Turning Weapon Proficiency into Weapon Group Proficiency


Homebrew and House Rules


So, I hate the current weapon proficiency system. And while I do love what some people have done with the concept of altering weapon proficiency (Kirth's proficiency system, Weapon Proficiency as a skill), I've been toying with the idea of just using weapon groups.

I recall that Unearthed Arcana had a Weapon Group system, wherein classes got proficiency with a set number of weapon groups instead of proficiencies with "simple" and "martial" weapons. I always liked that idea, and considering that Pathfinder already has weapon groups for the Fighter, I thought...why not?

Essentially, my idea is to take the concept from Unearthed Arcana, except replace all weapon proficiency feats with this one:

Weapon Proficiency
You gain proficiency with a group of similar weapons, and can use them without penalty.
Benefit: Select one weapon group with which you do not have proficiency. You gain proficiency with all of the weapons in that weapon group.
Normal: You take a -4 on all attack rolls when wielding a weapon with which you do not have proficiency.

Thoughts? I think it would work fine with a standard campaign, but I'd love to hear the thoughts of others.

...Catch Phrase,

-Chris


Christopher Delvo wrote:

So, I hate the current weapon proficiency system. And while I do love what some people have done with the concept of altering weapon proficiency (Kirth's proficiency system, Weapon Proficiency as a skill), I've been toying with the idea of just using weapon groups.

I recall that Unearthed Arcana had a Weapon Group system, wherein classes got proficiency with a set number of weapon groups instead of proficiencies with "simple" and "martial" weapons. I always liked that idea, and considering that Pathfinder already has weapon groups for the Fighter, I thought...why not?

Essentially, my idea is to take the concept from Unearthed Arcana, except replace all weapon proficiency feats with this one:

Weapon Proficiency
You gain proficiency with a group of similar weapons, and can use them without penalty.
Benefit: Select one weapon group with which you do not have proficiency. You gain proficiency with all of the weapons in that weapon group.
Normal: You take a -4 on all attack rolls when wielding a weapon with which you do not have proficiency.

Thoughts? I think it would work fine with a standard campaign, but I'd love to hear the thoughts of others.

...Catch Phrase,

-Chris

I heartily agree. My group doesn't actually use group proficiencies (yet), but we do extend single weapon feats (weapon focus, spec, etc.) to the entire group. Falls in nicely with the Fighter's Weapon Training, and it is particularly useful in a low or limited magic item game.


This sound alot like Fire Emblems weapons triangle, which was swords,spears and axes with bows as a seperate entity. Spears were basically all polearms and axes included blunt weapons.

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