
Trueshots |

Long Story Short:
I have 3 (additional)skills to blow each level
I want to be able to make extra money although my GM said money wont be an issue, I like to spend it like my wife does irl!
Can some one explain how crafting and professions work exactly? Do I just put points into them each level, is that enough?
I am thinking of Craft alchemy (because I get a +2 bonus on that statically)
Also thinking about Profession Torturer (I'm playing in an evil campaign)
So for the 3rd I was thinking Sense Motive so i could tell if my torturing is working.
It was also suggested to take Craft wondrous item? I think its a feat? How would that work with a profession or craft skill I select.
Thanks much, been trying to read up but the material is still unclear to me.

Ramza Wyvernjack |

You don't need Sense Motive to know if the torture is working, the know-how of the torture is included in it being your, well, profession.
Sense Motive is good to know if they are telling you the truth after you slowly make them talk though, so it's a nice pick.
Alchemy needs a kit, fairly cheap, and skill points. There's some cost per poison/alchemical item you make of course.
Here's the rules for the Craft skills, including DC and such.
http://www.d20pfsrd.com/skills/craft
Swift Alchemy is a great Feat to take if you like making poisons and such.

Ramza Wyvernjack |

As for Craft Wondrous Items, unless you read into how crafting works, just don't touch it, or any other Craft feats. You need to cast spells when making these, among other things, which can be a hassle if you don't know how it all works.
A potion of Cure Light Wounds for example requires you to somehow cast the spell while making the potion, be it from a scroll, your spell list or another caster.