
northbrb |

Would the Roof Running Rogue Archetypes ability to work on a Pirate ship?
Roof Running (Ex)
At 1st level, a roof runner becomes entirely adept at moving across the tops of buildings, spires, and similar locations. Provided she is wearing light armor, the roof runner can move at full speed while traveling across the tops of buildings or similar structures, and takes no penalties on any Dexterity-based Skill checks or Reflex saves that might be incurred from moving about on a roof.
This ability replaces trapfinding.

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A roof is a wide, generally smooth, slanted surface. Masts sometimes are, but they require acrobatics to maneuver upon due to their narrow nature. Rigging requires a climb check.
First, you can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
Greater than 3 feet wide: 0
1–3 feet wide: 5
7–11 inches wide: 10
2–6 inches wide: 15
Less than 2 inches wide: 20
You must climb to move on the rigging. There are feats and classes that address this specifically, such as a Pirate, and the feat Sea Legs. "Similar locations" does not equal "precarious situations".