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All,
Not counting the Samsaran end-run on out-of-class spells, which classes in Pathfinder have the ability to Raise Dead?
I know Oracles, Clerics and Witches can. I think there is some way I have seen where certain Paladins can do it by using the right Mercy Feats. But can anybody else do it?
I was originally trying to find a way for a Druid to cast it, but I couldnt think of a way other than being Samsaran. But then I just wondered all the ways it can be done. So its just a matter of me being curious, really.
Thanks!

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Paladin can get it through Ultimate Mercy.
Songhealer Bard archetype gets a free Resurrection bardic performance as their capstone.

Ecaterina Ducaird |

Are you after specifically Raise Dead, or ways to cheat death and come back or something else....
IE...
Alchemist - Chirurgeon Archetype: Breath of Life at 10th (with free infusion on that and their heals)
Druids cannot Raise per say, but do get Re-incarnate.
Clone (to me at least) reads near enough to a Raise / Res to class it (albiet it takes a while to cast)

Animation |

I am really looking for Raise Dead, Resurrection, True Resurrection, etc. Mainly Raise Dead, since it comes relatively early. Breath of Life is great but I dont count it since I am looking at this more from a non-combat perspective. Also, I like reincarnate, it is neat (I wish there were a prestige class for re-rolling the results or being ae to force the results on the New Moon or whatever) but in this case I'm thinking about stuff that doesnt change you.
Ideally I want access no later than level 12. Not because of the Pathfinder Society stuff (of which I am barely aware of what it is) but because our games rarely go past 12-14. So I want to know about classes that could have it as a realistically-obtainable character goal.
Also, thanks to everyone for the replies (past, present or future). I appreciate them.

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Druids being the whole "cyle of the great wheel" sort of school of thought, generally don't have truck with straight resurrection magic any more than they do with necromancy. Reincarnate is the only one they have because they see that spell as progressing with the great wheel, not defying it the way resurrection magic does.

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Yeah I think thats a hold-over from how they have been used in previous editions. But I am still surprised there isnt a Domain option for the Urban Druid or even just regular Druids. I mean, you could be a fire domain evil arsonist druid (as opposed to the kind where fire and death are forms of renewal) for crying out loud.
I dont see why there isnt an option or an archetype *somewhere* with Raise Dead for druids. They have plenty of other weird options.
Anyway, I would like to play a character that has Raise Dead, but I dont often enjoy Clerics or Oracles. A Healing Patron/Hex Witch would be fun (if perhaps weaker than some) except I dont like the edible spellbook issue (familiar == spellbook).
Isnt there some kinda " merge your familiar as a tattoo" thing somewhere?

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Yeah I think thats a hold-over from how they have been used in previous editions. But I am still surprised there isnt a Domain option for the Urban Druid or even just regular Druids. I mean, you could be a fire domain evil arsonist druid (as opposed to the kind where fire and death are forms of renewal) for crying out loud.
I dont see why there isnt an option or an archetype *somewhere* with Raise Dead for druids. They have plenty of other weird options.
Anyway, I would like to play a character that has Raise Dead, but I dont often enjoy Clerics or Oracles. A Healing Patron/Hex Witch would be fun (if perhaps weaker than some) except I dont like the edible spellbook issue (familiar == spellbook).
Isnt there some kinda " merge your familiar as a tattoo" thing somewhere?
Because basically there are essential things about every class that you don't violate with an archetype. (such as Paladins being Lawful Good, that's why the Anti-Paladin ISN'T an archetype.) It's part of what makes Druids something other than just another form of cleric. One of the invoiolate things about Druids is that there class does not include magic that defies the cycle of life and death. Reincarnate does not, Ressurrection magics along with longevity magic do so in a big very anti-druid sort of way.

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All,
Not counting the Samsaran end-run on out-of-class spells, which classes in Pathfinder have the ability to Raise Dead?
I know Oracles, Clerics and Witches can. I think there is some way I have seen where certain Paladins can do it by using the right Mercy Feats. But can anybody else do it?
I was originally trying to find a way for a Druid to cast it, but I couldnt think of a way other than being Samsaran. But then I just wondered all the ways it can be done. So its just a matter of me being curious, really.
Thanks!
Limited wish says sorcerers and wizards can manage it.

Haladir |

Yeah I think thats a hold-over from how they have been used in previous editions. But I am still surprised there isnt a Domain option for the Urban Druid or even just regular Druids. I mean, you could be a fire domain evil arsonist druid (as opposed to the kind where fire and death are forms of renewal) for crying out loud.
I dont see why there isnt an option or an archetype *somewhere* with Raise Dead for druids. They have plenty of other weird options.
Anyway, I would like to play a character that has Raise Dead, but I dont often enjoy Clerics or Oracles. A Healing Patron/Hex Witch would be fun (if perhaps weaker than some) except I dont like the edible spellbook issue (familiar == spellbook).
Isnt there some kinda " merge your familiar as a tattoo" thing somewhere?
It's both historical and part of the flavor of the druid class. It's also canon in the official PFRPG campaign world.
Of course, if you're the GM, feel free to house-rule raise dead as being on the druid spell list for your campaign world.
I actually have a house-rule that does the opposite of what you want. Raise dead is a 6th-level cleric spell in my campaign world.
The "merge your familiar as a tattoo" ability you mentioned is granted by the Tattooed Sorcerer archetype from Inner Sea magic.

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I dont agree that not being able to Raise Dead is tied to the key element of a Druid. If anything they should get a Greater Reincarnate that renews the body as the Druid perfers.
But thats cool, the rules are the rules. I will live with it. I will scratch the Druid off my list. I guess I am left with the Witch (after factoring in my other dislikes).
Thanks for all the responses!

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Because basically there are essential things about every class that you don't violate with an archetype. (such as Paladins being Lawful Good, that's why the Anti-Paladin ISN'T an archetype.) It's part of what makes Druids something other than just another form of cleric. One of the invoiolate things about Druids is that there class does not include magic that defies the cycle of life and death. Reincarnate does not, Ressurrection magics along with longevity magic do so in a big very anti-druid sort of way.
All the above holds true, except if you are an Animal Companion of course.
In which case even a core Druid can raise you with a Raise Animal Companion spell.
Not so "inviolate cycle of life and death" then, I guess.

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Isnt there some kinda " merge your familiar as a tattoo" thing somewhere?
There is a spell to turn your familiar into a stone figurine and a magic item that do the same thing.
figurine of the concealed companion
(I failed at finding the spell, probably ti is in a recent supplement not jet added to the D20PSRD site)
And a witch half elf archetype that get a bonded item as a familiar.

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LazarX wrote:Because basically there are essential things about every class that you don't violate with an archetype. (such as Paladins being Lawful Good, that's why the Anti-Paladin ISN'T an archetype.) It's part of what makes Druids something other than just another form of cleric. One of the invoiolate things about Druids is that there class does not include magic that defies the cycle of life and death. Reincarnate does not, Ressurrection magics along with longevity magic do so in a big very anti-druid sort of way.All the above holds true, except if you are an Animal Companion of course.
In which case even a core Druid can raise you with a Raise Animal Companion spell.
Not so "inviolate cycle of life and death" then, I guess.
I've never particurlarly agreed with that spell and as a houserule, I generally ban it.

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Isnt there some kinda " merge your familiar as a tattoo" thing somewhere?
Taking 1 level in Tattooed Mystic gives you the same ability as the Tattooed Sorcerer Archtype.
Also, I wanted to add in that a certain Sorcerer Archtype can get access to raise dead or any divine spell. Razmiran Priest, at 9th level they get the ability to utilize divine spell completion and spell trigger items to effectively increase their spells known, by expending a spell slot of 1 higher then the divine spell they can avoid expending the item, and if an item is too edible for you, you can get a magic tattoo for x4 the cost of a scroll. So it'd cost you quite a bit of money for the tattoo, but a high enough level Razmiran Priest effectively adds Raise dead to their class list via this ability (and if the tattoo is occupying a ring slot, it becomes very easy to access).

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The black raven wrote:I've never particurlarly agreed with that spell and as a houserule, I generally ban it.LazarX wrote:Because basically there are essential things about every class that you don't violate with an archetype. (such as Paladins being Lawful Good, that's why the Anti-Paladin ISN'T an archetype.) It's part of what makes Druids something other than just another form of cleric. One of the invoiolate things about Druids is that there class does not include magic that defies the cycle of life and death. Reincarnate does not, Ressurrection magics along with longevity magic do so in a big very anti-druid sort of way.All the above holds true, except if you are an Animal Companion of course.
In which case even a core Druid can raise you with a Raise Animal Companion spell.
Not so "inviolate cycle of life and death" then, I guess.
In our RotRL party, both my Ranger and a friend's Druid have Animal Companions to which they are really and strongly attached for roleplaying reasons. They see these ACs as individuals and close allies, on par with the other PCs and maybe even closer.
Being able to raise these specific ACs (which are still as squishy as any AC and which the GM will kill rather than killing a PC) is a great boon.
If we could not do it, I guess we would just cycle through ACs without much care. Roleplaying would suffer, not gain from it.

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Being able to raise these specific ACs (which are still as squishy as any AC and which the GM will kill rather than killing a PC) is a great boon.
If we could not do it, I guess we would just cycle through ACs without much care. Roleplaying would suffer, not gain from it.
No you don't get it

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In our RotRL party, both my Ranger and a friend's Druid have Animal Companions to which they are really and strongly attached for roleplaying reasons. They see these ACs as individuals and close allies, on par with the other PCs and maybe even closer.
Being able to raise these specific ACs (which are still as squishy as any AC and which the GM will kill rather than killing a PC) is a great boon.
If we could not do it, I guess we would just cycle through ACs without much care. Roleplaying would suffer, not gain from it
You've never lost a beloved pet? Knowing that an Animal Companion has been lost for good makes it's loss that much more meaningful rather than "Wait until I refresh my spells tomorrow at Dawn!"
Druids understand that everything has it's time... even beloved Longshanks. While they would mourn the loss of a companion or friend, they would not develop rites to break it's natural cycle.

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The black raven wrote:You've never lost a beloved pet? Knowing that an Animal Companion has been lost for good makes it's loss that much more meaningful rather than "Wait until I refresh my spells tomorrow at Dawn!"In our RotRL party, both my Ranger and a friend's Druid have Animal Companions to which they are really and strongly attached for roleplaying reasons. They see these ACs as individuals and close allies, on par with the other PCs and maybe even closer.
Being able to raise these specific ACs (which are still as squishy as any AC and which the GM will kill rather than killing a PC) is a great boon.
If we could not do it, I guess we would just cycle through ACs without much care. Roleplaying would suffer, not gain from it
That should be even truer for sentients. And Clerics are no less wise than Druids. And still they can cast Raise Dead. Heck even the Clerics of Pharasma who is pretty much the Goddess of the cycle of life and death can cast it.
And yet the death of a sentient NPC with whom the PCs bonded is no less meaningful because Raise Dead exists. Why then would Raise AC be any different ?
Druids understand that everything has it's time... even beloved Longshanks. While they would mourn the loss of a companion or friend, they would not develop rites to break it's natural cycle.
That is all very nice and well in theory. In practice however, an Animal Companion is even squishier than a cohort. If you cannot raise your AC, then you will just stop investing in a meaningful relation with them because they all just die so quickly anyway. Your precious beloved AC will become anonymous tripping pet #32.
The black raven wrote:
Being able to raise these specific ACs (which are still as squishy as any AC and which the GM will kill rather than killing a PC) is a great boon.
If we could not do it, I guess we would just cycle through ACs without much care. Roleplaying would suffer, not gain from it.
No you don't get it ** spoiler omitted **
Wanting is one thing. Making it real is quite different though ;-P

Lord Tsarkon |

The black raven wrote:In our RotRL party, both my Ranger and a friend's Druid have Animal Companions to which they are really and strongly attached for roleplaying reasons. They see these ACs as individuals and close allies, on par with the other PCs and maybe even closer.
Being able to raise these specific ACs (which are still as squishy as any AC and which the GM will kill rather than killing a PC) is a great boon.
If we could not do it, I guess we would just cycle through ACs without much care. Roleplaying would suffer, not gain from it
You've never lost a beloved pet? Knowing that an Animal Companion has been lost for good makes it's loss that much more meaningful rather than "Wait until I refresh my spells tomorrow at Dawn!"
Druids understand that everything has it's time... even beloved Longshanks. While they would mourn the loss of a companion or friend, they would not develop rites to break it's natural cycle.
'Tis True.....
...All a Druid has to do is just waste 24 hours of her time and she can summon another Animal Companion "MEAT SHIELD II"
Why waste precious gold and material components on a spell when your class ability does it for free in 24 hours?

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(I failed at finding the spell, probably ti is in a recent supplement not jet added to the D20PSRD site)
Carry Companion. It's hard to find if you look for the word "familiar."

Piccolo |

All,
Not counting the Samsaran end-run on out-of-class spells, which classes in Pathfinder have the ability to Raise Dead?
I know Oracles, Clerics and Witches can. I think there is some way I have seen where certain Paladins can do it by using the right Mercy Feats. But can anybody else do it?
I was originally trying to find a way for a Druid to cast it, but I couldnt think of a way other than being Samsaran. But then I just wondered all the ways it can be done. So its just a matter of me being curious, really.
Thanks!
Hey, have you looked at the Advanced Player's Guide and core rulebook? They've got a lot of new options for clerical domains that very much change the flavor of the class.
I just hate to see someone write off a class so quickly. They ARE, near as I can figure, the best healers in the game, so good that these days they don't have to use up much to heal, leaving them plenty of combative spells. Also, so long as you pick a race that gives you a bonus on Wisdom, you can basically cherry pick what else you'd like to be good at. The classic Cleric, for example, is probably best served through an aasimar, no modifications necessary via Advanced Race Guide or the aasimar booklet.