[Jehova's Arena, Test] Fight the Thirteenth, Aros vs. Blarnaz


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The two newcomers make their way into the arena, Blarnaz from the north, Aros from the south. Most of the usual spectators are watching Bruno, Kyrian, Rolg, or Charan, but word has spread that this is a higher class of combatants than usually seen this time of year, and the turnout is decent. The crowd actually quiets down as the two take their places, curious to see how they begin the fight.

Blarnaz A10, Aros L10. Time for initiatives and description type stuff.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Blarnaz enters silently, his light feet barely making a sound on the soft sand of the arena. When he reaches his position, he throws back the hood of his rough-spun, black robes to reveal a gruesome mask twisted in pain. Four great, knotted scars arch back across his bald scalp.

dice:

Initiative: 1d20 + 10 ⇒ (9) + 10 = 19

Initiative = 19


Male Human

Alright, I kind of had to make some quick changes, but I think I'm good now.

Aros walks out into the arena, his movements swift and easy, looking around. A pistol hangs at his side, and he wears a light chain shirt.

Seeing how quiet the crowd is, he smiles and yells out "I heard this place was usually a bit more lively! No?"

He spreads his arms out in a questioning shrug, before his pistol free and spinning it dexterously in his hand, before lining up his sight towards his Blarnaz. "Well, maybe I can spice things up here!" he finishes.

GM:
Initiative: 1d20 + 9 ⇒ (20) + 9 = 29

XD so uh... that's a 29 initiative.


Darkwolf tends to roll pretty well :P

The crowd claps at Aros's gunplay and comments, though they still appear to be waiting for real action to pick any sides.

Aros's turn.


Male Human

Surprise round... and I really do sometimes P:

Aros takes a few steps forward, before stopping and motioning for his opponent to meet him on the battlefield.

Moving to I10


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Blarnaz makes no sound as he disappears behind the pilar to his right.
move to B8


Male Human

Is that all for your turn?


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Surprise round so, ya. Only had a std or move to work with.


Male Human

Wasn't sure if you were stealthing or something else too. Well then, Round 1, I guess.

Seeing his opponent move behind the pillar, Aros raises an eyebrow.

"I thought we were here to fight, not play hide and seek, weren't we?" he chuckles, as he moves to his left. On the opposite side of the pillar from Blarnaz, he keeps his eyes on both sides for sight of his opponent.

Moving to E8 and that'll be my turn.

GM:
Readying an action to shoot if Blarnaz gets to 20 feet away from me or less, and doesn't have cover.

Edit: Wow. I just noticed how much I butchered my first post in here. How in the hell did I not see that sooner?


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

GM:
I cast summon monster III for 1d3 ⇒ 2 wolves from the lvl 2 list

Audiance only:

Blarnaz takes the opportunity of cover and pulls a small candle out of a small pocket with his right hand and a tiny bag with his left. He hurriedly arranges them on the ground and starts an arcane chant under his breath

Aros's turn


Aros hears some funky whisper-chanting coming from behind the pillar.


Male Human

GM:
Hmm... going to move to B10 with 20 feet of movement. Assuming he's still in B8, I'll shoot. If he's moved a bit around the pillar, I'll use some more of my movement to get a clear shot. This is all assuming he doesn't have a readied action to mess me up once I come into sight though. Let me know what happens and I'll respond appropriately.


Aros runs past the pillar, gun at the ready, and sees the strange man hunched over and engaged in some sort of ritual on the ground. There's a candle involved, and a strange chant issues from under the mask.

Aros quickly takes a shot with his pistol.


Male Human

Indeed.

GM:
Spending one grit point for Up Close and Deadly to add 2d6 to the damage. If the normal attack misses, half of the 2d6 still goes through. Also Using Deadly Aim for -2 on the attack and +4 damage. Point Blank Shot is kicked in too. Okay! So that all means...
.
Attack Roll: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Up Close and Deadly: 2d6 ⇒ (4, 4) = 8

Sprinting around the pillar, Aros slides to one knee as he spots his opponent, simultaneously leveling the gun at him. Taking careful aim, he lines up the shot and fires.

19 to hit Touch AC. If it succeeds, you're taking 26 damage. If it misses, you're still getting grazed for 4.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

dice+GM:
Thats an impossible DC 39 concentration check, but I rolled a natural 20. does concentration use the auto save on 20 rule like spell saves?

concentration: 1d20 + 11 ⇒ (20) + 11 = 31


Blarnaz Only:
Unfortunately no, the only rolls that auto-succeed (or auto-fail) are attack rolls and saves. Blarnaz loses his spell, and it's his turn.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

The bullet rips into Blarnaz's shoulder, causing him to knock over his candle. The fizzle of magical energies is palpable. Rising slowly, Blarnaz utters a single, strange word laden with power.

GM:

Using Hex of Misfortune. DC 18 will save to negate.

DC 18 Will please.


Male Human

GM:
Will Save: 1d20 + 5 ⇒ (6) + 5 = 11

That's a failure on the save.


Aros Only:
Aros feels a foreign energy lace itself into his mind and body.

The crowd gets pretty excited by the gunblast and the strange magic, and they seem to enjoy Aros's cavalier attitude and impeccable shooting. Blarnaz seems to creep them out a bit, but a frightening appearance is often appreciated by the sorts who enjoy watching folk kill one another.

Aros's turn.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

GM:
Assuming you haven't already, (there is that spoiler), willyou like to tell him the effect, or I, or how would you like to play that out?


Bruno Only:
My plan was to let him know when he makes his next d20 roll, so he doesn't use the knowledge of the spell to plan around the debuff.


Male Human

Whoops, forgot to be keeping track of rounds. Number 3!

GM:
I know nothing more of the effect? Alright then. Well, if Blarnaz is still hanging out where he was, I'm gonna full attack (rapid shot nets me the second), using paper cartridges to reload as a free action. Same penalties/bonuses as before.
.
However, depending on the first shot, my second might change. If I misfire on the first, I won't be going through with the second, so as not to blow up my gun, and instead will use a grit point to use quick clear as a move action. If I don't misfire on the first though, I'll add Up Close and Deadly to the second shot.
.
First Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
.
Alright, that one's good, so second shot with Up Close and Deadly.
.
Second Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Up Close and Deadly: 2d6 ⇒ (1, 2) = 3

Aros shakes his head, not liking the spell that seems to have just hit him. Regardless, he takes a breath and makes expert motions with his gun, pulling out ammunition, reloading, and firing, fast enough to get two shots off within seconds of each other.

24 on first attack to hit, so I'm guessing that does, seeing as last time was less. 15 damage on it. Second shot is 14 against Touch AC. 19 damage if that one hits, or 1 little point of damage if it would normally miss.


Aros Only:
Please make another attack roll.


Male Human

GM:
Oh man, is it Ill Omen? That would be rather funny.

Another Roll: 1d20 + 10 ⇒ (15) + 10 = 25


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Could I get Aros's exact square, please?


Male Human

Whoops, didn't realize I hadn't mentioned it unspoilered. Sorry about that. B10.

Edit:

Blarnaz:
Oh, you've totally got a mean touch attack spell you want to use, don't you? ;P


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Aros:
Maybe. ;)


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

does the attack hit?


Both attacks hit :o


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Are we absolutely certain that I didn't use That spell on myself?
In any case, Blarnaz is left at negative HP.

The twin shots at such close range prove to be unavoidable. As the thunder from Aros's attacks subsides Blarnaz's mask slowly tilts back with his head and he falls backward onto the ground, unconscious.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

If either had missed I would be fine. The dice were against me in that one, it seems.


Male Human

Yowch. Well, I'll wait for confirmation that everything is as it should be?

Edit:

Blarnaz:
I actually ended up rolling one higher on the reroll, so yeah, that (misfortune, I'm guessing?) didn't do too much.


WAIT, ALL IS NOT AS IT SHOULD BE!

Aros Only:
Make another attack roll, my bad.


Male Human

GM:
Ah, I should have double checked misfortune. I assumed it was only once per round.

Repeating Attack Roll: 1d20 + 10 ⇒ (17) + 10 = 27

Welp, assuming this is the reroll for the 4 -> 14 from earlier, I suppose that doesn't make a difference.

Edit: Actually, hang on a second.

Edit 2:

GM:
Actually, I forgot, Rapid Shot applies a -2 penalty on attack rolls. That 14 would have been a 12. Does that make a difference?


Aros Only:
It does indeed make a difference.

R-R-R-Retcon. Blarnaz takes only a single bullet, for 16 damage.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

I'm back in it, baby! Post to come in the next couple hours. Real life, ya know.


Male Human

GM:
Damn, good thing I remembered that when I did. I would have hated to have realized it later and need a bigger change in outcome. Hopefully, forgetting things like this won't happen when playing the characters all the way through their levels.

Sounds good, see ya in a few then.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

Blarnaz takes the second shot in his other shoulder. Almost immediately a dripping flow of blood starts falling from that hand. The other is already dripping freely from the first attack. After a moments pause Blarnaz starts to laugh. No, he starts to cackle like a man tourtured just once more than he could bear.
With a serious wound in each shoulder, he seems to move with difficulty, but move he does. A single bloody hand reaches for a pocket. Wierd phrases trickle from under the effigy to pain on his face much like the blood from his hands. With a flourish, an arcane gesture, and a final shout, ground mica infused with arcane energies flies into the air.

GM:

Move action: Cackle to maintain Misfortune Hex
Std. Action: Cast Glitterdust Will DC 18 with two chances to fail. :). If failure: Blinded for 5 rounds.
If I see him react as if he were blinded (if I can tell he failed) I will 5' step to A8 in an attempt to confuse him as to which square I'm in.

Will save DC 18, please


Male Human

GM:
Assuming Misfortune is still in effect, two will saves.

First: 1d20 + 5 ⇒ (7) + 5 = 12
Second: 1d20 + 5 ⇒ (4) + 5 = 9

Failure on the save, once more.


Aros Only:
Everything goes completely black for Aros, as crazy shiny dust flies all up in his eyes' nonsense.

Blarnaz is up, Aros is blind.


Male Human

GM:
Interesting. So what are my options? Am I still able to locate him enough to shoot with the 50% miss chance? Or would I need to make a perception check to locate where he is based on noise or something, like if he's moved with stealth? I'm a little unsure how to proceed with this.


Aros Only:
Well, right now you know where he is, but you'll need to locate him by sound to line up any shots once he moves, and will take a 50% miss chance. I'll let you know if/when you can see again.

Blarnaz, make sure not to publicly announce your location :P


Male Human

GM:
Well, I wouldn't be surprised if he hit me with Blindness/Deafness, so I just won't be able to see until this is over. Man, it's weird when you know the classes you're up against, though at least most of the specifics are still guesswork XD
.
Anyway though, if I still know where he is, then I will probably full attack to try to finish him off, but I think I'll refrain from using deadly aim this time, since I'm already gonna be contending with a half miss chance.
.
Also, can I tell if Misfortune is still in effect on me? I'm not sure what exactly one can tell about effects on them, or whether Blarnaz has been cackling silently to himself. Unless it's something else that caused it, but it seems likely it's misfortune that was used. I'll roll twice in case it's still on, if not, you can just use the first roll. Also, same deal about holding off on the second shot if it misfires (at 1 or 2, because of the paper cartridges).
.
First Attack Roll: 1d20 + 10 ⇒ (20) + 10 = 30
Reroll: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
.
Well! If Misfortune's not in place, that's a critical threat. Oh, but I actually forgot the miss chance. Would it be easiest to do this with just 1d2's? I'll do a 100 now, and let you decide if I'm going for high or low though. If it doesn't miss, here's the confirmation as well.
.
Miss Chance: 1d100 ⇒ 47
Crit Confirm, if applicable: 1d20 + 10 ⇒ (11) + 10 = 21
.
Now... for my followup shot, I'll be adding Up Close and Deadly to it again (I think this'll be 3, right?). I'm wondering though, if I miss due to concealment, will the graze still go through? I know it's minor, but still. Your call on that.
.
Second Attack Roll: 1d20 + 10 ⇒ (7) + 10 = 17
Reroll: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Miss Chance: 1d100 ⇒ 87
Up Close and Deadly: 2d6 ⇒ (2, 4) = 6
.
Welp, that's been a lot of dice and ooc talk, so I'll shut up now :P Let me know if I missed something important in here though.

Aros puts his hand to his head a moment as his vision goes dark, then scowls, shaking his head. Taking a breath, he closes his eyes, no longer serving him. He simply reloads his gun, the movements still sure enough, firing two quick shots where he last saw Blarnaz. His aim is decidedly less accurate without his sight, but the bullets are set loose, to land where they may.

I did a lot of hypothetical rolling since I'm not entirely positive what is or is not affecting me right now, so I'll just let Jehova piece out what the hell happened as the result of this, if that's alright. Fingers crossed for good things.


Blarnaz Only:
Woops, I'm going to need a stealth roll from you for the 5-ft. step, I missed that.

Aros Only:
I'm actually going to need a perception roll too, I missed something above. I'll keep your rolls.


Bruno Bullrush: Smelly Dwarf astride a smelly camel. Win:2 Loss:6 Rep: 3

GM:
[ooc]oops, me too.
stealth(untrained): 1d20 + 4 ⇒ (4) + 4 = 8


Male Human

GM:
Perception then. Do I apply the -4 from being Blind I guess? Assuming so, I'll put that in on the roll. And, unsure if Misfortune is still on, so I'll do that too.

Perception Check: 1d20 + 7 ⇒ (15) + 7 = 22
Reroll, if needed: 1d20 + 7 ⇒ (11) + 7 = 18


Aros Only:
He's in A8. I guess I'll be using your earlier rolls since you know the square, so you hit with the second.


Male Human

GM:
Okay. Not downed, though, huh? Damn, this is gonna be troublesome.


Gah, this is a weird rules thing again. An invisible combatant gets a +20 on stealth vs. a sighted opponent, but gets none apparently vs. a blind one, meanwhile someone stealthing against a blind opponent gets no bonuses, but one would think that they have a similar level of being hidden as someone invisible. I guess this probably stems from the combination of spot and listen into one check... Perhaps I should allow two different distinct types of perception check, one based on sight and one based on sound. Thoughts?

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