| Alurad Sorizan |
Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
Seeing the Fey creature cast the spell Alurad instantly recognizes this magic. “Grease!!! That thing has just cast grease on you. If you must move through that be cautious or you’ll fall. Two can play with spells!
Alurad flings and orb of acid towards the Fey but it goes wide. “I’ve got something else next for you...”
Acid Splash: 1d20 + 2 ⇒ (6) + 2 = 8 Range Touch
Acid DMG: 1d3 ⇒ 1
Duraz Carron
|
Alurad, I think I'm being a non-team player here, but I recall 3.5 cantrips to expend, meaning you can't hurl acid splash indefinitely.
| Alurad Sorizan |
If that is the case then that is my bad. I did not realize that. I just looked through my 3.5 book and didn’t see anything either way, so I’d assume that you are correct. Good looking out!
Can I retcon my round DM?
Jon Fiddle
|
Alurad, I think I'm being a non-team player here, but I recall 3.5 cantrips to expend, meaning you can't hurl acid splash indefinitely.
In PF and 4e/5e you can, as damage is equal to that of an arrow or so.
However in 3.5, there's 5 slots --ref-- (at 1st level), i don't think there's a bonus for more cantrips in 3.5 for high stats.
| Alurad Sorizan |
Redoing my round because i wouldn’t have that Acid Splash spell
Alurad begins channeling a new kind of energy and summons forth a Celestial Dog next to the Fey creature. It appears next to the fey creature and lets out a bite attack.
Celestial Dog Bite: 1d20 + 4 ⇒ (1) + 4 = 5 Nat 1 for the win... lol
DMG: 1d4 + 3 ⇒ (4) + 3 = 7
My class feature turns the full round into a standard summoning time, but it can only take a standard action and not a full round. It is also summoned with Augmented Summoning
GM Qstor
|
thanks fine all.
the blob near the door disappears and the fey flies back and a vanishes. The dog missed the fey,
The rats move over Singol, Duraz, Jon and Thallia.
you can an AoO they're in your squares now. Singol Fort save please
damage: 1d6 ⇒ 2
Singol 2 damage, rats 6 damage
Singol is up again
GM Qstor
|
botting Singol
Fort: 1d20 + 3 ⇒ (19) + 3 = 22
attack: 1d20 + 3 ⇒ (1) + 3 = 4
He misses his AoO isn't nauseated and then steps out of the rats and tries to hit.
attack: 1d20 + 3 ⇒ (7) + 3 = 10
missed this below
Rest of the party is up!
| Alurad Sorizan |
Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
“Blast! Where did that creature go. Attack the rats!!” Alurad barks off at the dog. The dog moves up and attacks. It gets a maw full of rats just as it dissipates before out eyes.
Dog attack: 1d20 + 4 ⇒ (19) + 4 = 23
DMG: 1d4 + 3 ⇒ (4) + 3 = 7 Bites are piercing/slashing/bludgeoning when it comes to dmg type
| Alurad Sorizan |
Im not sure about 3.5 but if the swarm is tiny weapons should be able to hurt it. It’s diminutive that only AoE can hurt it.
| Alurad Sorizan |
If it is a tiny sized swarm it is 1/2 damage from slashing/piercing and full damage from bludgeoning. If it is smaller than that then they are immune to any weapon damage.
K-Nature: 1d20 + 8 ⇒ (7) + 8 = 15 Trying to figure out the size of the swarm
| Singol of the Black Mesa |
Singol curses at the rat bites. He stabs and kicks at the tiny vermin ineffectively.
"Rats again!?"
With the rats gone (they are all gone?), he moves though the doorway into the room, short sword out. He is looking for the fey and any other enemies.
spot: 1d20 + 3 ⇒ (7) + 3 = 10
attack/AOO if needed: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 1 ⇒ (3) + 1 = 4
sneak attack/flanking if needed: 1d6 ⇒ 3
Jon Fiddle
|
Spot check: 1d20 + 2 ⇒ (3) + 2 = 5 Nope... one reason i'm not a fan of fighters
Jon looks in the room, though the likelihood of him finding anything is lower than most of the party. He takes a few moments to wipe his blade but doesn't sheath it, keeping it ready at his side.
"You said cold iron would be better on the fey? Anyone got something i can use instead? Or..." he looks to Alurad "Don't suppose you could do something? Seeing as you can do magic."
| Alurad Sorizan |
Alurad is frustrated that he can no longer see the Fey. From where he is, Alurad tries to see if there are any tracks or markings on the floor from where it was or where it has moved to.
Spot: 1d20 ⇒ 8
GM Qstor
|
eventually your realize that he's not in the room and left invisible
Combat over
This simple room looks like it was once used as a
barracks. There are three wooden bunks, a wooden
bowl full of nuts and a small barrel in the corner. You
see another door and a stairway leading up to a trap
door on the east wall.
where to?
| Alurad Sorizan |
“I wonder why a Fey would call this place its home... we should be even more cautious as we move forward. We should check the door down here before moving upstairs....” Alurad looks to Jon and gives him a silent after you hand gesture.
Duraz Carron
|
Duraz checks the bowl of nuts. He examines them to see if they're fresh. He checks whether there's something beneath them in the bowl. After, he checks the barrel and measures the bottom to see if there is a fake bottom.
Jon Fiddle
|
His longsword was ill suited for close quarters and underground combat, as such he put his sword away for now and looked over the trapdoor for anything that might stand out as suspicious.
Spot: 1d20 + 2 ⇒ (10) + 2 = 12
Search: 1d20 ⇒ 1
Regardless Jon wasn't about to attempt to open it until everyone was ready to proceed, and seeing Duraz checking the barrel out, he waits.
| Mirianna Tangier |
hey guys, my annual training hit harder than expected and I've barely been able to get on the net at all, sorry, I'll be back to normal in about 2 more days and will try to update my action to current from my phone this afternoon.
| Alurad Sorizan |
Giving Jon a nod; “I think we are good to go...”
Duraz Carron
|
Duraz positions himself by the door, spear in hand. He checks to see if it's locked. If not, he puts the door on the doorknob and nods at Jon. At his signal, the cleric will open the door while ready to poke with the spear.
Jon Fiddle
|
Jon seeing they are ready to go again redraws his sword, then opens the trap door with shield up to block anything that might immediately spring out.
Being as defensive as possible for the time being
Should nothing happen, he will slowly take the lead on the way down, checking to see if some of the steps feel weak or broken (and certainly hoping he doesn't tumble down)
GM Qstor
|
A set of rickety wooden stairs leads down to a square dirt
cellar. A group of four dirty barrels stands in one corner. A narrow crack in the northeast corner of the
room extends into a rough dark passageway.
sorry the map is a bit off
| Mirianna Tangier |
Spot: 1d20 ⇒ 4
Sorry again, I was so out of it, but I am back at home and off the road with consistent internet again.
Jon Fiddle
|
spot: 1d20 + 2 ⇒ (1) + 2 = 3
Jon doesn't notice anything off hand looking around, seemingly more concerned with keeping his shield up and ready to block an attack likely from a rat from what he'd seen so far.
"After two hundred years... think they have anything of substance?" Jon asks. Assuming it was sealed it might contained something pickled... though it probably wouldn't taste very good (but probably wouldn't kill you), that or it seemed more likely it would have gone bad.
Duraz Carron
|
Duraz is self centered =)
Spot: 1d20 + 2 ⇒ (17) + 2 = 19
Looking around the room, Duraz notices something behind the barrels. He stretches his arm and pulls out a sack. Looking into it, he coughs from the dust and pulls out a weapon from the sack. It's a very well crafted light mace. He drops his shortspear and swings the mace with a satisfied smile.
I think this will do, he says, and without consulting the group, considers it as his.
Selfish acting for RP, but I'm open to discussion about this. If I keep it, I'm droping the spear due to excessive weight
There's some money in there too, he says expecting someone to count the 20 gold pieces inside and distributing it accordingly.
Should we procede into this hole on the wall? It seems like it could be dangerous, but exactly the kind of place the vermin that swarm this place would live in, he comments expecting Jon to lead them into the hole, half forgetting about the fey roaming freely about.
| Alurad Sorizan |
Sorry I’ve been away. My wife and I just had our second child Tuesday at 3 am. Back to action!
Spot: 1d20 ⇒ 9
Alurad looks over the mace that Duraz finds; “That is a great find! It must be exquisitely crafted to last in here all these years...” looking around as he humms’ “unless this place is also used as a bandit hideout.... Regardless, it seems the mace suits you well. Lets continue on.”
Duraz Carron
|
Sorry I’ve been away. My wife and I just had our second child Tuesday at 3 am. Back to action![/b]
Congratulations, fellow wizard! Much happiness to you and your growing family.
| Mirianna Tangier |
"through the home it is then- do you humans need torch light to proceed?"
| Alurad Sorizan |
Alurad lights a Hooded Lantern and stands in the middle of the group to help provide light for everyone. “Let’s continue on. We should check the towers before going through the tunnel, no telling where those lead to.”
GM Qstor
|
So where's this opening in the wall? Thinking we should delve into it next.
Sorry If I wasn't clear, that's in the cellar. I did the exploration of the cellar "posts" as "theater of the mind" the door stairs in area 7 go down to the cellar. There's a separate set of stairs in area 7 that GO up. you haven't taken the stairs up in area 7, explored the castle's towers OR the opening in the wall in the cellar. The opening in the cellar opens to a natural cavern
| Alurad Sorizan |
Alurad opens the tower door, door 8, and shines a light within. “Come on, lets go this way first. These are sure shots, a cavern can go on forever. Let’s examine these towers first.”