Alie Saechel |
Ah...I thought I remembered someone getting beat up badly!
"Fog, can you help Kovar? He's in a really bad way!"
Valeros of Bellis |
Im out now and will post IC when home, but I think we should get kovar on his feet ASAP and move on before buffs run out. Something crawled out of that blood. Where is it?
Kovar can use my potions of cmw since they are no loss on a pregen. Leave Fogs slots available. Someone can rolls for those potions if they want. I'll be home in a few hours.
Wadi Ahk'kolon |
Wadi grimaces, "Yeah, don't forget about Hustavan too. He ran off and is most likely in trouble by now."
Alie Saechel |
Alie takes the potions offered from the warrior and administers them to the injured Druid.
CMW 1d8 + 3 ⇒ (1) + 3 = 4
CMW 1d8 + 3 ⇒ (8) + 3 = 11
Valeros of Bellis |
I'm trying to figure out how much healing Kovar needs and I'm not sure how he went negative.
His max hps have been reduced by 3 to 27. (2 points con drain)
He took 22 points of damage from that crit.
Fog healed 6 with a channel after the last fight with the cultists where he wasn't injured.
10 points healed between channel and wand after taking 12 points of fire damage and I think that might be all he had taken in this scenario.
So I think he ended the fight on 3 hps, regained 15 just now for a total of 18 of 27. He can hit himself with his wand to top up with CLW.
I might have missed something skimming through, but that looks right at the moment.
Valeros of Bellis |
Giant Valeros kneels down and flips open his pack tossing Alie a couple of pint sized potions that shrink down to normal size as they arc through the air. "Get Kovar back on his feet and get ready to head out. I'll be back to normal size in a minute and we aren't done here. Alie- you want some bottled fire, acid or holy water while I got this open?"
Luke_Parry |
Between them, Valeros and Talhaearn are able to piece together the following:
It appears that Balliaset has been draining the blood from dead cultists, using it to fill the font, and then squeezing into it in order to bathe.
There is no indication that anyone, or anything, else has been using the room recently.
...which leads you to wonder: Where is the 'Guardian' that Hustavan spoke of?
Wadi Ahk'kolon |
Wadi sighs, "Hustavan ran off screaming back the way we came. I would feel better if we knew where he went off to...he did help us, if only a little. I don't think we want this Guardian finding him first."
Valeros of Bellis |
"Nice shootin' back there princess" Val offers Alie while she adminsters the potions. "No offense, but being a gnome I figured you'd be throwing purple glitter bombs or pretty sparklers or something." He cinches up his pack and shoulders it before walking over to the grisly pool.
He kneels over the blood font examining the trail coming out of it with Talhaern. "Huh. You thinking what I'm thinking Tal? These tracks look an awful lot like they would've matched up to that blood sack we just smashed." When Wadi mentions going after Hustavan, Val sighs. "I suppose you're right. Let's track him down before he gets himself killed. Kovar, your wolf buddy there any good at tracking?"
I think realistically both protection from evil and enlarge person are going to expire before we find any other action. Both only last one minute and at least 5-6 rounds have passed at this point. We'll want to look out for traps as well so let's not consider that a factor after all.
Luke_Parry |
Moving back to the entrance chamber to this level, you find Hustavan clutching pathetically at the end of the rope leading to the upper level.
When he sees you enter the room, he breathes a sigh of relief, and drops back down to the floor.
"I thought for sure you were dead..."
Which way now? West, or North-west?
Luke_Parry |
Moving carefully down the corridor, you come upon a disturbing sight:
A bloated corpse hangs from a snare attached to the ceiling, the rope binding both its legs together. Its head is also distorted and purple from the weight of all of the blood in its body, whilst a small pool of blood mars the chamber’s floor beneath it.
Shortly thereafter, the corridor tasks a sharp turn to the left, before ending in the cult's bath-house. Two sputtering torches still burn here, casting most of the room in shadowy illumination, and reflecting off what once must have been a large pool of water. However, in the flickering glow, you see that the pool seems to have been turned to ice in the not-too-distant past, snap-freezing the half-dozen cultists that were bathing here at the time...
Luke_Parry |
Going down the Western corridor...
The corridor makes a sharp ninety-degree turn to the north 60' in, gradually increasing in height to approximately 20'. 10' further in, beyond the sudden direction change, the tunnel becomes filled to a depth of 2' by a shallow lake that glitters in the faint greenish light from algae on the ceiling, whilst a faint musky odor, redolent of burning flesh and incense, emanates from the corridor.
More alarmingly, Talhaearn notices that the water is not in fact water, but a highly concentrated acid - he manages to spot at least three skeletons quietly melting beneath the surface.
Curiously, however, it is not giving off the fumes that one would expect from such a large volume of acid...
Feel free to take a bath in this ;-)
Alie Saechel |
Following quietly behind the others, Alie kept a continuous search up with her magical vision, making sure no magical clue was missed.
Cast Detect Magic.
Kovar |
Wow, a couple of brain farts there! Was applying damage to Grey, no Kovar! Nice pick up Valeros and you are correct. Even in my home group I've also been confusing CON and FORT for the first time. Its like I'm having some type of PF dementia!
WCLW: 1d8 + 1 ⇒ (6) + 1 = 7
WCLW: 1d8 + 1 ⇒ (3) + 1 = 4
29/30 hit points.
Subtract 2 more charges from the wand.
Luke_Parry |
@Kovar: You have two points of Constitution drain, which means you are at -1hp/level; thus your current maximum hp is 27 :-/
Alie determines that the entire lake of acid radiates dim transmutation magic, suggesting that it was formed via magic; the fact that the aura is still present over a week later, however, suggests that whatever created it was an artifact-level effect...
Luke_Parry |
Hustavan shrugs listlessly.
"I have no idea. That used to be water - it was a devotional area; the faithful would kneel in the ice-cold water for hours at a time, and offer-up prayers to the Grim Harvestman, whilst trying *not* to freeze to death... It looks like several of them were caught in the acid, though..."
He shudders.
"That would *not* have been a nice way to die..."
Wadi Ahk'kolon |
"I personally think there is no good way to die...though that could be just me." Wadi looks down the other side of the lake. "I wonder if this Guardian creature is immune to acid somehow, maybe it created the acid?"
Luke_Parry |
Hustavan nods.
"There is an altar at the far end of the room."
The trick, of course, is getting across the acid... :-/
He looks thoughtful for a moment, at Wadi's question.
"I-I don't remember the Guardian having anything to do with acid..."
Talhaearn |
Tal looks about the room for any handholds on the walls...something that would allow passage across the lake of acid...or perhaps a lever of some sort that may drain the acid out of the room.
Take 10 on Perception
"I need to see that altar for...reasons of my own. But I'm not willing to melt my skin off to get at it."
Luke_Parry |
Tal is fairly certain that there is no way to drain the pool.
He cannot actually see the altar; the passage curves to the East.
The 'outer curve' section of the passage wall is relatively smooth and slippery with algae, whilst the 'inner curve' section of the passage wall is jagged and unfinished.
Climbing along either wall can certainly be attempted. Climbing rules (as per CRB): Climb check as a move action to move 1/4 of your normal speed (5'). You can do an 'accelerated climb' check as a move action to move 1/2 your normal speed (15'), but this is done as a Climb check with a -5 penalty.
Failure, of course, means that you fall into the acid...
Wadi Ahk'kolon |
"I wonder if there is another way to get to the altar." Wadi says, Couldn't hurt to check here."
Alie Saechel |
"Ugh, if swimming through acid is the best way to get to the altar, we might have to leave it for another time."
Valeros of Bellis |
Valeros scratches his chin and pops his neck. "Why doesn't it smell? I got a couple vials of acid in my pack here and they'll bout take your breath away if you get too strong a whiff. Whole lake of acid... we shouldn't even be able to breath here should we?"
Illusion?
Will to disbelieve 1d20 + 3 ⇒ (12) + 3 = 15
Valeros of Bellis |
You were never meant to get every prestige point. More are cakewalks than the ones where you need to be lucky, but there are some MF's out there. That one is extra mean because you thought you had it in hand but there are quite a few that require weird trained only skill rolls that no one in the group might have.
I don't have any faction missions with Valeros, but if you need help with one just ask.
Alie Saechel |
"That's a good idea, Kovar. We need to clean up the rest of these evildoers, then we can figure out what to do about that nasty altar."