Sgt Spectre |
Ok... I tried to find a answer somewhere in the threads...and after checking pages i could not. So I am asking here.
A witch can get the hex for Prehensile hair, allowing her to manipulate objects or attack usable 1 minute per level (assuming they mean 1 minute per witch level and not 1 minute per each class level they have gained) Prehensile hair can be used as a weapon, but it can not wield a weapon but can manipulate objects.
Now a White hair witch takes that and runs with it, pretty much focusing on leveling and getting it stronger with, constrict, trip, pull and stangle. However it does not say anything about manipulting objects. But it tends to reason that the white hair witch is actually stronger, it gets 1d4 as opposed to 1d3 damage and its use is permanent... but it says nothing about manipulating objects, I understand the obvious that the hair can not wield a weapon as that would be like gaining extra limbs for use with weapons. But could I pick up a spoon and eat my soup with it or wind a pocket watch with it? As the hair has the innate ability to grapple (fine size on up, I would assume it has the ability to grab and release).
So the ultimate question I as a GM am asking is whether a white hair witch can manipulate objects with her hair, or if the hair is like the weapons in world of warcraft, that remain limp and impotent until a designated enemy approaches. Since a white hair witch loses the hex ability and will never be able to get apprehensive hair unless they take a level in the magus class with a special archetype. It seems excessive just to be able to maniuplate a small object.
cartmanbeck RPG Superstar 2014 Top 16 |
Irnk, Dead-Eye's Prodigal |
Nope, not missing or misunderstood, unfortunately. Mechanically, it's a bad Archetype & I say that really liking the concept. Even if it had started with 10' reach instead of 5' as it does, it is still really weak by comparison to any other Witch Archetype.
Irnk, Dead-Eye's Prodigal |
basically taking away a spell casters spells and making them melee dependant and trying to do combat maneuvers with a casters melee skills, while not having a high base attack bonus.
Correct about everything else, but they still keep all their actual casting ability, just no Hexes, which, mechanically, is pretty much why you play a witch unless you like playing an Arcane caster who happens to have some healing ability as well.
Sgt Spectre |
and while casters they are not devoted casters like a Sorceror or Wizard, but have access to means of healing.
Seems like the witch can be some what balanced as a default class, though the White Haired Witch would take alot of knowledge on the players part of the system and the world they are playing in.
Not a beginner class, especially with some balance issues then.