During Combat When combat erupts, Shadow Orchid attempts to use her death attack if possible, though the PCs know she’s an assassin and the death effects are ineffective.

ah, well, guess my judge missed that. (happens - shrug).

some of us at the table chipped in to get her raised between the two scenes and she got to sing thru the rest of the scenario (and our melee guy really needed the damage boost).

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Mergy: So, nosig's table points into my point about the tactics needing to call out not "does not work", but "does not use".

Really, I'm afraid we're gonna hear a LOT of reports of this, in the "next Dalsine Affair" / Last encounter of FS1 judges can judge this fairly or not vein.

Grand Lodge 1/5

TetsujinOni wrote:

If you're a good guy first, and a pathfinder second, your choices should risk failing the main missions.

Oh wait. They do.

Pathfinder Society has not historically been good guys. It should suck to be the good guys.

I don't think anyone has a problem with the Pathfinder Society not historically being the good guys or with having the Society ask you to do sketchy things occasionally. The problem isn't the main mission. It's when faction missions don't really fit with the goals/theme of the faction.

It shouldn't "suck to be the good guys" if you're trying to complete a personal, non-Pathfinder Society-related goal for a "good" faction.

Dark Archive 4/5

The Andorans are a chaotic faction before they're a good faction. The Captain is also a human, and therefore fallible. This is an example of him letting his power go to his head, and naturally the more moral adventurers may have trouble with that.

My Andoran shared the moral quandary, and eventually settled things by having the captured cleric of Abadar do the work for him (I know it says she fights to the death, but they had revived her, and I had her behave like a reasonable lawful person after). My Andoran explained to her that he trusted her word to not tell others of this mission, but that he didn't trust his target. She responded by dragging him away and solving the problem for him.

1/5

nosig wrote:
Adam Mogyorodi wrote:

Just a note: The scenario SPECIFICALLY SAYS that her death attack doesn't work. Let me find the quote...

Page 6: Shadow Orchid's Tactics wrote:
During Combat When combat erupts, Shadow Orchid attempts to use her death attack if possible, though the PCs know she’s an assassin and the death effects are ineffective.

ah, well, guess my judge missed that. (happens - shrug).

some of us at the table chipped in to get her raised between the two scenes and she got to sing thru the rest of the scenario (and our melee guy really needed the damage boost).

My poor wife has had an extremely bad luck run lately (3 deaths in the last 3 scenarios she played).

Up until she died it was all RP fun. The only reason she was even down there was that the book she found on magical unicorns was not pink and sparkly enough. Next thing you know shes thinking "That's a lot of not-pink blood." Luckily Nosig and I had a decent amount of GP on hand and she had just enough prestige left to remove the 2 neg levels. Hey Nosig...thanks again for that!

I also agree with Nosig on the "hit feeling" of the first encounter. It is probably due to the fact that half the table needed her skin and I needed her head.

5/5

Well after am much more detailed review I stand corrected on Orchid's ability to do a death attack at the lower teir. I had it writen down as sudden death which is a level 9 assassin ability but it is a normal death attack which any assassin can do at level 1 after 3 rounds of study. I have read reread and rereread both her tatics and the assassin ability death attack and still would rule that if the pc are lulled into a sense of security that yes at both tiers the deat attack would be effective. The difference at the high tier is with sudden death she does not need any time to study and could strike with a much smaller window.

The thing with the death attack ability is that it has 2 variations. One that kills and one that renders people helpless from paralysis. I think that the paralyzing attack is a better flavor to apply here (she uses he training to target a bunch of pressure points to leave people helpless).

Using the death attack to kill would also pose the problem of of the true death class ability at both tiers that can cause raise dead to fail. I am not sure I would be ok with players spening gold or prestige then failing the check and having it go to waste. Again a reason to stay away from the "killing" version of death attack.

In application I would have orchid use the paralyzing version. I know it says that the players are not effected because they know who she is but if they do not "recognize the assassin as an enemy" then I would rule the death attack works.

Orchid specifical tries to bluff the pc's into thinking she is harmelss. If she gets some good bluffs vs sense motive or players don't seem to mistrust what she say with no roll and move off to focus on faction missions or perhaps a pink book then in my mind conditions are satisfied and pc would need to make a fort save vs the death attack (vs paralysis)

Shadow Lodge 4/5

Adam Mogyorodi wrote:
The Andorans are a chaotic faction before they're a good faction.

I don't think so. While the nation has a slightly chaotic nature, the faction itself is strongly good. I know that in season 3ish they officially changed the faction to CG, but it's still full of paladins and other characters that would have a extremely negative reaction to something like being asked to murder someone. That's not even neutral territory, that's outright evil, and in my opinion, should be something PFS (play) actively opposses on par with not cheating or no pvp.

Adam Mogyorodi wrote:
The Captain is also a human, and therefore fallible. This is an example of him letting his power go to his head, and naturally the more moral adventurers may have trouble with that.

True, no one is really argueing that.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
"Devil's Advocate" wrote:
That's not even neutral territory, that's outright evil, and in my opinion, should be something PFS (play) actively opposses on par with not cheating or no pvp.

I don't share that opinion, obviously.

I'll have to do a bulk analysis at some point, but I've got the impression from recollection that this balances the leve-of-evil-in-faction-missions back in favor of Cheliax (that is, Andoran faction missions involve more evil acts than Cheliax missions).

Liberty's Edge 5/5

Adam Mogyorodi wrote:
The Andorans are a chaotic faction before they're a good faction.

Note that both Colson Maldris per the Field Guide and the nation of Andoran per the Inner Sea World Guide are neutral good. Nothing to suggest they're aligned chaotic any more than lawful.

Dark Archive 4/5

I'm basing my alignment idea of the Andorans off of the missions I see from them, which include hiring assassins, freeing slaves (sometimes when they don't even want to be freed), and killing people for the good of the Andoran cause.

They have done good things, but a chaotic neutral Andoran will find that he can accomplish all of his required missions without breaking a sweat.

Shadow Lodge 4/5

Adam Mogyorodi wrote:

I'm basing my alignment idea of the Andorans off of the missions I see from them, which include hiring assassins, freeing slaves (sometimes when they don't even want to be freed), and killing people for the good of the Andoran cause.

They have done good things, but a chaotic neutral Andoran will find that he can accomplish all of his required missions without breaking a sweat.

True, but a Chaotic Neutral anyone will find that they can accomplish all of their required missions without breaking a sweat, too. That doesn't really show that Andoran is more chaotic than it is Lawful, but a solid NG in my opinion. :)

Andoran has always also been one of the most popular (to my knowledge) factions, mostly because of what it stands for. In my opinion, Season 4 is kind of ruining that, and the idea that the Factions are all getting evaluated for the cut, to me, makes it seem like Andoran is being changed to make it less appealing. That being said, I'm not sure that a CN character would be ok being asked to murder someone they have never met, who hasn't (as far as I know done anything wrong to them personally), either, again, that's solidly in the evil dept.

Liberty's Edge 4/5

2 people marked this as a favorite.

They can take my faction, but they will never take my freedom!

2/5

1 person marked this as a favorite.

I can imagine the briefing.
VC: ...and be careful, she's an assassin.
PC1: 'Assassin'-assassin or just somebody who kills for money.
VC: Difference?
PC1: Is she 'prestigious'?
VC: Sort of.
PC1: Sort of?
PC2: Does she have a notorious 'Death Attack'?
VC: Yes.
PC2 to PC1: There's your answer. Treat her as an enemy and you're fine.
*high five*
VC: You're supposed to get information from her!
PC1: Oh, we will...we will...
PC2: We just won't be 'friendly' when we're friendly.
*wink, wink*
VC: *sigh* Pathfinders...

Which is to say, calling her an assassin and thinking it MUST mean she has Assassin levels is a bit silly. Reminds me of an old Greyhawk Assassin Guildmaster, who was a Fighter, but would most certainly be called an assassin.
And saying the PCs 'recognize her as an enemy' NO MATTER WHAT is silly too because she might win them over and, if they're looking at her that way, she should get Sense Motive checks vs. Bluff.

I think the designer did it for balance (especially since splitting the party is pretty mean already), but verisimilitude is getting stomped on a bit here.

The Exchange 5/5

Having been at one table where the judge had her (in-correctly) use her Death Attack, I would say that having this ability at the table is a bit of a turn-off.
.
Goes something like this:
Judge: "looking for a book pretty lady?"
Player: "Well, yes! something pink and glittery, with Unicorns!"
Judge: "something like this maybe?" change of voice "Roll a fort save."
Player: "Huh? ah, 13?"
Judge: "you're dead. Moving on ..."

Not a lot of fun.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

nosig: definitely, 100%, please email Mike privately with details about that game.

The Exchange 5/5

TetsujinOni wrote:
nosig: definitely, 100%, please email Mike privately with details about that game.

I don't really think it's an issue that requires Mr Brock! LOL! the judge is one of the best we have in the area, we handled the Raise Dead at the table and got on with the adventure. I'm sure that it was mearly a matter of the judge reading:

"Page 6: Shadow Orchid's Tactics wrote:
During Combat When combat erupts, Shadow Orchid attempts to use her death attack if possible, though the PCs know she’s an assassin and the death effects are ineffective."

and missing the last 6 words.

Perhaps it would have been better if it had said: "During Combat When combat erupts, Shadow Orchid is NOT able to use her death attack, because the PCs know she’s an assassin and the death effects are ineffective."

I know if I run this - and now several other judges will too. But... perhaps not everyone running this will see this?

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

I'm not concerned about the GM being the problem. I'm concerned about the adventure needing to be revised to prevent that, as it's a definite problem in the written version of the adventure versus how it's intended to be played.

Refunding the cost of the raise might also be appropriate.... for what that's worth.

The issue with the development of that encounter is the one that I want directly brought to Mike's attention, as he's traveling and so might miss the traffic on this thread.

The Exchange 5/5

TetsujinOni wrote:

I'm not concerned about the GM being the problem. I'm concerned about the adventure needing to be revised to prevent that, as it's a definite problem in the written version of the adventure versus how it's intended to be played.

Refunding the cost of the raise might also be appropriate.... for what that's worth.

The issue with the development of that encounter is the one that I want directly brought to Mike's attention, as he's traveling and so might miss the traffic on this thread.

I'll bring it to my local VL, and he can pass it up the chain. That way it doesn't feel like I'm "reporting my judge" - which I am not doing.

1 to 50 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Organized Play / GM Discussion / PFS 4-16 The Fabric of Reality All Messageboards

Want to post a reply? Sign in.