| Ravingdork |
If someone is actively observing it, trying to determine what it is or why it is there, I suppose that could count as interaction (since they are in effect "studying it").
Simply glancing up and going "what's that" isn't enough though in my opinion. Also, if enough light is blocked out, it's entirely possible they won't be able to see the illusory disk at all.
Nuku
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Creating a pit seems easy, without changing the ground at all, if you create the illusion of a lifelike illustration of a pit laid out just over the ground.
Similarly, you can't make someone invisible, but if you put up a silent image that matches the wall they're standing in front of, just in front of them, they could hide behind it quite nicely, achieving almost the same thing.
No rule bending required.
Aberrant Templar
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You might want to re-read the post I was responding to. If they're 'like a mime in a cage, trying to escape', there's a pretty strong implication that they're physically trying to force their way out. As soon as he touches the wall, he has proof that the illusion is not real in the same way that a fighter bullrushing through the cage proves that it is not real. Of course, if he just sits there without rattling the bars of his cage, he gets no save.
Besides, 'force' effects in pathfinder are invisible walls of force. Creating an image of an invisible object isn't exactly productive.
You'd have to, as you suggested, create the illusion of something more like a prismatic wall in order to deter people. Even a wall of fire or lightning wouldn't be very effective due to the lack of heat. Perhaps generic 'crackling energy' would be appropriate.
When I said "magical force cage or something" I wasn't talking about a specific spell or effect type. I certainly wasn't referring to the spell forcecage, if I was I would have used an actual spell name. I meant create an illusion of a magical cage.
Bars of crackling energy or the like are more what I was referring to. Something that would discourage the "trapped" character from touching the wall. It doesn't even have to resemble any existing spell. Spellcraft can't be used untrained, so unless the character in question has ranks in the skill or knows you are an illusionist the idea of a wizard creating a magical cage around you isn't unbelievable.
At that point it becomes a matter of how you and the DM want to handle illusions. If you try to interact with an illusion you get a save. If you fail your save then you fail to notice something is amiss. The rules are fairly open to interpretation what that means exactly, but they do say that the spells are "useful for confounding foes".
So if you try to touch an illusionary wall does your hand automatically pass through it, thus negating the need for a save? Or if you fail the save do you believe the wall to be real and rationalize its existence (say, by subconsciously stopping your own hand from passing through it) until confronted with further evidence it isn't?
| Third Mind |
So as a quick update, in the session we played today I got to try the floating reaper image I mentioned before.
"I'm personal friends with death! Surrender now or die!" This with a floating wraith holding a scythe right in front of them. It worked, as they didn't dare touch the thing that could kill them.
As to it working, as a lot of things are in pathfinder, it's up to the DM. I am lucky to have a DM that is willing to work with some stuff and likes role-play. DMs and participation may vary.
| Emmanuel Nouvellon-Pugh |
The space within a pit is not a physical object and can therefore be meddled with using a figment. As long as a figment is placed it must be treated as real when interacted with, so it may seem to provide "cover", but fails to provide cover if it is disbelieved. basically though your opponent believes they are shooting you at a disadvantage, there would be no numeric increase to AC, though they would try to maneuver themselves to get a better shot.