Granary and graveyard?


Kingmaker

Grand Lodge

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Wouldn't it make more sense to have the granary be economy +1 and the graveyard be stability +1?

Sovereign Court

Funerals are expensive man. Granaries help stabilize the food supply which helps stabilize the nation.

Liberty's Edge

Somewhere in the Kingdom Building thread, there's official errata on some of the buildings, to the effect of:

Barracks (6 BP): Defense Modifier +2; Unrest –1.
Exotic Craftsman (10 BP): 1 minor item, +1 Economy, +1 Stability.
Graveyard (4 BP): +1 loyalty
Watchtower (12 BP): +1 Stability; +2 Defense Modifier; Unrest –1.

I don't have time to sift through those 700 posts this morning, or I'd give you a link.
-Kle.


Klebert L. Hall wrote:

Somewhere in the Kingdom Building thread, there's official errata on some of the buildings, to the effect of:

Barracks (6 BP): Defense Modifier +2; Unrest –1.
Exotic Craftsman (10 BP): 1 minor item, +1 Economy, +1 Stability.
Graveyard (4 BP): +1 loyalty
Watchtower (12 BP): +1 Stability; +2 Defense Modifier; Unrest –1.

I don't have time to sift through those 700 posts this morning, or I'd give you a link.
-Kle.

Awesome, I knew there was an Errata, but couldn't find it. I needed this for my KM campaign :)

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