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"This was where the 'higher-ups' in the cult slept; I did not personally care for the decor - perhaps they were going for irony? You never know when accidental death will strike..."
All of the barrels, crates, and coffins in the room are coated with a thin layer of a greasy substance which you recognise as contact poison; you think that there *were* poison gas traps in all of the coffins, but they have been triggered.
If you wish to search the bodies, you will risk exposure to the poison...
There is no trap to disarm; the trap has already been triggered. Everything is just poisoned :-/

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"Tal, let me check for magic. If there's none there, you might not need to search them.
Alie casts Detect Magic and looks at the corpses.

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" Hold those things up, Tal. They are magical. Let me see if I can tell anything about them."
Spellcraft bag 1d20 + 5 ⇒ (17) + 5 = 22
Scroll 1d20 + 5 ⇒ (2) + 5 = 7
Sword 1d20 + 5 ⇒ (12) + 5 = 17

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Based on the strength of the aura, the sword is *probably* a +1 Short Sword.
Lastly, although you did not make the Spellcraft roll, since you have Read Magic, you can just cast that, and read the scroll automatically - it is a Scroll of Lesser Restoration.
The ball is in your court :-)

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"oooooo, neat. There's some good stuff there! A magic sword that is sharper and cuts deeper than most, a scroll of lesser restoration, and finally, Tal, reach into that bag and pull one of those balls ouT, drop it on the ground and watch what happens."
Just go ahead and read the spoiler to Alie in the last post for clarification.

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"Fog or Kovar definitely need the scroll. They probably arethe only ones that could use it. I'll hold the bag, if no one else wants it."
If anyone wants the bag of tricks, let me know.

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Following Talhaearn's lead, the party leaves the poison-choked 'coffin barracks', and moves over to the other door...
Nervously stepping around the half-melted bodies and congealing oil, Talhaearn breathes a sigh of relief when he discovers that there is no longer a trap on the door.
Carefully opening it, the party espies a rough-hewn corridor, 10' high, and 5' wide, beyond. 10' into the corridor, a sheet of heavy black canvas is nailed to the ceiling by one edge, and drapes down across the corridor, blocking sight of whatever lies beyond.
Give me a Disable Device roll :-)
though it’s not likely to do a lot of damage if activated.

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The question is, would it then block the corridor? *evil chuckle* :-D
Feel free to give me another Disable Device roll :-)

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As Talhaearn carefully tries to detach the curtain from the ceiling (therefore disabling the trigger), there is a *crunch*, and a few small pebbles fall...
"Oh, Sh..."
Talhaearn has just enough time to glance upward, before the ceiling collapses on top of him!
Rockfall: 1d20 + 15 ⇒ (4) + 15 = 19, for 4d6 ⇒ (2, 1, 1, 3) = 7 Bludgeoning damage.
Fortunately, he manages to avoid the worst of it.
Through the settling dust you are able to see further into the tunnel; it is carved out by hand and braced with thick planks of wood. The carved ceilings stretch to 10 feet in height and around five feet in width. The walls and floor are damp, and the sound of dripping water can be heard throughout. 25' from where Talhaearn is choking in the dust (so 35' from the rest of the party) you spot three dirty, malnourished, and rather surprised-looking cultists dressed in chain shirts, gathered around a guttering torch...
"What? They aren't more of us! Get'em boys!"
The cultists scramble to their feet, reaching for heavy wooden shields, and short swords...
Alie: 1d20 + 6 ⇒ (1) + 6 = 7.
Valeros: 1d20 + 3 ⇒ (20) + 3 = 23.
Kovar: 1d20 + 4 ⇒ (7) + 4 = 11.
Fog: 1d20 + 0 ⇒ (15) + 0 = 15.
Wadi: 1d20 + 1 ⇒ (13) + 1 = 14.
Cultists: 1d20 + 1 ⇒ (1) + 1 = 2.
Round 1: Valeros, Talhaearn, Fog, Wadi, Kovar, Alie, Cultists
Let the conga-line commence ;-)

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Sure. here is a map. It is a very straight-forward encounter, though ;-)

Valeros of Bellis |

Valeros jogs forward while drawing another blade, climbs over the rubble of the rockfall and leaps down on the other side. The warrior grins and dares the cultists to come at him, "So I heard you were in a race to kill each other. I'm in. Let's go boys."
Move to AD 9
Draw other sword so both are out.
Note- I left 10 feet between me and them so they couldn't 5' step and full attack. Don't step into that gap unless you are comfortable being stuck there for the rest of the encounter.

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Alie sighs, realizing that there was no way she could get any of her magic through the bottleneck her friends were currently standing in.
"Could a Magic Missle get through the chaos to get a cultist?

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Alie firs off one of her magic missles at the closest cultist.
Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6

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Well, I wonder why these cultists feel the need to make their final stand here...
Wadi judges there would be no way to fire into the corridor without getting into the warriors way. He moves befind Alie where he can see the lead cultist and points at him, waiting for him to get closer...
Move to X9.
Ready action to cast Flare when cultist is within 30', Fort save DC 13 or be dazzled for 1 minute.

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Valeros steps forward, and taunts the cultists.
Talhaearn draws his swords, and readies to attack, if any cultists should get past Valeros.
Fog calls upon the divine grace of Sarenrae to Shield him.
Wadi scurries backward, and readies to cast a spell if any cultists should get past Valeros.
Kovar barks a command to his wolf, and they adopt positions either side of the door.
Alie sends two bolts of pure force slamming into the lead cultist, causing him to rock backward, but barely dampening the gleam of fanaticism which lurks behind his eyes...
The cultists them move forward; the injured one hangs back, whilst the one behind him moves to engage Valeros...
Cultist Short Sword: 1d20 + 3 ⇒ (12) + 3 = 15, for 1d6 + 3 ⇒ (2) + 3 = 5 damage.
...his blade turning aside on Valeros' armor.
Round 2: Valeros, Talhaearn, Fog, Wadi, Kovar, Alie, Cultists

Valeros of Bellis |

Valeros bellows and charges right at the lead cultist shoulder low in an attempt to bowl him over.
Overrun CMB 1d20 + 7 ⇒ (17) + 7 = 24
Provokes an AoO. If I am damaged, subtract the damage from my CMB check.
Move to AF9, setting Tal up for a flank.
If I beat his CMD by 5 or more cultist is also prone.

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Tal is about to strategize with Valeros as he goes rushing forward, taking the cultist down in the process. With a shrug he steps forward 5 feet and makes a full attack.
Main Hand Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sneak Attack: 1d6 ⇒ 3
Off Hand Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sneak Attack: 1d6 ⇒ 6

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Cultist AoO: 1d20 + 3 ⇒ (18) + 3 = 21, for 1d6 + 3 ⇒ (2) + 3 = 5.
Valeros brushes past the lead cultist, knocking him prone, but not before he receives a light cut to his left thigh.
This allows Talhaearn to step up, and deal a vicious stab to the cultist!
Round 2: Valeros, Talhaearn, Fog, Wadi, Kovar, Alie, Cultists

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Providing continued support, Alie fires her missle at the closest assailant.
Damage 2d4 + 2 ⇒ (1, 2) + 2 = 5

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Wadi waits for Fog to move closer to the action before he steps forward to flash-bang the nearest cultist.
Delay until Fog moves, then move to Z9.
Cast Flare at the Cultist C2.
If C2 dies, he will maintain his readied action.

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Fog throws a fire bolt which goes wide, narrowly missing the back of Talhaearn's head.
Wadi moves forward, and casts a spell at the nearest Cultist...
Fort: 1d20 + 2 ⇒ (18) + 2 = 20.
...but the man closes his eyes just in time, ignoring the sudden burst of light in front of his face.
Kovar continues to maintain his position to the side of the doorway.
Alie directs another pair of force missiles at the closest cultist, wounding him severely.
Both injured cultists attack Valeros...
Cultist #1: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18, for 1d6 + 3 ⇒ (2) + 3 = 5 damage.
Cultist #2: 1d20 + 3 + 2 - 4 ⇒ (8) + 3 + 2 - 4 = 9, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
...and miss wildly!
Round 3: Valeros, Talhaearn, Fog, Wadi, Kovar, Alie, Cultists

Valeros of Bellis |

"Now its my turn!" Valeros lunges at the cultist ahead of him trying to run him through with his longsword and follows up with a downward slash at his calf with the shortsword.
Longsword 1d20 + 7 ⇒ (6) + 7 = 13, 1d6 + 6 ⇒ (1) + 6 = 7
Shortsword 1d20 + 6 ⇒ (3) + 6 = 9, Damage 1d6 + 3 ⇒ (4) + 3 = 7
Ahh hell. That was some s~&* rolling.
I would have focused both of those on the guy ahead of Valeros. Too bad. Even that terrible second one would have hit a prone and flanked guy.

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Valeros attempts to slash the Cultist in front of him, but the man manages to nimbly dodge out of the way, Valeros' longsword only rasping across his armor.
Talhaearn has better luck, his first blow piercing the man's underarm, and the second slicing across his throat. He twitches feebly for a moment, and then goes limp.
Round 3: Valeros, Talhaearn, Fog, Wadi, Kovar, Alie, Cultists

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Wadi readies an elemental ray for the cultist should be manage to break free of the melee.
Ready Elemental Ray should a cultist get within' 30 and also not be in melee. Attack ranged touch 1d20 + 2 ⇒ (6) + 2 = 8; damage 1d6 + 2 ⇒ (1) + 2 = 3

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Alie pauses, trying not to waste the rest of her minimal magical reserves, to determine if her friends need her magic, or if they have the situation in hand.

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Invoking the power of the Dawnflower, Fog throws a bolt of fire at the closest cultist; despite the fact that Talhaearn and Valeros are in the way, his aim is true, and scorches the cultist badly, searing a mark across his left shoulder and neck.
Wadi tenses for a moment, deciding to wait until he has a clear line of sight before throwing his own bolt of flame...
Kovar continues to ready outside the doorway.
Alie delays, hoping that the rest of the arty will be able to take out the cultists.
The heavily injured cultist steps back from Valeros, draws a potion from his belt, and drinks it...
...causing the majority of his wounds to close over, although he still has a couple of bruises.
The other cultist rushes forward eagerly, and takes a swing at Valeros!
Cultist #3: 1d20 + 3 ⇒ (13) + 3 = 16.
However, like his compatriots before him, he is unable to easily find a gap in Valeros' armor.
Round 4: Valeros, Talhaearn, Fog, Wadi, Kovar, Alie, Cultists

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Alie can tell these cultists are stronger than she had hoped, so she decided she needed to support her fellows. She fires again at the closest cultist.
Magic missle damage 2d4 + 2 ⇒ (3, 3) + 2 = 8