New Dimensional Agility Monk Archetype


Homebrew and House Rules

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>

I'm looking for some help to build a monk build. They lost slow fall at 4th and 6th, they get abundant step at 6th level. You can use this ability a number of times per day equal to 3 + Wisdom and 1 additional time at 5, 10, 15 and 20 levels. I'm not great at these things but here is what i was thinking. I could use some feedback.

At level 8th you replace slow fall 40ft with Dimensional Movement 1(as Dimensional Agility) - After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.

At 10th level you replace slow fall 50ft with Dimensional Movement 2(as Dimensional Assault) - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

At 12th level you replace slow fall 60ft with Dimensional Movement 3(as Dimensional Dervish) - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.

At 14th level you replace Bonus feet and slow fall 70ft with Dimensional Movement 4(as Dimensional Maneuvers) - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

At 16th level you replace slow fall 80ft with Dimensional Movement 5(as Dimensional Savant) - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

At 17th level you replace tongue of the sun and moon with Immunity to Paralysis

At 18th level remove Slow fall 90ft

At 20th level you replace Perfect self with Perpetual awareness - Because of your ability to move around the battle field you gain +2 dexterity, +2 wisdom, not able to be flanked except by a rogue of 4 levels higher and Total concealment, must move at least move 20ft the previous round to have the concealment, which can be any type of movement on ground, flying or teleporting.

At 20th level you replace Slow fall any distance with I'm not sure of the name yet, but you gain the ability to as an intimidate action when you start to fall you can send a 2 points from your Ki pool to teleport to the ground from any distance as long as you can see where you want to teleport.

Bonus Feat: At 1st, 2nd, 6th, 10th, and 18th level you gain a bonus feat. These feats must be taken from the following list Combat Reflexes, Dodge, Dragon Style, Elemental Fist, and Improved Trip. At 6th level the following Dragon Ferocity, Improved Disarm, Improved Feint, Improved Grapple, and Mobility. At 10th level, the following feats are added to the list: Crushing Blow, Dragon Roar, and Snatch Arrows.


I'm adding a new ability to this build

At 3rd level the Dimensional Monk adds Dimensional Touch, this ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This ability replaces both maneuver training, still mind.

The Dimensional Monk also adds maneuver training to their list of feats at 6th level.


wintersrage wrote:

I'm adding a new ability to this build

At 3rd level the Dimensional Monk adds Dimensional Touch, this ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This ability replaces both maneuver training, still mind.

The Dimensional Monk also adds maneuver training to their list of feats at 6th level.

sorry for that i made a mistake i meant to say the monk gets maneuver training at 7th level


There is a cool possibility from c.s. lewis' ransom series, what if the dimensional monk at a higher level had a different angle of gravity on any object she, he touched . The dimensional direction deciding which way was up could be useful for movement or releasing objects to fall diagonally up towards a castle wall, or release a bird to fly "up" in a strange direction, time would be the limiting factor, the level would effect the wearing off span, and would it be instant or would there be some nice confusion or shift?


Lightminder wrote:
There is a cool possibility from c.s. lewis' ransom series, what if the dimensional monk at a higher level had a different angle of gravity on any object she, he touched . The dimensional direction deciding which way was up could be useful for movement or releasing objects to fall diagonally up towards a castle wall, or release a bird to fly "up" in a strange direction, time would be the limiting factor, the level would effect the wearing off span, and would it be instant or would there be some nice confusion or shift?

you mean that he could chose what way gravity worked for him just by touching an object. Would the change in gravity only work for the monk or would it affect others as well.

Please explain this in terms of game mechanics.


I have made a few more changes to the archetype.

At 3rd level the Dimensional Monk adds Dimensional Touch, this ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This ability replaces both maneuver training, still mind.

At 4th they lose slow fall.

At 5th level the monk replaces Purity of body with Dimensional body this gives the monk a +4 bonus to saves verses poisons and diseases. This includes supernatural and magical.

At 6th they get abundant step. You can use this ability a number of times per day equal to 3 + Wisdom and 1 additional time at 10, 15 and 20 levels.

At 7th level the Dimensional Monk adds maneuver training . He also replaces Wholeness of body with Dimensional healing, this ability makes healing on the monk only heal 3/4 of the healing he normally would from spells, but any healing in access of his maximum gets added at temporary hit points and will last till he rests or takes damage in access of this total. he can have a number of temporary hp equal to 2 times his levels.

At level 8th you replace slow fall 40ft with Dimensional Movement 1(as Dimensional Agility) - After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells. They also get Dimensional Displacement which if they move more then 20ft in a single round they gain concealment for 1 round. The types of movement that activate this are walking, flying, swimming, and teleporting.

At 10th level you replace slow fall 50ft with Dimensional Movement 2(as Dimensional Assault) - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

At 11th level the dimensional monk replaces Diamond body with Improved Dimensional body, this gives the monk a +4 bonus to saves on sleep and paralysis

At 12th level you replace slow fall 60ft with Dimensional Movement 3(as Dimensional Dervish) - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.

At 14th level you replace Bonus feet and slow fall 70ft with Dimensional Movement 4(as Dimensional Maneuvers) - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

At 15th level the Dimensional monk replaces Quivering palm with Dimensional vibrations, this ability allows the monk to vibrate his hand so fast that he is able to pass through armor, natural armor and shields, the critical range for his unarmed attacks becomes 17-20, and he automatically confirms any critical roles. This allows the monk to make a touch attack 1 time per day and 1 additional time per day at 20th level.

At 16th level you replace slow fall 80ft with Dimensional Movement 5(as Dimensional Savant) - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

At 17th level Dimensional monk replaces Timeless body, tongue of the sun and moon with Dimensional Time, this acts as timeless body expect that the monk triples the age for each age category.

At 18th level remove Slow fall 90ft

At 19th level the Dimensional Monk replaces Empty boy with dimensional shift this acts as Etherealness but when you gain this ability you pick which plane you want to go to, ones picked it can't be changed. This ability lasts for 1 minute and uses 3 points from his hi pool.

At 20th level you replace Perfect self with Perpetual awareness - Because of your ability to move around the battle field you gain +2 dexterity, +2 wisdom, not able to be flanked except by a rogue of 4 levels higher Improved Dimensional Concealment, same as dimensional concealment, but it is now 50%.

At 20th level you replace Slow fall any distance with I'm not sure of the name yet, but you gain the ability to as an intimidate action when you start to fall you can send a 2 points from your Ki pool to teleport to the ground from any distance as long as you can see where you want to teleport.

Bonus Feat: At 1st, 2nd, 6th, 10th, and 18th level you gain a bonus feat. These feats must be taken from the following list Combat Reflexes, Dodge, Dragon Style, Elemental Fist, and Improved Trip. At 6th level the following Dragon Ferocity, Improved Disarm, Improved Feint, Improved Grapple, and Mobility. At 10th level, the following feats are added to the list: Crushing Blow, Dragon Roar, and Snatch Arrows.


At 10th level the Dimensional monk in addition to Dimensional Movement 2 he gains uncanny dodge.


bump


bumping this post


bump this post


Im looking for some feed back for m y mink archetype.


Okay. I have to say that I like the idea, but what you exchange for what you gain is WAY off in this archetype. Look at the archetypes in Ultimate Combat that trade in Slow Fall and look at the options the Qinggong Monk in Ultimate Magic has to take in place of the ability. They trade the ENTIRE slow fall ability with about 1 feat equivalent. You have traded it for getting Abundant Step 6 levels earlier, the ability to use it a number of times per day outside of needing to spend ki, plus as you progress you also gain 5 feats and Uncanny Dodge! I'm not even sure if slow fall is worth the initial Abundant Step adjustment. Abundant Step usually costs 2 ki points. At level 6, you would have 3 + WIS ki. If your Wisdom is between 16 and 19, that would mean you would have 6 or 7 ki points and only be able to use Abundant Step 3 times, and that's blowing all or nearly all of your ki, not having much for other abilities. Your adjustment means that at level 6 you can use Abundant Step AT LEAST 3 times a day without factoring in your WIS. Although with the change of using WIS instead of STR for attack and combat maneuver, your Wisdom would likely be between 16 and 20, so you would likely be able to use the ability 3 to 5 more times. That's a very powerful ability. To tack on the 5 feats and Uncanny Dodge in addition to that from just one ability is just insane. To balance this archetype, I would probably move Abundant Step to level 4 and have it replace the entire ki pool and have the feats and Uncanny Dodge replace all of the abilities linked with the ki pool (meaning ones that you need to spend ki for or have ki in your pool to use). In addition to that, I would probably even have a feat or two replacing bonus feats you usually get.

Hope that didn't come off as too harsh. Like I said, I like the concept, but it is not a balanced archetype in any way whatsoever. If you're not that concerned about balance, then I guess it's fine as long as you are the GM or your GM is like-minded. If I think about it enough and get bored enough, I might try to write a balanced version of the archetype. Otherwise, good luck.


I think that's a good idea, ill do that, i do have a change to the archetype as well.

At 4th level the monks unarmed damage increases by +1 enhancement as if his fists were enchanted as a magic weapon, this damage increases by an additional +1 at 8, 12, 16 and 20 for a maximum for +5 at 20th level. This damage increases does not stack with magic weapon enhancements, unless they are not enhancement bonus's to damage. A Dimensional Monk can get monk wraps enchanted with non enhancement to damage with out the need of the wraps being at least +1. The monk can to achieve this can impart a +1 enhancement to the wraps to make this possible, but he loses this +1 for the length of time needed to enchant the wraps. This ability replaces Ki pool( Magic), Ki Pool (Lawful), and Ki Pool (adamantine)


Here is the changed version of the Archetype.

At 1st level the Dimensional Monks gets Dodge. This replaces the Bonus feat.

At 2nd level the Dimensional Monk loses his Bonus Feat.

At 3rd level the Dimensional Monk adds Dimensional Touch, this ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This ability replaces both maneuver training, still mind.

At 4th the Dimensional Monks gets abundant step. You can use this ability a number of times per day equal to 3 + Wisdom and 1 additional time at 10, 15 and 20 levels. This ability replaces slow fall and ki pool.

At 4th level the Dimensional monk gets the ability the enchant their hands as if they where masterwork weapons, but only needs to have then enchanted once but pays 25% more for the enchantment, and uses up their weapon slot. The Monk needs to have a masterwork item made resembling his fists to have the enchantments placed into, he then needs to smash this item with his fists to gain the enchantments. The monk can get these enchantments enhanced by placing them back into a new masterwork item resembling his fists, but loses all of the effects of the enchantments while waiting for the enchantments to be finished.

At 5th level the monk replaces Purity of body with Dimensional body this gives the monk a +4 bonus to saves verses poisons and diseases. This includes supernatural and magical.

At 6th level the Dimensional Monk gets Weapon Focus. This replaces the Bonus Feat.

At 7th level the Dimensional Monk adds maneuver training . He also replaces Wholeness of body with Dimensional healing, this ability makes healing on the monk only heal 3/4 of the healing he normally would from spells, but any healing in access of his maximum gets added at temporary hit points and will last till he rests or takes damage in access of this total. he can have a number of temporary hp equal to 2 times his levels.

At level 8th the Dimensional monk gets Dimensional Movement 1(as Dimensional Agility) - After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells. They also get Dimensional Displacement which if they move more then 20ft in a single round they gain concealment for 1 round. The types of movement that activate this are walking, flying, swimming, and teleporting.

At 10th level the Dimensional Monk gets Dimensional Movement 2(as Dimensional Assault) - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

At 10th level the Dimensional monk in addition to Dimensional Movement 2 he gains uncanny dodge.

At 10th level the Dimensional Monk gets Greater Weapon Focus. This replaces Bonus feat

At 11th level the dimensional monk replaces Diamond body with Improved Dimensional body, this gives the monk a +4 bonus to saves on sleep and paralysis

At 12th level the Dimensional monk gets Dimensional Movement 3(as Dimensional Dervish) - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use additional use of this abundant step to double his speed as as part of this ability.

At 14th level the Dimensional monk gets Dimensional Movement 4(as Dimensional Maneuvers) - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

At 14th level the Dimensional Monk gets Light Step, this ability replaces Bonus Feat.

At 15th level the Dimensional monk replaces Quivering palm with Dimensional vibrations, this ability allows the monk to vibrate his hand so fast that he is able to pass through armor, natural armor and shields, the critical range for his unarmed attacks becomes 17-20, and he automatically confirms any critical roles. This allows the monk to make a touch attack 1 time per day and 1 additional time per day at 20th level.

At 16th level the Dimensional monk gets Dimensional Movement 5(as Dimensional Savant) - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

At 17th level Dimensional monk replaces Timeless body, tongue of the sun and moon with Dimensional Time, this acts as timeless body expect that the monk triples the age for each age category, all age penalties already accrued stay in effect.

At 18th level the Dimensional Monk loses his Bonus feat.

At 19th level the Dimensional Monk replaces Empty boy with dimensional shift this acts as Etherealness but when you gain this ability you pick which plane you want to go to, ones picked it can't be changed. This ability lasts for 1 minute.

At 20th level you replace Perfect self with Perpetual awareness - Because of your ability to move around the battle field you gain +2 dexterity, +2 wisdom, Improved Uncanny Dodge and Improved Dimensional Concealment, same as dimensional concealment, but it is now 50%.

At 20th level you replace Slow fall any distance with I'm not sure of the name yet, but you gain the ability to as an intimidate action when you start to fall you can use a single use of his Abundant stet to teleport to the ground, but you must be able to see where you are going or you land in a random spot up to the max distance of Abundant step.


i need to make a change to 1 of the abilities

At 4th level the Dimensional monk gets the ability the enchant their hands as if they where masterwork weapons, but only needs to have then enchanted once as if both hands where 1 weapon, but pays 25% more for the enchantment, and uses up their weapon slot. The Monk needs to have a masterwork item made resembling his fists to have the enchantments placed into, he then needs to smash this item with his fists to gain the enchantments. The monk can get these enchantments enhanced by placing them back into a new masterwork item resembling his fists, but loses all of the effects of the enchantments while waiting for the enchantments to be finished.


There is another change to this archetype

At 1st level the Dimensional Monks gets Dodge. This replaces the Bonus feat.

At 2nd levle the Dimensional Monk loses his Bonus Feat.

At 3rd level the Dimensional Monk adds Dimensional Touch, this ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This ability replaces both maneuver training, still mind.

At 4th the Dimensional Monks gets abundant step. You can use this ability a number of times per day equal to 3 + Wisdom and 1 additional time at 10, 15 and 20 levels. This ability replaces slow fall and ki pool.

At 4th level the Dimensional monk gets the ability the enchant their hands as if they where masterwork weapons, but only needs to have then enchanted once as if both hands where 1 weapon, but pays 25% more for the enchantment, and uses up their weapon slot. The Monk needs to have a masterwork item made resembling his fists to have the enchantments placed into, he then needs to smash this item with his fists to gain the enchantments. The monk can get these enchantments enhanced by placing them back into a new masterwork item resembling his fists, but loses all of the effects of the enchantments while waiting for the enchantments to be finished.

At 5th level the monk replaces Purity of body with Dimensional body this gives the monk a +4 bonus to saves verses poisons and diseases. This includes supernatural and magical.

At 6th level the Dimensional Monk gets Weapon Focus. This replaces the Bonus Feat.

At 7th level the Dimensional Monk adds maneuver training . He also replaces Wholeness of body with Dimensional healing, this ability makes healing on the monk only heal 3/4 of the healing he normally would from spells, but any healing in access of his maximum gets added at temporary hit points and will last till he rests or takes damage in access of this total. he can have a number of temporary hp equal to 2 times his levels.

At level 8th the Dimensional monk gets Dimensional Movement 1(as Dimensional Agility) - After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells. They also get Dimensional Displacement which if they move more then 20ft in a single round they gain concealment for 1 round. The types of movement that activate this are walking, flying, swimming, and teleporting.

At 10th level the Dinensional Monk gets Dimensional Movement 2(as Dimensional Assault) - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

At 10th level the Dimensional monk in addition to Dimensional Movement 2 he gains uncanny dodge.

At 10th level the Dimensional Nonk gets Light Step. This replaces Bonus feat

At 11th level the dimensional monk replaces Diamond body with Improved Dimensional body, this gives the monk a +4 bonus to saves on sleep and paralysis

At 12th level the Dimensional monk gets Dimensional Movement 3(as Dimensional Dervish) - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use additional use of this adbuntant step to double his speed as as part of this ability.

At 14th level the Dimensional monk gets Dimensional Movement 4(as Dimensional Maneuvers) - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

At 14th level the Dimensional Monk gets Greater Weapon Focus, this ability replaces Bonus Feat.

At 15th level the Dimensional monk replaces Quivering palm with Dimensional vibrations, this ability allows the monk to vibrate his hand so fast that he is able to pass through armor, natural armor and shields, the critical range for his unarmed attacks becomes 17-20, and he automatically confirms any critical roles. This allows the monk to make a touch attack 1 time per day and 1 additional time per day at 20th level.

At 16th level the Dimensional monk gets Dimensional Movement 5(as Dimensional Savant) - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

At 17th level Dimensional monk replaces Timeless body, tongue of the sun and moon with Dimensional Time, this acts as timeless body expect that the monk triples the age for each age category, all age penalities already accured stay in effect.

At 18th level the Dimensional Monk loses his Bonus feat.

At 19th level the Dimensional Monk replaces Empty boy with dimensional shift this acts as Etherealness but when you gain this ability you pick which plane you want to go to, ones picked it can't be changed. This ability lasts for 1 minute.

At 20th level you replace Perfect self with Perpetual awareness - Because of your ability to move around the battle field you gain +2 dexterity, +2 wisdom, Improved Uncanny Dodge and Improved Dimensional Concealment, same as dimensional concealment, but it is now 50%.

At 20th level you replace Slow fall any distance with I'm not sure of the name yet, but you gain the ability to as an intimidate action when you start to fall you can use a single use of his Adbuntant stet to teleport to the ground, but you must be able to see where you are going or you land in a random spot up to the max distance of Abundant step.


At 1st level the Dimensional Monks gets Dodge. This replaces the Bonus feat.

At 2nd level the Dimensional Monk loses his Bonus Feat.

At 3rd level the Dimensional Monk adds Dimensional Touch, this ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This ability replaces both maneuver training, still mind.

At 4th the Dimensional Monks gets abundant step. You can use this ability a number of times per day equal to 3 + Wisdom and 1 additional time at 10, 15 and 20 levels. This ability replaces slow fall and ki pool.

At 4th level the Dimensional monk gets Dimensional Enchantment the ability the enchant their hands as if they where masterwork weapons, but only needs to have then enchanted once as if both hands where 1 weapon, but pays 25% more for the enchantment, and uses up their weapon slot. The Monk needs to have a masterwork item made resembling his fists to have the enchantments placed into, he then needs to smash this item with his fists to gain the enchantments. The monk can get these enchantments enhanced by placing them back into a new masterwork item resembling his fists, but loses all of the effects of the enchantments while waiting for the enchantments to be finished.

The Monks ability to place his enchantments back into the the item removes all of his enhancements on his fists. This takes 1 hour to do so and the monk needs to make a fort save at the end of the hour, the dc for this save is 10 + 1 for each point of enchantment on his fists up to +5, each point above +5 add 2 to the dc. If he fails the save he take 1d4 con damage and can not regain this damage back in any way till he gains his enchantments back.(Eg a monk with +5 speed fists needs to make a dc 21 fort save or take 1d4 con damage)

At 5th level the monk replaces Purity of body with Dimensional body this gives the monk a +4 bonus to saves verses poisons and diseases. This includes supernatural and magical.

At 5th level the Dimensional Monk get High Jump but changes the use of the ability to use his Abundant Step.

At 6th level the Dimensional Monk gets Weapon Focus. This replaces the Bonus Feat.

At 7th level the Dimensional Monk adds maneuver training . He also replaces Wholeness of body with Dimensional healing, this ability makes healing on the monk only heal 3/4 of the healing he normally would from spells, but any healing in access of his maximum gets added at temporary hit points and will last till he rests or takes damage in access of this total. he can have a number of temporary hp equal to 2 times his levels.

At level 8th the Dimensional monk gets Dimensional Movement 1(as Dimensional Agility) - After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells. They also get Dimensional Displacement which if they move more then 20ft in a single round they gain concealment for 1 round. The types of movement that activate this are walking, flying, swimming, and teleporting.

At 10th level the Dimensional Monk gets Dimensional Movement 2(as Dimensional Assault) - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

At 10th level the Dimensional monk in addition to Dimensional Movement 2 he gains uncanny dodge.

At 10th level the Dimensional Monk gets Light Step. This replaces Bonus feat

At 11th level the dimensional monk replaces Diamond body with Improved Dimensional body, this gives the monk a +4 bonus to saves on sleep and paralysis

At 12th level the Dimensional monk gets Dimensional Movement 3(as Dimensional Dervish) - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use additional use of this abundant step to double his speed as as part of this ability.

At 14th level the Dimensional monk gets Dimensional Movement 4(as Dimensional Maneuvers) - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

At 14th level the Dimensional Monk gets Greater Weapon Focus, this ability replaces Bonus Feat.

At 15th level the Dimensional monk replaces Quivering palm with Dimensional vibrations, this ability allows the monk to vibrate his hand so fast that he is able to pass through armor, natural armor and shields, the critical range for his unarmed attacks becomes 17-20, and he automatically confirms any critical roles. This allows the monk to make a touch attack 1 time per day and 1 additional time per day at 20th level.

At 16th level the Dimensional monk gets Dimensional Movement 5(as Dimensional Savant) - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

At 17th level Dimensional monk replaces Timeless body, tongue of the sun and moon with Dimensional Time, this acts as timeless body expect that the monk triples the age for each age category, all age penalties already accrued stay in effect.

At 18th level the Dimensional Monk loses his Bonus feat.

At 19th level the Dimensional Monk replaces Empty boy with dimensional shift this acts as Etherealness but when you gain this ability you pick which plane you want to go to, ones picked it can't be changed. This ability lasts for 1 minute.

At 20th level you replace Perfect self with Perpetual awareness - Because of your ability to move around the battle field you gain +2 dexterity, +2 wisdom, Improved Uncanny Dodge and Improved Dimensional Concealment, same as dimensional concealment, but it is now 50%.

At 20th level you replace Slow fall any distance with Dimensional Fall, but you gain the ability to as an intimidate action when you start to fall you can use a single use of his Abundant step to teleport to the ground, but you must be able to see where you are going or you land in a random spot up to the max distance of Abundant step.


You need to use formatting to make your posts easier to read.

Click on the little "How to format your text" button below the post box.

You can do this:
to keep the size of your posts small

And separate ability titles from the description of said abilities.


I can't get the tags to work properly for me i have tried


while i am trying to reformat the post what do you think so far Big Lemon


Here is the monk Archetype updated to make it easier to read

Dimensional Monk

Level 1 Dodge:
Gain Dodge as a feat but loses his bonus feat

Level 2 Lose Bonus Feat

Level 3 Dimensional Touch:
This ability allows him/her to make melee attacks using their Wisdom to hit and damage instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength. This replaces both maneuver training, still mind.

Level 4 Abundant Step:
You can use this ability a number of times per day equal to 3 + Wisdom and 1 additional time at 10, 15 and 20 levels. This ability replaces slow fall and ki pool.

Level 4 Dimensional Enchantment:
You get the ability to enchant your hands as if they where masterwork weapons, but only needs to have then enchanted once as if both hands where 1 weapon, but pays 25% more for the enchantment, and uses up their weapon slot. The Monk needs to have a masterwork item made resembling his fists to have the enchantments placed into, he then needs to smash this item with his fists to gain the enchantments. The monk can get these enchantments enhanced by placing them back into a new masterwork item resembling his fists, but loses all of the effects of the enchantments while waiting for the enchantments to be finished.

The Monks ability to place his enchantments back into the the item removes all of his enhancements on his fists. This takes 1 hour to do so and the monk needs to make a fort save at the end of the hour, the dc for this save is 10 + 1 for each point of enchantment on his fists up to +5, each point above +5 add 2 to the dc. If he fails the save he take 1d4 con damage and can not regain this damage back in any way till he gains his enchantments back.(Eg a monk with +5 speed fists needs to make a dc 21 fort save or take 1d4 con damage)

Level 5 Dimensional Body:
This gives the monk a +4 bonus to saves verses poisons and diseases. This includes supernatural and magical. This replaces Purity of Body

Level 5 High Jump:
Changes the use of the ability to use his Abundant Step uses.

Level 6 Weapon Focus:
You gain a +1 bonus on all attack rolls you make using unarmed strike, but loses the bonus feat gained at this level

Level 7 Maneuver Training:
A monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally.

Level 7 Dimensional healing:
Any healing the monk receives only heals 3/4 of the health he normally would normally receive from spells, but any healing in access of his maximum gets added as temporary hit points and will last till he rests or takes damage in access of this total temporary hit points. He can have a number of temporary hit points equal to 2 times his levels.

Level 8 Dimensional Movement 1:
As Dimensional Agility - After using abundant step you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.

Level 8 Dimensional Displacement:
If they move more then 20ft in a single round they gain 20% concealment for 1 round. The types of movement that activate this are walking, flying, swimming, and teleporting.

Level 10 Dimensional Movement 2:
As Dimensional Assault - As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.

Level 10 Uncanny Dodge:
A Dimensional Monk can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Dimensional Monk with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

Level 10 Light Step:
You can ignore the effects of difficult terrain, as if it were normal terrain.

Level 11 Improved Dimensional body:
The Dimensional Monk gains a +4 bonus to saves on sleep and paralysis checks

Level 12 Dimensional Movement 3:
as Dimensional Dervish - You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport. A monk can use and additional use of this abundant step to double his speed as as part of this ability.

Level 14 Dimensional Movement 4:
As Dimensional Maneuvers - While using the Dimensional Movement 3, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

Level 14 Greater Weapon Focus:
You gain a +1 bonus on attack rolls you make using unarmed strike. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus. This replaces the bonus feat gained at this level

Level 15 Dimensional Vibrations:
This allows the Monk to vibrate his hand so fast that he is able to pass through armor, natural armor and shields, the critical range for his unarmed attacks becomes 17-20, and he automatically confirms any critical roles. This allows the monk to make a touch attack 1 time per day and 1 additional time per day at 20th level. This replaces Quivering Palm

Level 16 Dimensional Movement 5:
As Dimensional Savant - While using the Dimensional Movement 4, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

Level 17 Dimensional Time:
This ability acts as Timeless body expect that the monk triples the age for each age category, all age penalties already accrued stay in effect.

Level 18 Lose Bonus Feat

level 19 Dimensional Shift:
This ability acts as Etherealness but when you gain this ability you pick which plane you want to go to, ones picked it can't be changed. This ability lasts for 1 minute.

Level 20 Perpetual Awareness:
Because of your ability to move around the battle field you gain +2 dexterity, and +2 wisdom.

Level 20 Improved Uncanny Dodge:
The Dimensional Monk can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the Dimensional Monk. The exception to this defense is that a rogue at least four levels higher than the Dimensional Monk can flank him (and thus sneak attack him).

Level 20 Improved Dimensional Concealment:
If they move more then 20ft in a single round they gain 50% concealment for 1 round. The types of movement that activate this are walking, flying, swimming, and teleporting.

Level 20 Dimensional Fall:
You ain the ability to as an intimidate action when you start to fall you can use a single use of his Abundant step to teleport to the ground, but you must be able to see where you are going or you land in a random spot up to the max distance of Abundant step.


Big Lemon i have updated the post to make it easier to read.


@ 3, way to OP for lvl 3 IMHO.

@ 4, look at the shadow dancers shadow step and how that scales, then replace what you have with that.

Lvl 4,6, 14, seem unneccisary. Just use the ki weapon enhancements from the regular monk (magic/ lawful/ adamantine for overcoming DR).

@ 5, don't make it count against his uses/ day.

@ lvl 7 just give them a 20% miss chance for beneficial castings.

@ 8, demensional movement is a move action, leaving a standard action, @ 10, it's a swift action allowing for a full attack action, and @ 12 you can teleport around the battlefield and deliver as many attacks within range as you have attacks. I would nix dimension 4 and 5 and spread out the three you have to 5, 10, and 15th lvl.

These are just off the top of my head. Space out some of your other abilities so you don't have dead lvls.


I don't have dead levels, the level that don't have anything are the same as standard monk.


You may when you re allocate some of your abilities, and nix the OP/ redundant ones...

Just a suggestion. It is a cool idea, just needs some balance.


ok if i don't have the high jump count towards uses per day then the +20 from the power will always be active, also i want to keep dimensional Movement 5 but i could nix 4 and make it every 4 levels starting at 4th level. Also the reason for their 3/4 healing received, is not because of their displacement but because of their body changing to be more alien in its nature becoming more in-tune with other dimensions, so healing someone who looks human but is not entirely human tricks the caster enough for the spell they cast to heal less, and their body is capable of storing health above and beyond that of their max.

I completely removed the Ki power pool and replaced with the uses per day of abundant step so having Ki power their attacks doesn't work any more.


Ok, seems cool then. Do they still flurry?


yes they do, i have a more up to date version i just modified and moved around things i can send you a copy if you want want to your email, just private me with your email address.


also just to let you know i was trying to fill in some of the bonus feats with feats they get instead of giving them a list of feats to pick from, this is a more strict monastic order, they are more ridged and less flexible in what they can self teach them.


I also moved Dimensional Touch from 3rd to 5th level


This is for part of this build i have changed a lot since chatting to Byrdology and my DM.

Long Limbs
At 3rd level, your reach increases by 5 feet whenever you are making a unarmed Strike Attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

I know normally long limbs under Aberrant blood line for sorcerer says touch attacks, but this is being added to a monk build so i changed it to unarmed attacks.

Anyway getting back to my question would he provoke attacks of oppertunity if attacking within 5ft of the target. If so there is a feat called Near and Far in the The Advanced Feats book, published by Open Design.

The feat states When using a reach weapon you may attack adjacent foes.

Would this work for long limbs.


I would think so, without the extra feat that is. If you have a 15ft reach (which I think is a bit much btw), you could still knee someone with an UA strike.


so i would need the feat, and to answer your concern my dm pointed me towards the aberrant blood line for some features for this monk build.


No feat.


Here is what me and m y DM agreed upon for the Archetype\

Dimensional Monk:
Base attack Progression Medium

Fort, Ref, Will Good saves

Dimensional Monk

Level 1: Bonus Feat: Psionic Talent Flurry of Blows, remove stunning fist, unarmed strike

Level 2: Bonus feat: Dimensional Agility (while maintaining psionic focus), Evasion (while maintaining psionic focus)

Level 3: Fast movement, Maneuver training, Remover still mind

:Long Limbs (while maintaining psionic focus)
At 3rd level, your reach increases by 5 feet whenever you are making a unarmed Strike Attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.

Level 4: remove Slow fall 20

Level 5: High Jump (while maintaining psionic focus)

: Intuitive Fighting [Psionic] (while maintaining psionic focus)
As Intuitive Fighting but you add your wisdom to damage as well as to hit instead of Strength. This extra damage is not multiplied when using 2 handed weapons. This bonus is also added to CMB and CMD instead of strength.

Level 6: bonus feat: Dimensional Dervish (while maintaining psionic focus) , remove Slow fall 30

Level 8: remove slow fall 40

Level 9: Improved evasion (while maintaining psionic focus)

Level 10: bonus feat: Dimensional Savant (while maintaining psionic focus), remove slow fall 50

Level 11: 11 Improved Dimensional body
The Dimensional Monk gains a +4 bonus to saves on sleep and paralysis checks.

Level 12: Abundant Step (expend psionic focus) , remove Slow fall 60

: Dimensional Shunt (while maintaining psionic focus)
You reflexively shunt a portion of any attack through another dimension before it damages you giving you a 25% chance to ignore any critical hit or sneak attack scored against you, and damage reduction 1/-.

Level 13: Diamond Soul (while maintaining psionic focus)

Level 14: bonus feat: Dimensional Punch (while maintaining psionic focus)
You count your unarmed attack as bludgening, piercing and slashing for the purposes of qualifing for feats and bypassing damage reduction. remove slow fall 70

Level 15: Dimensional Vibrations replaces Quivering Palm (expend psionic focus)
This allows the Monk to attack the interior of the body bypassing armor, natural armor and shields.

Level 16: Improved Dimensional Shunt (while maintaining psionic focus) remove Slow fall 80
You reflexively shunt a portion of any attack through another dimension before it damages you giving you a 50% chance to ignore any critical hit or sneak attack scored against you, and damage reduction 3/-

Level 17: Dimensional Time , tongue of the sun and moon
This ability acts as Timeless body expect that the monk triples the age for each age category, all age penalties already accrued stay in effect.

Level 18: Ghost Attack (while maintaining psionic focus)

Level 19: Dimensional Shift as Empty Body (expends psionic focus)
This ability acts as Etherealness but when you gain this ability you pick which plane you want to go to, once picked it can't be changed. This ability lasts for 1 minute. Plane must be transitive. ( astral, ethereal, shadow...)

Level 20: Perpetual Awareness
Because of your ability to move around the battle field you gain +2 dexterity, and +2 wisdom, you gain blindsight(spatial awareness) with a range of 60 feet.

: Greater Dimensional Shunt
You reflexively shunt a portion of any attack through another dimension before it damages you Granting you immunity to critical hits or sneak attacks scored against you, and damage reduction 5/—.


moved to this thread to stop derail. go to your google docs, right click your file and go to share, near the bottom it should say "anyone can view" click the tab next to view and select comment. if you are comfortable with it, you can also add me as a collaborator and allow me to make edits as well.

edit:oh looks like you already sent the email, thank you


had an idea, what if instead of the enhancement thing, they get a flat bonus to attack following a teleportation?


I have a copy of the file on my computer so i could ass you as a collaborator. Sounds like it could work. Done your a collaborator so you can make changes to the file if you like.


I have a question about an ability I am putting into this class which is now call Unbound and its not a monk archetype anymore. The ability is so that it counter acts some of overpoweredness of the class with restrictions.

Dimensional Binding::
At 1st level you must choose a transitive plane(Astral, Ethereal, Shadow..). If he loses his psionic focus most of the Unbounds class abilities shutdown, and the Unbound can be affected by the spell dimensional anchor, dimensional lock., can be called like a outsider of his alignment and can be imprisoned by the spell Magic Circle of the alignment of the Unbound. For all purposes he is an outsider of the plane chosen and can be affected as 1.

Do you think this is to restrictive.


wintersrage wrote:

I have a question about an ability I am putting into this class which is now call Unbound and its not a monk archetype anymore. The ability is so that it counter acts some of overpoweredness of the class with restrictions.

** spoiler omitted **

Do you think this is to restrictive.

i had another thought regarding this, you should probably restrict it to your actual alignment, or within one step to prevent any confusing shenanigans, like the chaotic good character treated as an outsider from hell(lawful evil)


I have "can be called like a outsider of his alignment and can be imprisoned by the spell Magic Circle of the alignment of the Unbound." in there.


I have to put in the ability that banishment can't work on the Unbound unless the Unbound is not on his Home plane otherwise having him act as an Outside of his alignment would get him banished to a plane that might kill him, if he ends up being banished to a plane that's harmful.


how about this wording

Dimensional Binding::
At 1st level you must choose a transitive plane(Astral, Ethereal, Shadow),, If he loses his psionic focus most of the Unbounds class abilities shutdown, and the Unbound can be affected by the spell dimensional anchor, dimensional lock., can be called like a outsider of his alignment and can be imprisoned by the spell Magic Circle of the alignment of the Unbound. For all purposes he is an outsider of the plane chosen and can be affected as one, except for the spell banishment or other spells that force the extraplanar creature back to their home plan, unless the Unbound is on a plane different than his home plane.


wintersrage wrote:

how about this wording

** spoiler omitted **

the last line should include his true homeplane, not class homeplane


thanks for noticing that mistake in the wording.


wintersrage wrote:
thanks for noticing that mistake in the wording.

meh, what can I say , I excel at contributing very little. ;)


Here is the new link for the Monk Archetype now called the
Unbound<----Click


1 person marked this as a favorite.

I like it, looks real good.
I hope you don't mind I'm going to use Dimensional Enhancement in my own campaign as a reward for one of my players who is delusional and thinks he's the Herald of Irori.


I made a quick change to the Archetype. Here is the new LINK <---- CLICK ME.

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Dimensional Agility Monk Archetype All Messageboards

Want to post a reply? Sign in.