Does Detect Magic detect a Wizard's Spellbook?


Rules Questions

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Mysterious Stranger wrote:

Spell books are not magical and the writing inside is also not magical. The fact that you need read magic to decipher a spell from a book does not change that, nor the fact you are using spell craft. The best real world example I can think of is computer programming.

Below is a snippet of code from a program I wrote for a class.

mov cur_speed, 0800h
mov c_comp_x, 225
mov n_comp_x, 226
mov c_player_x, 225
mov n_player_x, 226
mov c_ball_y, 8
mov n_ball_y, 9
mov x_direction, 1
mov y_direction, 1

mov si, c_comp_x
mov dx, 05h
mov al, 0fh
call dpaddle

mov si, c_comp_x
mov dx, c_ball_y
mov al, 0fh
call dball

mov si, c_player_x
mov dx, 475
mov al, 0fh
call dpaddle

What happens inside my computer is magic. I would use Read Magic to decipher this. ;)


Mysterious Stranger wrote:
I removed the comments and change the variable names to make it more dificult to read for this example. The code was fully commented and variables standards were set by the instructor. The variables you suggested was what I actually used.

Did it not burn you to remove comments as akin to a holy symbol against a Nosferatu's flesh?!

I was mostly being facetious y'know. :)

The Exchange

If it was a magical item then - Dispel magic, go make a new spell book :)

Shadow Lodge RPG Superstar 2010 Top 8

As others have said, probably not, but I think if it came up in my game, I'd have a spellbook ping on detect magic.

Maybe not as a real spell or magical effect, but as a sort of magical potential, with a strength corresponding to the number and level of spells inside.


GeneticDrift wrote:
If it was a magical item then - Dispel magic, go make a new spell book :)

Not really. If spellbooks were a magic item, Dispel Magic would only suppress them for 1d4 rounds, same as any other magic item. After that, the book would regain its magic. You would need Mage's Disjunction to destroy them instead.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jeraa wrote:
GeneticDrift wrote:
If it was a magical item then - Dispel magic, go make a new spell book :)
Not really. If spellbooks were a magic item, Dispel Magic would only suppress them for 1d4 rounds, same as any other magic item. After that, the book would regain its magic. You would need Mage's Disjunction to destroy them instead.

Not quite.

Mage's Disjunction wrote:

Duration 1 minute/level

...each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

EDIT: Never mind. I didn't read far enough ahead.

Mage's Disjunction wrote:
You can also use this spell to target a single item. The item gets a Will save at a –5 penalty to avoid being permanently destroyed.


Jeraa wrote:
GeneticDrift wrote:
If it was a magical item then - Dispel magic, go make a new spell book :)
Not really. If spellbooks were a magic item, Dispel Magic would only suppress them for 1d4 rounds, same as any other magic item. After that, the book would regain its magic. You would need Mage's Disjunction to destroy them instead.

...or a simple torch.

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