| AdAstraGames |
OK, so, by the Rules as Written, you can have a weapon cord attaching your bow/pistol/double musket to your arm.
Someone who does a disarm with an empty hand has the item in their hand.
So, what are the rules for holding someone's bow by the weapon cord and dragging them all over the battlefield until they cut it?
If I can fly, can I drag them by their dangling weapon cord now? Drop them into the ocean/convenient pit of lava?
Starglim
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It's either a move action or a melee attack for the wearer to break a weapon cord, or a full-round action to untie it. In this case, I see no reason the wearer would take the latter option, but it exists.
It's designed to bear the weight of a weapon, not a Medium creature (it's not a rope or even a belt and doesn't duplicate the durability or toughness of those items) so would probably break if pulled and even more likely if pulled vertically off the ground.
| Drakkiel |
Yea you would have to use the Drag combat maneuver and succeed and then you could only drag them for one turn and not really that far at 5ft straight back in a line (+5ft for every 5 you beat their CMD) so you couldn't drag them into a trap without you hitting it first lol
I mean MAYBE your GM would give you a small bonus to the maneuver for thinking of doing that since the had the weapon cord but that's strictly GM fiat now and nowhere in the actual rules :)
| AdAstraGames |
Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.
Note that the word "you" in context means "the person the cord is tied to."
It does not specify what to do if someone else is holding that weapon that's tied to your wrist.
In particular - if I have iterative attacks and disarm someone, then bullrush them and 5' step to deliberately stand on their now disarmed weapon...are they now standing there with their sword-arm pinned to the ground by the 2' long leather cord?
In the case given, with a bow, it's reasonable to assume they don't have another weapon in their hand (though I suppose you could use an arrow as an improvised cutting weapon...)
Starglim
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In particular - if I have iterative attacks and disarm someone, then bullrush them and 5' step to deliberately stand on their now disarmed weapon...are they now standing there with their sword-arm pinned to the ground by the 2' long leather cord?
A 5' step moves you into a 5' square. It doesn't leave you standing on an attended object or impose a status effect on an opponent.
In the case given, with a bow, it's reasonable to assume they don't have another weapon in their hand (though I suppose you could use an arrow as an improvised cutting weapon...)
Although the description says "cut", it nowhere requires you to be wielding a slashing weapon. You just have to have a weapon that is effective to overcome 0 hardness, 0 hp. I would count an unarmed attack as effective to damage a thin cord. You're an adventurer - cut it with your teeth.
| AdAstraGames |
If you get disarmed, then bull rushed, what makes you think the weapon moves with you when the RAW says the weapon will never be further than an adjacent square?
Why can't I put my foot down on the haft of someone's weapon-corded earthbreaker after disarming it with my rapier and bull rushing them? After all, a weapon cord is perfectly capable of being a Yo-Yo holding a 14 lb weapon and helping someone recover it as a swift action...
I mean, hey, I should be able to use a weapon cord to hold my handy haversack full of potions! Drop it like a yo-yo (free action) cast a spell (not prohibited) recover it as a swift action, pull potion as move action, right?
As used in PFS, most weapon cords are mindbogglingly effective. I find it frustrating that a 0.1 gp item effectively renders two feat or three feat chain obsolete, plus apparently allows gunslinger to rapid-reload two pistols at once.
| Drakkiel |
Doing those kinds of things with your weapon cords would also be up to your GM...not every GM sees it the same way and at any point they can look at you and say "ok...you're being ridiculous..."
As for stepping on the weapon when you bull rush them...again that is up to your GM...there are no rules about stepping on your opponents weapon once it is on the ground
It comes down to weather your GM is the type that loves when players think of something fun and crazy outside of the rules themselves or if he's the type to tell you "NO" when you come up with something he might have to think about lol
Kaleb the Opportunist
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Try a real world experiment. Take a hammer and two feet of rope. Tie one end around your wrist and the other around the hammer. Have someone shove you.
Where is the hammer?
I am guessing if you did this you have a bruise somewhere on your shin. A two foot cord will not allow the weapon to hit the ground on any adult over 5 feet tall. So the hammer is swinging somewhere between the knee and the ankle. How then are you going to step on the weapon? The weapon will travel with the bull rushed person.
If you disarmed someone while unarmed, you could still Sunder the weapon cord with 1pt damage. Initiate a reposition, drag or grapple maneuver while holding the weapon or just hold on to it and make them try to take it back
EDIT: Improved two weapon fighting and muzzle loading pistols cannot work because you have to be weilding simultaneously. If you are dropping one to reload, you are not dual weilding. You needa third limb to reload while dual weilding pistols. Repeating hand crossbows may be a different story for a different thread.
Jiggy
RPG Superstar 2012 Top 32
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GMs should apply common sense in areas not clearly covered in the rules, while simultaneously respecting and working within precedents set by they rules.
For instance, regarding disarm-grabbing a corded weapon:
Good GM:
"Hm, the rules don't cover what happens if I'm holding your corded weapon. It should definitely have some impact on the situation, so I guess neither of us can move away from each other without performing a drag maneuver or disconnecting from each other. We'll both be considered to have only one hand free in the meantime, and since I'm holding the weapon that's tied to your wrist, I'll take a +2 circumstance bonus if I do decide to drag you, and I can end the situation at any time by simply letting go if I choose."
Bad GM:
"Hm, the rules don't cover what happens if I'm holding your corded weapon. It should definitely have some impact on the situation, so I guess I'll give you the grappled condition with no check needed and no action spent and no AoO against me, and allow myself to perform a drag maneuver as a move action with no check and no AoO."
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Alternatively, a GM with an idea of how to rule in a situation can check his instincts against "the reversal test": If our roles were switched and the player was trying to do this, would I let it fly? The best GMs can answer this question honestly. Other GMs might try to claim that of course the player could do the same thing, but the rest of us sure as hell know the answer.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
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I can't see giving someone a free drag ability because of the weapon cord, but it's not really important. Disarm them, you now have their favorite weapon, hang onto it.
If a creature wanted to perform a combat maneuver against a weapon corded enemy, I'd probably give them a circumstance bonus to their attempt.
Dennis Baker
RPG Superstar 2010 Top 16, Contributor
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I'm not sure why you'd want to cut the cord myself. So long as the weapon is attached by the cord they cannot use another weapon. By cutting the cord you are just saving them an action. Leave them connected, they have to either disarm you (likely provoking) spend a move action to cut the cord, or spend a full round untying it.
Edit : to be honest, I'm not a big fan of prededitating enemy actions to nerf a specific player. If it makes sense for the enemy to disarm and there is a reasonable chance they would do it in their normal tactics, then go for it. Having every enemy run up and disarm the gunfighter or archer in the group in the first round is not cool though.