An odd request / idea


Pathfinder Online


This might sound really petty, but one thing i have yet to see in any RP video game, that actually allows for the use of a variety of weapons, are realistic sheathes.

Normally weapons when sheathed just stick to the back, or the side of the hip, or even hover a few inches away from it. At best they are sheathed butthe sheath is hovering next to the character, or attached with nothing.

The only games where this isn't the case are such in which the player character is only ever using the same type of weapon, like in the Witcher, where you only use swords or the character model is not customizable.

So how about being the first to implement some realistic weapon sheathes that are actually attached to a belt, rather than just sticking to the haracter mag(net)ically?

It's just an idea, but it always bugs me in other games.

Goblin Squad Member

Agreed. I love seeing the little things (as well as your standard armor/weapons) in details such as belts, sheathes and backpacks.

Goblin Squad Member

That would be nice. The hovering thing always destroys the imagination.

Goblin Squad Member

Weapons will hover because what you wants induces lag and no one wants that plus unnecessary work for the developers.


I wouldn't legitimately consider it 'unnecessary'. Putting it better is that it is a detail system that cannot yet be implemented by today's coding standards and still have a feasible visual action in the game environment. You would have to construct each sheath for each blade shape, how and where it hangs, interacts with the character as well as other characters, and of course animations for drawing and sheathing. Since this would have to be implemented into, less a turn based organization than, a twich-based system, the effects on combat, traps, etc would also have to be included into the development.

Goblin Squad Member

As I said... unnecessary work.


shadowmage75 wrote:
I wouldn't legitimately consider it 'unnecessary'. Putting it better is that it is a detail system that cannot yet be implemented by today's coding standards and still have a feasible visual action in the game environment. You would have to construct each sheath for each blade shape, how and where it hangs, interacts with the character as well as other characters, and of course animations for drawing and sheathing. Since this would have to be implemented into, less a turn based organization than, a twich-based system, the effects on combat, traps, etc would also have to be included into the development.

They have to do this work already with just the naked blade. Positioning it on each character model, representing it with each state of character movement, adjusting how it moves along with a character while walking, running, sitting etc.. So really aside from creating a scabbard for each blade type, it would be no more extra work. Well they would have to have a draw and a sheath animation, but they would need these animations for the naked blade anyway so even that's not additional work either. Maybe they have just gotten lazy with recent games? Lol.

Goblin Squad Member

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It seems it would be just doubling the skins for each blade.

Goblin Squad Member

Mount and blade has a system for sheathing weapons that works very well. The weapons actually go into sheaths realistically attached to the character. Heck your quiver even shows the number of arrows that are in it.

Goblin Squad Member

Valandur wrote:
They have to do this work already with just the naked blade. Positioning it on each character model, representing it with each state of character movement, adjusting how it moves along with a character while walking, running, sitting etc.. So really aside from creating a scabbard for each blade type, it would be no more extra work. Well they would have to have a draw and a sheath animation, but they would need these animations for the naked blade anyway so even that's not additional work either. Maybe they have just gotten lazy with recent games? Lol.

Lets think about this mechanically. We'll assume a standard black sheath.

First you have to design the dimensions for the blade; including making sure we don't clip the planes on the blade. Because of that we will likely need to add a few pixels for padding, so it may look a bit unrealistic (people will complain if it does).

On realism, does the sheath stay behind when the weapon is drawn? If it does then it technically becomes a separate art item that will require individual development per blade. As well as new animations depending on where the item is sheathed, per weapon.

Standard animations of drawing the weapon won't work; drawing a weapon quickly is not easy when surprised. So each weapon type will require a new animation, including variants so if there is a two inch difference in blade length it will require a slightly different animation. This will also cause a time difference in drawing times due to size. Daggers would have an inherent advantage over most any other weapon; two handed swords would have a major disadvantage. This will become a major PVP point of contention.

And that's just in black, if we add embellishments or player customization it goes out the window.

I don't think it's simply people being lazy.


Spellhammer wrote:
Valandur wrote:
They have to do this work already with just the naked blade. Positioning it on each character model, representing it with each state of character movement, adjusting how it moves along with a character while walking, running, sitting etc.. So really aside from creating a scabbard for each blade type, it would be no more extra work. Well they would have to have a draw and a sheath animation, but they would need these animations for the naked blade anyway so even that's not additional work either. Maybe they have just gotten lazy with recent games? Lol.

Lets think about this mechanically. We'll assume a standard black sheath.

First you have to design the dimensions for the blade; including making sure we don't clip the planes on the blade. Because of that we will likely need to add a few pixels for padding, so it may look a bit unrealistic (people will complain if it does).

On realism, does the sheath stay behind when the weapon is drawn? If it does then it technically becomes a separate art item that will require individual development per blade. As well as new animations depending on where the item is sheathed, per weapon.

Standard animations of drawing the weapon won't work; drawing a weapon quickly is not easy when surprised. So each weapon type will require a new animation, including variants so if there is a two inch difference in blade length it will require a slightly different animation. This will also cause a time difference in drawing times due to size. Daggers would have an inherent advantage over most any other weapon; two handed swords would have a major disadvantage. This will become a major PVP point of contention.

And that's just in black, if we add embellishments or player customization it goes out the window.

I don't think it's simply people being lazy.

Your right about the sheath being factored in when the weapon is being used. Likely right about the weapon draw animations. There might be some workarounds for this, but I'm not a Dev.

The lazy comment was a joke :p. I imagine publishers pushing development time lines is the main reason problems like this haven't been tackled in most games.

Goblin Squad Member

I don´t know about sheathes apearence, that deppends on the thecnical possibilites DEVs will have, but I definitelly would like to see sheathes as craftable itens.

Goblin Squad Member

These things are very doable nice details for a game coming out 2015.

Goblin Squad Member

Valandur wrote:
The lazy comment was a joke :p. I imagine publishers pushing development time lines is the main reason problems like this haven't been tackled in most games.

Ya, I didn't think you were being snide. I really wasn't trying to come across as chiding either, just educational. I'd actually really like to see a working sheath, but for me it's more cosmetic; tends to sit low on desired list. Might be able to make it happen with the Crowdforging concept though.

Goblin Squad Member

Scabbards, scabbards, more different looking scabbards :)

Goblin Squad Member

1 person marked this as a favorite.

Opening up the creation of art assets up to the community would be a massive boon to developing these kinds of low-priority things.

Yes, obviously, there would have to be controls. Nevertheless, "crowdforging" could eventually come to mean much more than just helping to prioritize development goals.

Goblin Squad Member

I'd like to see this.

Also, in my experience (and opinion), player customization isn't really going to cause lag.

The one game I played that just about EVERY thing on a character could be custom (the items had 3 or more colors that could be different.) The only lag I had was because the engine was just old and the developers/publisher are too lazy to fix it.

Goblin Squad Member

I thought you were going to ask for the spear + shield combo, like it was asked for in Age of Conan.

Wonder if the GW Devs would go through the same mental jujitsu that Godger Guate did? FUNCOM actually hired a military "expert" who denied that anyone in history ever used a spear and shield at the same time.

Goblin Squad Member

Well, Spartan phalanx is an example that lance and shield can be used together. And the history registers are good for that time. Statues, writen stuff.

But looks like a combo that works better in formation.

Goblin Squad Member

'Experts' are like statistics. You can get one to say anything you like if you are selective and willing to pay.

Goblin Squad Member

Indeed, "experts"... You can find one who will say earth is cubic if you pay the right sum, LOL.

Actually,I just realized: Shield and lance STILL being used by some african tribes.

This "expert" may not care so much for his reputation I guess...


LordDaeron wrote:

Well, Spartan phalanx is an example that lance and shield can be used together. And the history registers are good for that time. Statues, writen stuff.

All that written stuff was just early fantasy, like sci-fi rayguns are for us. And those statues, those were abstract art. And those African tribes, heck, they're getting paid by the tourist industry to add flavor. ;P

Goblin Squad Member

Snowbeard wrote:
LordDaeron wrote:

Well, Spartan phalanx is an example that lance and shield can be used together. And the history registers are good for that time. Statues, writen stuff.

All that written stuff was just early fantasy, like sci-fi rayguns are for us. And those statues, those were abstract art. And those African tribes, heck, they're getting paid by the tourist industry to add flavor. ;P

Are you a politician Snowberad? LOL


LordDaeron wrote:
Are you a politician Snowberad? LOL

You have unmasked me, sir.

'Course I could be lying.

Goblin Squad Member

Snowbeard wrote:
'Course I could be lying.

Wouldn't that confirm you're a politician?

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